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A Sizable Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4769 | 2.579 | 2.909 |
Style | #5516 | 2.176 | 2.455 |
Overall | #5774 | 2.122 | 2.394 |
Enjoyment | #6680 | 1.612 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a fighting game where you can shrink and grow to trip-up your opponent with the sizes' unique movements. Over-attacking in one state, big or small, will block hits from that size until you switch up your attacks.
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets in game created by me (Attempted to add Creative Commons music, but didn't get it to work.)
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Comments
I got the impression this was meant to be like the fight at the end of Ant Man, but it seemed like both of the characters were being controlled by the computer? Either that or the imput lag completely dissociated my character from my inputs. Wish I could have experienced it the way it was meant to be. I'm playing in the browser (firefox) on an M1 Macbook, if that helps find what problem I was having.
Art was interesting! Lack of audio made the game awkward and the controls didn't really respond.
Wow, really cool game! Maybe have there be one player by default, since i accidentally joined with two CPUs and thought I was just playing wrong lol. I like how the camera changes when you turn into a fly, and watching the opponent be giant as you fly around and try to sneak in shots is neat! Some more feedback for taking and dealing damage would be nice, but great job!
Thanks for the feedback! I totally agree on there being a lack of feedback on hits. I shouldn't have planned on adding audio and hit flash so late. Didn't have time to learn how to implement either. Will have to study up on both for my next game. The camera system and player joining will also be something I hope to iterate on too.