Very charming setup and the game is both fun a joy to look at. Great job!
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Cage of Destiny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #23 | 4.681 | 4.681 |
Enjoyment | #34 | 4.277 | 4.277 |
Overall | #72 | 4.262 | 4.262 |
Creativity | #831 | 3.830 | 3.830 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A cage is meant to keep people captive but what if it doesn't want to, what if it wants to liberate them
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really ingenious concept. Core gameplay hooked me early, but became even more engaging when the object collecting/dropping mechanic was introduced. Hit the "easy-to-learn, hard to master" sweet spot for me. Super charming presentation as well. Excellent work!
Such a good mini-game! It really makes you want more, to expand the mechanics with other types of capturable objects or more complicated puzzles!
Visually, it looks really good! The little characters are so cute, and the story is pretty funny.
Excellent job to the team! =D
perfect difficulty and love the colour palette. i replayed this to show people, it was so good
Super cute and polished game! I love the intro, and the art is extremely clean! The puzzles were challenging but fun! I didn't realize at first that you could pick up the enemies, so one of the puzzles was very hard, but other than that, the difficulty and mechanics were great! Amazing job!
This seems like something Nitrome might have put out back in the day.
Once I figured out the controls, this was SO fun! Would have loved to see an in-game tutorial, but everything else was fantastic — gameplay, art, and idea. Great work!!
I really enjoyed the game, the art was great and the final puzzle was super satisfying to pull off.
This was the most cohesive use of art assets, music, and tone I've seen this far. Just a really cohesive experience! I really enjoyed the puzzle mechanics. It might be nice to see an indicator of which way the enemies are about to turn to on the next move? There were a few times where I'd forget which direction they'd already turned. Maybe there was something there but I didn't pick up on it naturally. Overall, a really impressive game, congrats!
I really liked how your game played and the graphics were adorable, I wish there were more levels.
Art is so cute and unique! The game has some good vibes
If I can suggest a little change, maybe the transition screen when you reset or get caught in a level is a bit long I think. Otherwise, awesome game
I loved the art style, I badly need a t-shirt with the triggered enemy!
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