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The Mountain

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A member registered Jun 11, 2021 · View creator page →

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Thanks for the heads-up. Should be fixed now.

Love it! You were able to get a lot of mileage out of the single slider controls. I like how some blocks will take time to reach their final position - it adds a surprising amount of depth to the gameplay. Nice work!

Super polished interface! I was surprised at how capable the ghost seemed at dodging most of the bullet patterns. The game started to feel pretty easy after a few rounds - most of the time I was just able to win by dragging out all my cards at once with no penalty - but I still had fun. Nice job!

Fantastic art direction! Very fun concept. The last level really hits that sweet spot of challenging that I love in puzzle games. Excellent work!

Simple idea, but you executed it really nicely. I love how there's an added gameplay element of trying to position the ball right in the middle of where the platform will be when you swap. Would love to see a version where you get a little warning before the swap happens so you can play around it more. Really nice work!

It took a bit to understand, but I'm a fan of the concept here. Great interpretation of the theme, and I'm a sucker for how it looks. I wish the player's hitbox was a little smaller, because I found myself having to line up with doors perfectly to walk through them. I'm also curious - are the levels randomly generated? I restarted once or twice and got to see everything change. Lots of potential here - nice work!

Love the art style and general concept. I hit a few bugs here and there (the worst being right after the first rotation room - the room got stuck upside down and I kept falling to my death, had to restart) but I'd still love to play again once the bugs are fixed. Nice work!

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Great concept! I feel like the interpretation of the theme is a bit of a stretch, but that didn't stop the game from being fun. I did have a couple situations where I couldn't move pieces even though it seemed like I should have been able to, but maybe I was looking at it wrong. Regardless, the game still played great and had some nice visuals and sound. Nice work!

Fantastic concept! Definitely one of the most enjoyable entries I've played. I love how slow the game feels at first, but it quickly becomes apparent how much time you're going to be spending correcting each word. The only criticism I have is that it feels like the difficulty ramps up really quickly. There was a sweet spot where I was able to type most words just in the nick of time, but that only lasted for a bit before I was completely overwhelmed. Nice work!

Very nice! Totally different from the entries I've played so far. I love how the fish basically just do their own thing while you get to mess around in the background. At times I did wish there was a little more to it, but that doesn't stop it from being a fun little project. Nice work!

Cool concept! Super fun to gather all the hunters into a crowd and take them out all at once when night hits. The dash mechanic in human form was a little strange and I never really felt like I needed it (it also led me into thinking spacebar would do something in werewolf form) but it wasn't a big deal. Nice work!

Interesting concept! I did wish the game had more than one enemy you had to beat, because by the time I was getting into it the game had already finished. Even though the game is pretty bare-bones currently, I think you could easily add more to it. Nice work.

Nice interpretation of the theme. I think this concept would work a little better if the level was split into a few smaller levels with a limited number of items you can use. I was able to cheat my way to the end by placing bridges as fast as I could, which let me avoid anything in my way. Regardless, I think you've got a good concept here that you could improve after the jam is over. Nice work!

Great interpretation of the theme. I've seen a lot of people make a similar concept, but I like your take on how you're actually "guiding" the player down the right path (the user reviews really help sell it). I did find myself wishing there was a way to undo placing a prop instead of just restarting the whole level, but it wasn't a dealbreaker for me. Nice work!

Very neat concept! I'd recommend limiting the number of exit doors you can place to just 1, because I was able to beat every puzzle by just placing exit doors on every tile. Regardless, I really like how much freedom the game gives you with regards to how you solve each puzzle. Nice work!

Bummer that not all of the files were uploaded. I'll be sure to come back and leave a review if the game is fixed after the jam is over.

Love how the game looks! Even though there weren't too many art assets you were able to make something really great looking by making clever use of the glow effect and dark background. Moving around was a little frustrating sometimes because of how you rotate when you move, but it wasn't the end of the world. Nice work!

Nice execution. I always love seeing 3D game jam titles and you nailed the presentation of this one. I do wish you had more warning when the rat was nearby - I found myself dying to him when he was outside my field of view - but I was able to gradually get better at it. Nice work!

Love the simple art style. Definitely takes a bit to get going, but I can see some solid potential here. I did find myself wishing there was an easier way to see what buffs were active on the player and the enemies, because sometimes I was unsure who had what powerups. Nice work!

Nice work! It made me laugh.

I really enjoyed this one! Even though there were only 3 levels I've been thinking about the concept here a lot. I think you could absolutely flesh it out some more and turn it into something even better. Nice work!

Nice work! It's always nice to see a game jam title that has story elements to it. I was a little confused for some parts of it, but I still like the general premise and how it ties into the theme.

Nice work! I liked how the game had a sort of pseudo-level designing element to it. I feel like blocks shouldn't be able to hit the player when you're moving them around with the mouse, but I was able to work my way around it. Good job!

Great interpretation of the theme! I had fun, but the gameplay got stale pretty quickly. I feel like you'd be able to ramp up the difficulty by having the typing speed increase for more difficult words. Nice work!

Nice little agar.io / Katamari style game. There were a couple points where I was able to clip through walls (like the wood door in the first level) but I didn't encounter anything game-breaking. It was also great to see the source code uploaded alongside the game. Nice work!

Nice take on the theme. There were a couple points where the visuals interfered with the gameplay (like the plants at the beginning covering up the first enemy) but I was able to beat the game after a few attempts. Nice work!

One of my favorites so far! It's a simple concept, but you executed it really nicely. Feels fun to play and the audio and visuals give some great feedback to your inputs. It feels to me like something that could be made into a fun rhythm game. Nice work!

Nice work! I've seen a lot of different takes on similar ideas, but I like how you're only given 7 slots for commands and have to get creative with how you fill them. It'd be nice if you didn't have to wait so long between actions when you go to execute your code, but it's not a deal-breaker.

Incrediswag, delicious even, mind blowing and breath takingly brilliant. An instant classic

Team Bugulon

Presentation is pretty clean! The isometric view makes it stand out nicely and the take on swapping enemy behavior in a grid based game works really well!

The main mechanic is really interesting and has good potential for a full release, the whole thing is super clever

Presentation is astounding! The mechanic also pretty clever and has a lot of potential for really fun puzzles! Also absolutely love the style of the game, congratulations!

The 3D graphics with pixel textures look really nice, the game is chaotically fun!

The core idea is phenomenal and really charming, the 3D graphics with physics are really fun too! Would love to see a more developed version of it

Love a lot of the art!

Of course! You can get the soundtrack here or listen to it on YouTube here.

Yes! You can reach us at dev.themountain@gmail.com.