Awesome game! I love the art; it's cute and cool at the same time! The colors pop, which helps with clarity. The energy mechanic is really well-utilized! I like how you can pick up energy as you go along by opening up boxes and things, giving a functional purpose to player thoroughness. The music also had my head bopping, so that was a big plus. Great job!
ccallahantow
Creator of
Recent community posts
Woah, this was made in a weekend?
I loved the art. Just playing with the buttons on the menu was entertaining! I also like the way the sea slugs look.
The sound effects were super satisfying, too!
The puzzles themselves were great! I like how you have to position the slugs well before shooting. I recorded my playthrough of it, but the audio quality was terrible so I'll just repeat what I said here:
I think a way to move the camera around independent of movement could be good to avoid some blind throws and to open up the door to some more interconnected puzzles. It took me a while to realize that the shell could go through the spikes, but that mechanic lead to some cool puzzles! Also, it was really smart to make the sea slugs always point the shell upwards.
This is a great game! I imagine this is what happens to the snailiens when they lose their shells... they just take a nap lol
Wow! very unique concept! even though it was very creative, it was still easy to understand. I liked the art and sound effects! It could be nice if some of the crazy stuff happens a little sooner, since there was a point when I thought the kids could only scare each other back and forth. Really nice!
This is really cool! Since you can add/create your own samples, and because it's open source, I can see people doing some crazy stuff with this!
I'm a bit of a dumb dumb, though. I was trying to figure out how to make a note stop playing, and it seems like it's the = button, but my square wave brain can't figure out how to work it.
It's probably in the settings somewhere; I just can't find it. :|
Wow, really cool game! Maybe have there be one player by default, since i accidentally joined with two CPUs and thought I was just playing wrong lol. I like how the camera changes when you turn into a fly, and watching the opponent be giant as you fly around and try to sneak in shots is neat! Some more feedback for taking and dealing damage would be nice, but great job!
Cute game! I like the purples in the color palette. Also, I don't see many voxel art games, so I'm glad to see the art style getting some love! The idea is really cool, how you lose health by moving and need to circle back on a horde of enemies to get health pick-ups. It became a little too systematic after a while though, so maybe having a door you have to reach in the time limit to stop you from circling forever could be more interesting. I like the little wobble on the cake, too!
I didn't know you were doing this! Great art; loved the palette, and the higher res picks on the lose screens were amazing! It was a little confusing as to why I lost sometimes, as it would happen kind of abruptly, and some sfx would give some nice feedback for when you're getting jumped on, jumping on someone else, or eating. Great job on this game! A really polished and interesting game indeed :D
I really like the tile set! the color contrast made the whole climb feel more intense! Excellent mechanic too. I was surprised by how many ways you put a spin on it, my favorite was freezing mid-air to jump between two walls! Some of the longer levels could do with a checkpoint part-way (mostly just the ones with the rotating blocks; they're uber neat, just a little slow). The TNT blocks, while having amazing visual/sound effects and showing off the physics nicely, feel a bit like like their from a more fast paced game (i had to flip flop between my puzzle genius brain and my platforming expert brain a couple times). Great level design, and the chill retro tunes tie it all together! :o)