Great interpretation of the theme. I've seen a lot of people make a similar concept, but I like your take on how you're actually "guiding" the player down the right path (the user reviews really help sell it). I did find myself wishing there was a way to undo placing a prop instead of just restarting the whole level, but it wasn't a dealbreaker for me. Nice work!
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Vaniametroid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1187 | 3.704 | 3.704 |
Overall | #1467 | 3.444 | 3.444 |
Creativity | #1687 | 3.519 | 3.519 |
Enjoyment | #1858 | 3.111 | 3.111 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We built a metroidvania game where you are the level designer and not the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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