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(3 edits)

This was fun and chill, really enjoyed the one sudden wall that blocked my jump, and then I remembered I can wall-climb and somehow saved my @$$ XD it was that feeling of you almost fell into the lava in minecraft but that one ladder saved your life.

Also since you are using the same engine I use, I can give you some feedback on the dev side. so in the condition which checks for collision with the red rectangles use trigger once. So that the sound only plays once, if you want the health meter to go down constantly and that's why you didn't add it, then what you can do is add a sub-event and add trigger once there. Something like what I have done in this image 

thanks