Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Inkus Games

136
Posts
2
Topics
35
Followers
9
Following
A member registered Feb 01, 2022 · View creator page →

Creator of

Recent community posts

Thanks, as I understand GDE extensions can be but require a web build to include them.

This looks like a great plugin. Will this work on al outputs from Godot. In particular I need it for Web.

Hello published v 1.2.0 added the not healing to very hard mode. Also just thickened the water rendering to make rivers seam more substantial.

I was so young when I played this I don’t recall that detail.

I like the idea non the less so I think I will make that change. After all it’s the hard mode.

Thank you, so glad you enjoyed it. I had no idea so many people had loved this game too.

I think it was one of the first with both those things. At the very least the first I played with both.

Thank you. Got it now.

Hello perhaps I am misunderstanding something.

The Photon Realtime folder in

construct-master-collection-default\SDK v2\PlayFab Master Collection\Photon Realtime

Is empty. Is the SDK2 plugin somewhere else?

I purchased and can see it works independently. Do you plan to have and SDK V2 of this? That was the primary issue I wanted to solve.

Hello,

A quick question, we looking to use Photon only and have no need for PlayFab. Your photon sections mention PlayFab so often I am unsure if the Photon aspects can be used without PlayFab.

Can Photon be used in isolation?

I really find your UI projects great. I would however ask you please consider making NON Unity versions of these. Its a fair bit of extra word to install Unity when it’s not part of our development ecosystem.

Thanks

Tom Loughry’s work was inspired.

This is great, glad to see someone else that wanted to remake some of these old titles. I never had access to this one as a kid.

I also remade one of the old Intellivision games. Cloudy Mountains. Did you play that one?

https://inkusgames.itch.io/murky-mountains

Was browsing and see I can not access your game page as it is password locked.

Ah that is unfortunate.

What browser and OS? Or are you using the download version

Nice way to use the theme to create a puzzle game. Nice visuals and ambiance too.

Nice, great sounds wish I didn’t run out of zombies to kill :D

Nice having audio. Got super intense towards the end. Made me laugh at myself trying to click all those flowers at the end.

Great tool been looking to use it for a while in a game jam finally got the chance. The villains in the 3h game jam we just finished were all made using the tool.

Thanks for providing this.

You can see them in action here.

https://inkusgames.itch.io/gluttonous-glob

Nice animation, I used it for a 3 hour game jam as the main character it was exactly what I needed.

Thanks

You can check it out here. https://inkusgames.itch.io/gluttonous-glob

Thanks for the feedback it’s useful to be sure. Regarding where you were stuck it requires a rocket jump but we didn’t do enough to teach that concept at all.

Thanks for taking the time to do that it’s appreciated.

We made a choice to make the suit feel heavy and that clearly didn’t end up making the controls tight. Was a bad call but we learned.

Thanks for the feedback. Glad you liked the intro we probably spent too much time on it for a jam but one goal was to learn GODOT so it was part of a process.

We tried to make the movement feel like you in a heavy suit unfortunately this has had the effect of making the game feel a bit clunky.

The pipe was done with bones and the goo was just sprites hidden at each intersection. A 9 slice that would stretch to fill then shrink (and move to the right) to empty. The eyes and nose are simple sprites that move along the access with a Sin adjustment on the x to make them appear to be swaying in and out of the goo. So it was a mix of code and animation.

GODOT made this pretty easy since we could call the functions on each pipe to run its sequence from the animation. This allowed us to work in the animator to get the timing to work.

Of the slime on the floor simply shrunk as it did the target in it the pipe was aiming at would shrink too.

Thank you for the feedback. Re the controls you playing with keyboard or gamepad?

Thanks for the intro gives some idea what you look at.

This was out first entry for this jam as well as a learning experience with GODOT. Video feedback would be great. We fine with public.

Thanks for the feedback.

Thanks for playing and the feedback.

Coin placement lingering was something we only considered after the deadline would have made a huge improvement to the game. How far the character can detect the coins was supposed to be communicated by the arrows when placing them, sadly this was not clear enough so failed to help.

Speed was too slow I think for most people esp. when you doing it over and over. A speed up button was suggested too.

Hi Hayden,

Thanks for this asset it’s really great for those of us doing programmer art. We used it as a base for a Jam game in GMTK and it really make all the difference.

https://inkusgames.itch.io/vaniametroid

Love the art style.

UI was hard to read the tutorial went beneath the screen.

The idea that you could see where you placed them on the last go was something we though of but without enough time to do add it sadly.

Nice game. Like the pixel art and the use of the bouncing effect was great.

Nice concept. Would be nice if I could change my mind about a piece I placed.

Like the game controls were not a problem for me.

Those guards are super accurate, infecting them was very rewarding.

Well done completing you first solo jam. Love the bill for the boss at the end.

Great game, fun challenging and very nicely presented. Great Job.

Fun game and the twisted levels were great. Like that you leaned into Rock Paper and Scissors.

Nice, took me a bit to realize you could build rooms without monsters. Similar concept to our game is that you making a game. The comment of it was released incomplete had me chuckle.

I love how you only 99% sure. Like perhaps in a wild sleepy moment you did it and forgot.

Great pack btw, great work.

Thanks for playing DD was great watching although also wincing as you stumbled across bugs/typos and general errors.