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Aegir Rising's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #2 | 4.316 | 4.316 |
Audio - Does the game have nice sfx and music? | #5 | 3.474 | 3.474 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #5 | 3.947 | 3.947 |
Overall | #6 | 3.663 | 3.663 |
Gameplay - How fun is it to play? | #8 | 3.263 | 3.263 |
Originality - Does the game innovate or try something new? | #15 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game! I was quite curious to try another submission on Unreal Engine. Very fluid movement, and a great find with RPG-token enemies. Very simple gameplay, maybe a bit too simple, but it works.
Liked your sense of humor. From the very beginning dialogues reminded me of "The Moon Is a Harsh Mistress"
I'm really glad you enjoyed our sense of humor, honestly it's one of the best compliment since it's so easy for humor to fall flat. I've never heard of "The Moon Is a Harsh Mistress" but now I'm going to have to check it out. Thanks again for playing!
I liked the mood and the atmosphere, it looked pretty too. I enjoyed the practicality of the enemies being white cardboard cutouts so they were easy to see.
Thanks for playing it! I hadn't considered that the white cutouts would make enemies easier to see, I'm glad it worked out that way :)
Awesome work! Had a really great atmosphere and graphics. The gameplay kinda fell flat to me but hey 7 days and all that, plus clearly a lot of love went into the graphics. Good Job!
Did it fall as flat as cardboard bad guys? :D You're completely right, I needed to spend more time making more engaging combat. I'm glad you like it though!
I played this on linux + wine. It worked very well. I think the movement was very good, tight controls and fluid camera. I liked how the laser would track the target if you move around a lot. There was one monster that cornered me as I came out of an airlock and just rammed me. Almost killed me, but beside that, the combat was fairly easy. A very complete game to have made in 7 days, great job!
Thanks so much for trying it out! Glad to hear that it was playing in Linux!
Really like this one from the moment it started.
Took a bit to get round the controls - not obvious about using the mouse with the keys.
But it looks amazing. I really liked the look down the corridors into the dark with the lights - very cool.
I also liked the way the computer shut the doors.
There is a nice Alien vibe going on here which could easily be added with some nasty beasties hiding round corners etc.
Loved it :)
Thanks for the feedback! I wanted to add an interstitial screen before the game loaded to instruct users on the controls but I completely forgot! I'm glad you liked the door detail, I was pretty happy with that one :)
pretty good here.
i actually enjoyed that the enemies were paper dolls that i shot in the nards.
i imagined my character was schizophrenic and saw people as flat cardboard.
havent seen underwater dungeon crawler before.
Yay! I'm glad you liked it! Thanks for playing it!
I really liked the menus background animation in beginning. Looks awesome. Same goes for the environment got kind of a Subnautica feeling.
There were alot of settings available and the settings menus looks nice.
I did encounter a bug where the audio/graphics and controls overlap,
only when pressing audio could I get a single screen showing at a time. Also the settings remained when going back to main menu.
Seems like there is no credits or at least the button does nothing?
I really messed up the audio controls panel and credits, those are both fixed in the upcoming update. I wish we had more time to do cool stuff with the underwater section.
Really nice setting you got there and the movement was spot on. Maybe a little more variety in the textures and combat would be nice, but overall this is very good.
Thanks for playing and for your feedback! I really needed to spend more time making the combat more interesting. or at least give the player more options during combat
Combat was nothing to talk about but the presentation as well as the movement (fast and feels great) sure were great.
Thanks for the feedback! I agree completely about the combat, I should have at least a little more variety in attacks and enemies. Something I'm looking into for a post-jam update.
The underwater scene was really innovative. We loved it, and it worked surprisingly well in the dungeon crawler genre. The compromise made to go for 2D Paper-Mario style billboards worked really well as a compromise for not going full 3D and we didn't think it detracted from the gameplay at all. The enemy AI was a bit weak and didn't put up much of a challenge. This is the only game we've managed to complete to the end so far in the jam which was rewarding but also highlights that the game isn't that long. The movement was very smooth and satisfying, as was the weapon effect. The interior exterior transition was nice too. Underwater tunnel scenes could have been used more as they were really immersive. The font choices were spot on and used consistently throughout, very pleasing to the eye. Great job with the whole game. This is the best we've played so far and its incredibly impressive that you guys made this in one week. Well done and thanks for making it!
Thank you for your feedback! I'm so happy you like it! The enemies were as dumb as rocks and the only way to make it more challenging was to just add more monsters :/ I need to revisit the whole combat system/enemy AI post-rating period to make it more fun. Thanks again!
Love the setting and the graphics really set that mood well. Great work on the shaders and texturing. Cut out mobs was a good choice for the time limits. I get a fair bit lost and I guess that is fair. Movement is smooth and good onboarding piece.
Good polishing for sure.
Thanks for you feedback! I'm glad you liked it :) To be honest I wish I had time to implement and automap and/or put in better lighting. Maybe even dress up the empty hallways and rooms so there is a visual distinction between them.
Thanks again for playing!
The movement feels really really good.
Overall, this feels really polished! Although I'm not a fan of the paper cut-out enemies. (ofc, full 3D models would have been too much to ask for haha)
Haha, the cutouts were our way to be able to ship on time :) I'm glad you liked it and thanks for the feedback!
Wow, interesting gameplay, a whole intro scene, smooth grid based movement, good audio and art, awesome water effects/shaders, even cutscenes! Definitely a polished entry, and probably the single most "complete" game I've seen so far. Funny too! and I liked the cutout style for the enemies, almost like it's a board game. Awesome work.
Thank you so much! I'm thrilled you liked it. The cutout enemies were our way to save on the cost of modelling, animating, and rigging the enemies and since we decided to be a bit silly with the story, we figured it'd work well :)
Reminds me of Soma. Great game. I did find it too dark on my screen to easily see things.
THANK YOU! Soma is one of my favorite games so this is a huge compliment. I need to play around with the lighting a lot more, some part are way too dark. Thank you for playing it!
Extremely polished game with so much content and mechanics! I love the unique setting and funny narration. It's great to see someone take time to include a proper onboarding section.
The movement controls are perfect for me. In fact it's the best I've tried when it comes to 3D dungeon crawlers. Also, I really appreciate that you have preset settings for left and right handed in addition to being able to map your own.
Well done :)
Thanks so much for the kind words and for hosting my favorite jam :) I'm glad you enjoyed our sense of humor, it was probably what I was the most worried about!