Yes! You can reach us at dev.themountain@gmail.com.
The Mountain
Creator of
Recent community posts
Wow, thanks so much! Very glad you like it. The physics and sound were definitely some of the things we spent the most time working on, and I think we were all a little surprised at how much we ended up liking the end result.
There actually already is a way to transfer your goo into health: Once your Goo bar is at least 50% full, you can press E to spend 50% of it to regain about 25% of your total health (but I don't blame you for not noticing that, that's one of the biggest things we wanted to improve after seeing people play the game). We're currently working on tutorial video because there are a couple mechanics we don't explain too well, so hopefully that will clear things up for other players too.
At the very least, we'll definitely release an updated build once the jam is over addressing the current bugs. We do have some ideas though, so keep your eyes peeled... Again though, thanks a bunch for the praise!
One of my favorites from this jam! Looks and feels extremely fluid and polished. The only criticism I can think of is that the difficulty seems to vary a lot from level to level - some of the early ones kicked my butt, but ones like triangle wave I happened to solve on the first try. Really just a nitpick, though - awesome work!
Love the art style! Being able to grab the walls and ceilings and swinging back and forth is super fun. I think the thing that could improve the game the most would be indicating more clearly which inputs control which character, especially since they switch places a lot. Something like making it so the arrow keys always controlled whoever's on the right and vice versa might work. Aside from that, awesome work! Would love to see more of this in the future.
One level in and I'm sold. The fact that you can redo rooms without having to restart the whole level makes it way less tedious if you mess up. I think the only thing I'd recommend improving would be to add a slight delay / feedback when you step or off a button since it can be kind of tricky syncing up your movement with your hologram's, especially in the areas with spikes. Awesome work!
Enormous fan of the parts system you made! Are the enemies all randomly generated from a pool of equipment/parts? Gameplay is a little bare right now and I think what could help it the most is a player health bar (unless there was one and I just didn't notice). Really interesting concept, would love to see more of it.