Sweeet stuff!!! 🌟
Ash Badas
Creator of
Recent community posts
Hey people, my friend and I uploaded an HTML5 game for the GMTK 2023 Jam. (Link to our game)
But the page just shows "Loading game for the first time..."
I found this other topic that had the very same issue last year and Leafo (Admin) was able to fix it via a forced extraction. (Link to the topic)
Can someone from the itch team please help us? We'd be truly grateful!
Thanks again for everything thing ya'll do!
hey, nope mate you are not. I just wasn't able to put the tutorial in time. The game would soon receive update, after the jam (the finished version). Till then I would be adding the tutorial and how to(s) on the game page in a few hours. Thanks a lot for trying it out just come back tomorrow and the video with the text instructions should be there on the page. Thanks again 🌟
Damn, this was good. how would you know the SFX was good well I know that it was cause it made me feel like it's a rainy evening all gloomy in my bed about to take a nap chatting with someone over text. All I mean when I say that is you have nailed the feel. I saw the others games on your page the cover images look cool will check those out too someday. Best of luck mate :) And also you deserve more ratings than me, this game is super underrated. If someone is reading this but hasn't played it till now, well give it a try.
Hey, Rishabh I love the feel of the game, nice lighting. I didn't notice if it's a roguelite but that's the feeling I got, a bit like the classic Spelunky. Not sure if I got how the game incorporates the theme. An into or backstory might help. But I hope you take this game further, best of luck Bhai :)
The first time I played this game, I didn't know what was going on. So I didn't rate it cause I knew there's a lot going on here I just need to figure it out. Played it again. This time around I read the controls that stupid me didn't read last time and it was a blast I loved how simple it is but still makes me panic. A lot of players didn't notice that they have to reload the gun the first time around and so thought it's not working. I think if the text was enclosed in some box or just some way that the player could immediately find it and know what it is would help and one thing a really wish it had was a dash mechanics because sometimes an enemy comes on top of you and you can't out run him and within a second all your health drains down to 0. But since it's a jam title no worries I love it :)
This was fun and chill, really enjoyed the one sudden wall that blocked my jump, and then I remembered I can wall-climb and somehow saved my @$$ XD it was that feeling of you almost fell into the lava in minecraft but that one ladder saved your life.
Also since you are using the same engine I use, I can give you some feedback on the dev side. so in the condition which checks for collision with the red rectangles use trigger once. So that the sound only plays once, if you want the health meter to go down constantly and that's why you didn't add it, then what you can do is add a sub-event and add trigger once there. Something like what I have done in this image
Oh trust me when I say this, this is the first game I'm playing from the jam and it definitely cured my headache. I had a funny moment when I was finished fishing and was going towards my home looking at the headache meter and how I now had a negative headache, smiling and ran straight into the car XD. The music fits the gameplay well. Short and crisp, enjoyed it :)