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Salslinger

15
Posts
3
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1
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A member registered Jun 11, 2023 · View creator page →

Creator of

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Pretty funny game! The physics on some objects glitched out pretty much soft locking the game and the music did not loop leaving the game on silence. But overall I liked it, funny presentation and twist on the idea.

Pretty nice! I really love the sumo direction wish there was more of it, I will say that it did get a little bit frustrating when blocking the enemy would completely rotate them making it pretty difficult.

I got soft locked but the art was really nice!

Very nice visuals! It does feel off that  the rocks have to be in the bubble in order for you to bounce off of it.

I seem to have gotten stuck on the second level, there was an annoying sound in the 1st level that persisted and made it pretty displeasing to keep playing.

It started off a little slow, but then it started to pick up with the new tasks to do and it started getting pretty interesting!

Very interesting! I would've of preferred to use WASD in preference to arrow keys. I also wish that there was a penalty for not blocking but taking a hit.

I was a bit confused what to do to gain stamina then I realized that I was supposed to let enemies go through in order for that to happen? A couple of damage boosts on the towers may be nice.

Very fun and visually appealing. It reminds me alot of the puzzle games you'd see on coolmathgames. There was a crazy difficulty spike on Level 8 though.

Pretty cool! I think the game could of benefited from a bit on funny banter and haggling with the NPCs.

Art style was really nice! However, I was very confused on the controls and it didn't seem to respond to my input.

The art was really good, but the resolution of the game got a little skewed for me and made it hard for me to see things on the screen. My game also got soft locked on the 2nd level.

Really enjoyable! I do wish that it was faster, it would make it a lot more fun and difficult.

Reverse whack-a-mole is pretty fun! I like the simplicity of the mechanics being met with the difficulty of the long timer.

I could definitely see how this fits the theme, as you aren't allowed to move. I do think that a high score system and a proper end to the game would make it more appealing.