Wow! very unique concept! even though it was very creative, it was still easy to understand. I liked the art and sound effects! It could be nice if some of the crazy stuff happens a little sooner, since there was a point when I thought the kids could only scare each other back and forth. Really nice!
ccallahantow
Creator of
Recent community posts
This is really cool! Since you can add/create your own samples, and because it's open source, I can see people doing some crazy stuff with this!
I'm a bit of a dumb dumb, though. I was trying to figure out how to make a note stop playing, and it seems like it's the = button, but my square wave brain can't figure out how to work it.
It's probably in the settings somewhere; I just can't find it. :|
Wow, really cool game! Maybe have there be one player by default, since i accidentally joined with two CPUs and thought I was just playing wrong lol. I like how the camera changes when you turn into a fly, and watching the opponent be giant as you fly around and try to sneak in shots is neat! Some more feedback for taking and dealing damage would be nice, but great job!
Cute game! I like the purples in the color palette. Also, I don't see many voxel art games, so I'm glad to see the art style getting some love! The idea is really cool, how you lose health by moving and need to circle back on a horde of enemies to get health pick-ups. It became a little too systematic after a while though, so maybe having a door you have to reach in the time limit to stop you from circling forever could be more interesting. I like the little wobble on the cake, too!
I didn't know you were doing this! Great art; loved the palette, and the higher res picks on the lose screens were amazing! It was a little confusing as to why I lost sometimes, as it would happen kind of abruptly, and some sfx would give some nice feedback for when you're getting jumped on, jumping on someone else, or eating. Great job on this game! A really polished and interesting game indeed :D
I really like the tile set! the color contrast made the whole climb feel more intense! Excellent mechanic too. I was surprised by how many ways you put a spin on it, my favorite was freezing mid-air to jump between two walls! Some of the longer levels could do with a checkpoint part-way (mostly just the ones with the rotating blocks; they're uber neat, just a little slow). The TNT blocks, while having amazing visual/sound effects and showing off the physics nicely, feel a bit like like their from a more fast paced game (i had to flip flop between my puzzle genius brain and my platforming expert brain a couple times). Great level design, and the chill retro tunes tie it all together! :o)