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Aiwi

290
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40
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82
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A member registered Aug 09, 2018 · View creator page →

Creator of

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Absolute banger! Funny and to the point dialogue, interesting brewing system that's easy to understand, and a very helpful UI setup! Loved all of it! Great job, awesome entry!

Very addicting haha. As others have said, I would love to see more balls and rackets added! Great Job!

Interesting concept, Good Job!

Interesting entry! I like the character art, and the gameplay concept is very interesting sorta reminds be of the lost woods in Zelda. I had a tough time with the ghosts (skill issue on my part haha). Good job!

Incredible! Very solid take on the theme, a bit tricky but still great! I would loved if some of the hazard icons were a bit easier to read but otherwise this is a great entry!

Very nice! I love how it looks. The gameplay is just the right amount of challenging. SFX is quite on point also. Great Job!

Thanks for playing!

Very good! Boss telegraphs very well and everything is easy to understand. Great job!

Very fun entry! I really like all the power-ups and how you have to gamble on getting a good set. Great job!

Thanks for playing!

Thanks for playing!

Sorry about the intro, thanks for playing!

Enjoyable and humorous. I liked the art pieces for each of the boss introductions. The fan mechanic on the final boss fight was a surprise, and very cool. Good job!

Really cool take on the theme, being able to drill through the environment was surprisingly cool. Controlling the drill was a bit tough but otherwise, this was really fun. Kudos to the voice actors. Solid entry, great job!

Very cool concept, I like the narrative details, although it's a bit too spooky for me lol. I had fun writing sigils and it wasn't too hard once I figured out what I needed to do. I think I ran into a bug with the second boss. The game sorta just halted after I finished the final sigil and I couldn't continue. Other than that this great overall. Great Job.

Thanks for the praise, I'll consider modifying the cursor so it stands out better. Thanks for playing!

Yea haha, Thanks for playing!

Very interesting, a bit difficult. I liked the character model and the ambiance/atmosphere. Good work!

Thanks for playing! Sorry about the errors in the intro section, I thought it would be fun but I can see how they might appear legitimate to others, also sorry about your hand lol. The spinning mechanic would be a bit better on a device with a stylus like the Nintendo DS or maybe on mobile with a touchscreen.

Thanks for playing! I am really happy I was able to spend some time on narrative in this jam although I've had issues with some players getting confused by the introduction. I learnt a lot about audio during this jam also and thanks to my recent foray into shaders I was able to get some nice effects in game. I am happy to hear you enjoyed it!

Holy moly this is an incredible game! The visuals are amazing, the mechanics are solid. The bosses are well designed and have specific weak points which is really cool! I had a lotta fun playing this and have zero complaints. Incredible work!

I really like the concept and the game had pretty solid mechanics, however since I was only taking one card in the stream and not destroying cards in my deck, I never actually got to use any of the new cards I had collected. Regardless I had fun playing it and it was easy to understand. Great job!

Very good boss animations, intro cutscene was also nice. I love the hypnotize mechanic, although I kinda wish the gaze area was larger. Really cool entry. Great job!

Very interesting, I was not expecting to see realistic orbital dynamics, took a while to get a hang of it but it's pretty good overall. Good job!

Good stuff, nothing too complicated, I'm not very good at dodging so I had trouble but I had no major issues with it. One nitpick tho, maybe give the player a little more health. Good entry otherwise. Nice job!

Very cool project, there seems to be a lot of lore and details to unravel. I'm not very good at it but I still had fun. Good job!

Thanks for playing! I'm happy to hear you liked the system, I think I need to give it a few tweaks haha

Good project! I think I ran into a few bugs but it was good overall. Good job!

Very challenging but fairly designed. Bosses telegraph well, and I think they have just the right amount of health. I had some troubles with the controls but luckily you had rebinding options! Still fat-fingered a lot tho and died a bunch haha, kinda wish it had quick restarts, but that's a small thing. Great entry, good work!

Not bad not bad, the abilities available to the player are quite nice and can all be utilized while taking on the boss. The small drones were a bit annoying to handle, but it was enjoyable overall. Good job!

Oh man, I'm sorry to hear that, it is pretty taxing haha. Thanks for playing! I'm happy to hear you think the game is fun!

Very nice game, I feel the controls were pretty good and I like the mechanics, charging up mana with your basic attacks feels good, especially when you charge up enough to unleash a long spin attack. I think I encountered a bug here or there but regardless this was pretty good. Nice job!

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Oh wow, this is amazing. I love the controls and mechanics, the combo and stagger system feels great, parrying feels fair. Bosses have health right in my sweet spot alongside moves that are telegraphed nicely and timed well. I absolutely adored the boss intro for the spider also. This was fantastic, great job!

Thanks for playing, sorry about the difficulty, I felt it was safer to go easier than harder, especially with how taxing the circle drawing mechanic can be. The boss's health is actually calculated using the average heavy attack damage of the best weapon in your inventory and multiplying it by around 6 haha. I think I intended for a boss to go down in 6 heavy attacks or 200 light attacks.

Yea, the whale is pretty difficult haha. Thank you for playing!

Sorry the game begins with fake errors about not being able to connect to a server, I don't think I have any actual error messages that appear in-game if Playroom fails. For multiplayer you need to have someone else with the game open available to play with and share your room code with them after pressing multiplayer on the main title screen. Your friend can then enter this room code on the main title screen before they press multiplayer and they should appear in your game.

Interesting use of the scroll wheel, multiplayer was fun and worked pretty well. Good job!

Great atmosphere and music! I had a bit of trouble with the controls, but I feel the bosses are fair and quite balanced, I may or may not have qualms about the lives system but I still think it's a great project overall. Good job!

Thanks for playing! I'm happy to hear you enjoyed the mechanics and flow. I'll try to keep your name in mind for the next time I need music. I played a bit of Iron Rose and your work sounds amazing!

Thank you for playing! Sorry about the control tedium, I need to ease how strict it is haha