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ccallahantow

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A member registered May 21, 2022 · View creator page →

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wow that's a spicy meatball.

I love this so unbelievably much! :D

The controls are solid, with a nice weighty jump that kept the focus on the puzzles. And the puzzles are fantastic! The concept of the game is so novel and leads to unfathomably frequent "ah-ha!" moments. The only thing about it that caused some hitches is that you can't see separations between the parts without randomly hovering around the blueprint. Maybe you could have different sections be differently colored, but that would hinder the blueprint visual's diegetic charm, so it's great the way it is.

Level ten (I think) where you're avoiding the keys was my favorite, and the following level where you get to place the goal blueprint yourself is also really fun! Overall, great job introducing mechanics over time to keep things fresh! The only level that stumped me beyond the point of satisfying challenge was level 7 because I thought changing the level would make me fall, not realizing that there was wood hidden behind the metal bar to catch my fall.

The art is also stellar. I love the goofy walk cycle and the intro cutscene. All the details like traffic cones and pipes along with the simplistic, non-distracting background helped sell the setting wonderfully.

I was jamming so hard to the music from beginning to end. The Plok!-esque blues fit perfectly.

I'll definitely be voting for Probablus Nottingham for mayor... probably.

oh and

(1 edit)

big shoe lmfao

really nice game! definitely a mechanic i've never seen before.

the animation on the pen is so cool! i like how you designed it to look just like an inanimate pen, but gave it life and personality in the movements! seriously, this is pixar lamp-levels of personification. and the the momentous flick you have at the end of the dash animation is just perfect!

on the dash, it was super smart to give it some upward acceleration at the end. it really helped me feel like i had a lot of options! i would like if either there was an alternate dash button or an alternate jump button, cause using the shift key and the spacebar feels a little weird for me. no biggie tho.

when you're climbing up your own ink swiftly, it feels amazing, but when you bonk your head on a few pixels of ink,  it kinda hurts the momentum. maybe it would be cool if the ink acted as semi-solids do in mario games, where you can pass through them from below and land on them from above.

i think the changing perspectives bit was a great way of implementing the gravity theme in a new way, but i'm not sure how much the resource-management of the ink meshed with the arcade-y thrills of the rest of the game.

you always put such care into the little details, like the meta text commenting on deadlines and such... and the movement and aesthetic were incredible!

Nice game! I loved how the damage counters appear above the enemies when you hit them; it makes dealing damage much more satisfying! Because the camera drags behind the player a bit, it was sometimes hard to see enemies before they hit you when walking around. Maybe you could try to make the camera stay in the center or even smoothly position itself slightly ahead of the player. I liked the frequent item pick-ups. They made it fun to explore the levels and try to collect everything! The custom art for all the different enemies was a joy to see, too! Maybe the different enemies could have different attributes, like walking speed or zig-zag-y movement... Great job on this game! It's quite polished and fun to play already! :D

Fun game! The controls feel responsive, and I like how it harkens back to retro games while not being quite as tough. The animations are charming, too, especially the player character's smooth walking animation. Great job!

It's peak. The art, music, and impressive programming all come together to make this such a unique experience!

fun!! it's really easy to understand and the ui works perfectly! it could be nice to have a hint system, since on one i got stuck. great job!

Wow! I've really never played anything like this! It was really entertaining just to cause some mischief, and the game made me feel creative since it permitted me a lot of freedom! The story and the artwork fit perfectly together, and the sfx fit well, too! Good Job!

Awesome game! I almost can't describe how awesome it is lol. The fancy transitions, the story, the animations are all amazing additions to the really imaginative gameplay! Insanely polished; great job!

thank you! glad you enjoyed, and nice score! :]

wow, thanks so much for all the feedback! I’m glad you enjoyed! Nice score too :D

thank you!!

Awesome game! I like how the looping mechanic made the survival very low stakes, and it was fun incrementally getting closer and closer to escaping the island. The art is beautiful, and the character designs are adorable! The sheep were so cute i didn't want to kill them, but i guess that's survival. ;_; I'm super impressed with the inventory system; it works perfectly and is really intuitive! And the voice acting is a great touch, though it would be nice to have some subtitles since sometimes it was a little quiet and got overpowered by the music and sfx. The music and sfx added a lot too! Great job!

hehe thanks so much!

thx so much!

I love it! the art is so cute! maybe you could make the circles a little more eye-catching, since it was sometimes hard to see them against the bg when moving fast. nice job!

yay! thanks for playing!

haha, glad you enjoyed! RKI came up with most the the concept :]

this is so cool! i love the voice acting, and the spaceship and the characters look so stylish! the story was great too! I would have liked the game to be a little bit faster, since waiting for the ingredients to incorporate into the pizza and for the train to move to the next station could've been a bit faster. great job!

Awesome game!  The bizarre actually didn't take as long as I thought it would to click for me, no doubt thanks to your great level design! The sound effects and visuals made playing satisfying, and it was gratifying to get better and better as once-scary obstacles become more manageable. However, the two-players-at-once level was too difficult for me haha! Still, great game!

I'm glad I only did a little bit of espionage because I loved getting surprised  by the art and gameplay! I recognize those *cracked* animations anywhere ;] The visuals are so clean and eye-catching, 8Bits and Cracked; I love em! And of course you got pianoman, bowtie, pixaloid, and sharkee being crazy and programming this in scratch. The mechanic of your past selves coming back to shoot must've been tough to code, but it works with no bugs! Oh and Vubobinali cooked again with the music. I love how it seamlessly gets more and less intense! And papaya, your story was a great touch! And you can't forget PCM for putting this team together in the first place! Good job, you all!

glad you liked it! And yeah I used beepbox; it’s my fav!

Well, would you look who it is? It's PokeNinjaGuy, RipeMangoez, and squiggythings thinking they can dispense peak upon another game jam without ME having a thing  or two to say about it. I bet they thought their stylish graphics, simultaneously uniquely alien and vibrantly pleasant, would perfectly complement a game housing such an unexpected premise and such a demand for clarity. Oh, the hubris to think I would be too occupied bopping my head to the exhilarating and rhythmically diverse tunes to notice how the prolific enemy variety serve to fully realize the mechanics of constant upwards trajectory and of projectiles looping around to make both edges of the screen precarious. Oh, how I chortle at the notion that they believed the frequent upgrades would not only prevent the gameplay from becoming stale but also permit them to create increasingly impressive enemy layouts while never overwhelming the player, constantly keeping the player in the flow state! It is a lofty dream to aspire that the ending bring me to tears, that it render me a buzzing firecracker of emotion, pendulating between euphoric gratitude to the forces above for placing me on this Earth at the precise moment in time that would allow me to see this creation  with my own eyes and piecing agony at the fact I will never again play it for the first time. As he who bares witness to the cosmic insurmountability of Cthulhu is henceforth barred from ignorant tranquility, I shall spend the remainder of my life puzzling fruitlessly over how they produced this digital deity in only a few rotations of the Earth.


oops my finger slipped and i rated it five stars

Super Bernie World community · Created a new topic Cinema

The greatest piece of political commentary of our time. this has no business being as competently designed as it is. the level design is a nice middle ground between the minimalist and player-friendly levels of Super Mario Bros. 1 and the chaos of Super Mario Bros.: The Lost Levels. The art was very charming, and the music fit perfectly.

I played this at midnight last night, but I had to come back and get the other ending >:]

This is super cool! I love the sheer number of little details and additions that give it a unique flavor. The extra messages from mom, the poop app, and the entertaining way the assistant moves around are bonkers things to include in a 9 day game jam, but i guess you just got it like that

I initially tried to play it on my phone, just out of curiosity if it would work. Typing in your name requires a keyboard, but everything else can be done with mouse, so maybe you can just add a random name select button to turn it mobile friendly lol. that's not important tho

I can't believe you got all this done to such a high level of polish during the timeframe! I can't believe super giorgio was free... GAME OF THE YEAR

Woah! The amount of mechanics here is astounding, and they synergize really well! I love how every character had vital uses, making me really feel it when they run out of hp. The difficulty was perfect for me; I won on my first playthrough, but there were many close-calls and a great cycle of tension and release. The visual effects were cool, too! You didn't have to make the background 3D and rotate slightly, but it totally added to the experience. The music, sfx, character design, and dialogue all brought the experience to another level. The only thing was the descriptions for items could be a little more clear. This is one of the coolest games I've played in a while!

this is awesome! felt unstoppable until one of those laser guys knocked out my whole fleet cause is stopped paying attention lol. i love to upgrade system and the color palette! the only thing is that it got to be kind of hard to tell where my character was in the blob of my fleet, which made it a little frustrating to grab the pick-ups. i love how the camera shake gets insane during the most hectic parts haha. really added to the experience!

oh and forgot to mention the AMAZING sound design and music

this is awesome! the pixel art is really stylish, and the designs for the machines are cool as heck! it's sometimes a little hard to tell what's going on, with the bullets blending into the background a bit and missiles coming without much warning, but these can be easily ameliorated by making the player hitbox smaller. amazing game!

This is awesome! the hectic gameplay lends itself well to the low resolution, the snappy effects and clear visuals mean i always know what i got hit by even as things get chaotic, and the music fits perfectly!

fun! i love platformers that are easy to understand, and this one is short and sweet!

Awesome game! I love the art; it's cute and cool at the same time! The colors pop, which helps with clarity. The energy mechanic is really well-utilized! I like how you can pick up energy as you go along by opening up boxes and things, giving a functional purpose to player thoroughness. The music also had my head bopping, so that was a big plus. Great job!

Woah, this was made in a weekend?

I loved the art. Just playing with the buttons on the menu was entertaining! I also like the way the sea slugs look.

The sound effects were super satisfying, too!

The puzzles themselves were great! I like how you have to position the slugs well before shooting. I recorded my playthrough of it, but the audio quality was terrible so I'll just repeat what I said here:

I think a way to move the camera around independent of movement could be good to avoid some blind throws and to open up the door to some more interconnected puzzles. It took me a while to realize that the shell could go through the spikes, but that mechanic lead to some cool puzzles! Also, it was really smart to make the sea slugs always point the shell upwards.

This is a great game! I imagine this is what happens to the snailiens when they lose their shells... they just take a nap lol

oh ok!

Hey RKI, I lost access to the email that I used to make my discord account, so I made a new one. I was wondering if you could send me another friend request. i titled my new account ccToad just cause I liked the name lol.

Wow! very unique concept! even though it was very creative, it was still easy to understand. I liked the art and sound effects! It could be nice if some of the crazy stuff happens a little sooner, since there was a point when I thought the kids could only scare each other back and forth. Really nice!

ok thx! i had confused the note release with the note cut

This is really cool! Since you can add/create your own samples, and because it's open source, I can see people doing some crazy stuff with this!

I'm a bit of a dumb dumb, though. I was trying to figure out how to make a note stop playing, and it seems like it's the = button, but my square wave brain can't figure out how to work it. 

It's probably in the settings somewhere; I just can't find it. :|

Thanks so much!


lmao we had similar ideas