Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ccallahantow

239
Posts
3
Topics
18
Followers
20
Following
A member registered May 21, 2022 · View creator page →

Creator of

Recent community posts

Wow! very unique concept! even though it was very creative, it was still easy to understand. I liked the art and sound effects! It could be nice if some of the crazy stuff happens a little sooner, since there was a point when I thought the kids could only scare each other back and forth. Really nice!

ok thx! i had confused the note release with the note cut

This is really cool! Since you can add/create your own samples, and because it's open source, I can see people doing some crazy stuff with this!

I'm a bit of a dumb dumb, though. I was trying to figure out how to make a note stop playing, and it seems like it's the = button, but my square wave brain can't figure out how to work it. 

It's probably in the settings somewhere; I just can't find it. :|

Thanks so much!


lmao we had similar ideas

Super funny concept! The music and animations made it even more funny! Good job!

Thank you! glad you liked the art and music :]

haha, thanks so much!

Thank you!!

Thanks so much! Sorry about the bug tho. Glad you enjoyed the art :]

thanks! Glad you liked the art!

So glad you enjoyed! Sorry about the bug; if the player clicks to bite on the same frame as the automatic zoom in happens, it breaks :/ Glad we can fix it after the jam ends tho. Thanks for playing!

Wow, really cool game! Maybe have there be one player by default, since i accidentally joined with two CPUs and thought I was just playing wrong lol. I like how the camera changes when you turn into a fly, and watching the opponent be giant as you fly around and try to sneak in shots is neat! Some more feedback for taking and dealing damage would be nice, but great job!

cool! i like how you can swap weapons OR swap your size; gives the player a lot of nice choices :D

thank you so much!

Cool game! I like the art and music a lot. Helps build the tone, though it was sometimes hard to see things since both the background and the interactable things were all pretty dark. Good job!

Nice art and sfx! I loved how squishy the player is! The idea is super creative too, where you can affectively make you're own wall jump spots! Very cool!

Thank you thank you thank you!

thank you!

Nice! I enjoyed throwing the goofy blob guy around and trying to catch him mid-air, haha! The concept of growing and shrinking depending on what you pick up is really neat! Funny ending too!

(1 edit)

Wow! really unique mechanic. took me a sec to realize that you can move over the red blocks (I thought I had to dodge those). Gets really tense when it speeds up! This arcade game definitely had what it takes to get me to chase a high score!

Loved the art and the sfx! The giraffe's beard had me cracking up! Great job!

I'm glad you liked the pixel art! Thanks for playing!

Thanks so much!

Cute game! I like the purples in the color palette. Also, I don't see many voxel art games, so I'm glad to see the art style getting some love! The idea is really cool, how you lose health by moving and need to circle back on a horde of enemies to get health pick-ups. It became a little too systematic after a while though, so maybe having a door you have to reach in the time limit to stop you from circling forever could be more interesting. I like the little wobble on the cake, too!

Thank you! and yeah, I love the DS aesthetic :] For the controls, thanks for the idea! As it is now, it uses tank controls to move the head (A/D or left and right arrows to turn, and you move forward automatically), but using the mouse to aim could be really cool. 

Thank you!

Never played anything like this, haha! The gameplay makes perfect sense for the theme and it fits really well! It could be cool if you maybe get two hitpoints instead of one, just to make the rounds last a little bit longer.

glad you liked that :D

thank you so much, Mr. Coolness!

thanks so much!

Thx!! yeah, I think maybe it has something to do with clicking to bite the gold slug on the same frame as the automatic zoom in happens. thanks for playing, tho!

I didn't know you were doing this! Great art; loved the palette, and the higher res picks on the lose screens were amazing! It was a little confusing as to why I lost sometimes, as it would happen kind of abruptly, and some sfx would give some nice feedback for when you're getting jumped on, jumping on someone else, or eating. Great job on this game! A really polished and interesting game indeed :D

(1 edit)

I really like the tile set! the color contrast made the whole climb feel more intense! Excellent mechanic too. I was surprised by how many ways you put a spin on it, my favorite was freezing mid-air to jump between two walls! Some of the longer levels could do with a checkpoint part-way (mostly just the ones with the rotating blocks; they're uber neat, just a little slow). The TNT blocks, while having amazing visual/sound effects and showing off the physics nicely, feel a bit like like their from a more fast paced game (i had to flip flop between my puzzle genius brain and my platforming expert brain a couple times). Great level design, and the chill retro tunes tie it all together! :o)

thx!!

Thanks very much! I'm so glad you liked it :D

thx!

Thanks for all the feedback! really appreciate it! and i'm so glad you liked the art!

thanks!!

thx!!!