Nice concept, you just need to add some in-game feedback to inform the player when the enemy is charging his attack and when the player can counterattack. Cool graphics!
At some point, I was just wandering, spamming T in the hope that a path would open. Maybe some hint or map is needed to guide the player better, or perhaps I’m just bad at it :)
I think this is one of the most interesting interpretations of the "loop" theme. The game could be improved by using less frustrating controls; in any case, I didn't expect to feel moved while playing the games from this Jam.
Whoa, I'm in debt to you now. I'm glad you appreciated this entry. I know that the odds are slightly unfair, especially for employees who leave the office for company business outside the office. The tutorial also needs a restyle. Thanks for the structured review!
Great work, especially for developing it with GDevelop! A few years ago, I struggled a lot to use it. The beaver should definitely become the mascot of some brand!
I was running out of time and I had to make the tutorial as wall of text, I unsterstand your difficulties. Anyway, thanks for playing and for the useful tips!