The Mountain
Creator of
Recent community posts
Simple idea, but you executed it really nicely. I love how there's an added gameplay element of trying to position the ball right in the middle of where the platform will be when you swap. Would love to see a version where you get a little warning before the swap happens so you can play around it more. Really nice work!
It took a bit to understand, but I'm a fan of the concept here. Great interpretation of the theme, and I'm a sucker for how it looks. I wish the player's hitbox was a little smaller, because I found myself having to line up with doors perfectly to walk through them. I'm also curious - are the levels randomly generated? I restarted once or twice and got to see everything change. Lots of potential here - nice work!
Great concept! I feel like the interpretation of the theme is a bit of a stretch, but that didn't stop the game from being fun. I did have a couple situations where I couldn't move pieces even though it seemed like I should have been able to, but maybe I was looking at it wrong. Regardless, the game still played great and had some nice visuals and sound. Nice work!
Fantastic concept! Definitely one of the most enjoyable entries I've played. I love how slow the game feels at first, but it quickly becomes apparent how much time you're going to be spending correcting each word. The only criticism I have is that it feels like the difficulty ramps up really quickly. There was a sweet spot where I was able to type most words just in the nick of time, but that only lasted for a bit before I was completely overwhelmed. Nice work!
Cool concept! Super fun to gather all the hunters into a crowd and take them out all at once when night hits. The dash mechanic in human form was a little strange and I never really felt like I needed it (it also led me into thinking spacebar would do something in werewolf form) but it wasn't a big deal. Nice work!
Nice interpretation of the theme. I think this concept would work a little better if the level was split into a few smaller levels with a limited number of items you can use. I was able to cheat my way to the end by placing bridges as fast as I could, which let me avoid anything in my way. Regardless, I think you've got a good concept here that you could improve after the jam is over. Nice work!
Great interpretation of the theme. I've seen a lot of people make a similar concept, but I like your take on how you're actually "guiding" the player down the right path (the user reviews really help sell it). I did find myself wishing there was a way to undo placing a prop instead of just restarting the whole level, but it wasn't a dealbreaker for me. Nice work!
Love how the game looks! Even though there weren't too many art assets you were able to make something really great looking by making clever use of the glow effect and dark background. Moving around was a little frustrating sometimes because of how you rotate when you move, but it wasn't the end of the world. Nice work!