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Jaylus

286
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120
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A member registered Dec 21, 2016 · View creator page →

Creator of

Recent community posts

Aww, thank you so much for playing and leaving such a nice comment! 

Thank you so much! Super appreciate you taking the time to play!

What an adorable, juicy game! Art and audio is delightful. Thanks for sharing it!

thank YOU for helping them! 🫡

Thanks so much for the kinds words! 💕

Thank you so much for playing, and for the kind feedback! Means a lot.

Aww, thank you so much for the kind words and ideas!!

Aww, this comment made me smile! Thanks so much for playing our game!!

Thanks so much for playing our game, and for the kind comment!

Aww, thank you so much!!

Agreed on it being best if the cutscenes was skippable, although it shouldn't have played again if you were using the same browser in non-incognito mode! Thanks so much for the kind words!!

Aw, thank you so much! 💕

Thanks so much for the kind words! 💗

What a cute game! The background alone made me smile even before the game loaded in, and 1+ for adding in an difficulty modifier with the scale hint. I think my biggest frustration was wishing that the "Attach It!" button was a bit bigger; I messed up a few times re-scaling a perfectly-fitted scale by hitting close to the button instead of the button itself. Overall though, really few areas of critique; this is a pretty game that was fun to play. Kudos to you!

Very cute and funny game! Does feel a little simplistic right now, but that only makes me want you to continue to develop it even more TBH 🫡

I'm so sad that this game was laggy on my computer! I think the only piece of feedback I have that hasn't already been said is that I think it would be really cool and potentially more realistic if the clouds slowed you down, but didn't act as hard barriers. Overall, nice work! :)

I really loved the art and concept of this game, but man, I've never been more frustrated in my entire life 😂 I totally get some of that was intentional, but I also think that having a little more space around the edges of the viewport could help!

Thanks so much for the kind words! And that kudos goes Tyler's way; I'll pass the compliment along!

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Thanks so much! I'm curious — what do you have in mind around utilizing scale more? The scale of the houses you're building changes in accordance with the animal size, which I feel like is a pretty literal interpretation of the theme (building houses to the scale of the animals, or in the case of the community center, multiple animals!) The music also builds between levels, accompanying the growing scale of the community.

Thanks so much for the kind words, and for the feedback!

Thanks so much for the kind words! Placement markers in the wrong place would have been a great idea; thanks for suggesting it!

Glad to hear you enjoyed overall! We had an additional mechanic (beaver tail slap) and difficulty settings in mind, but ran out of time to figure out meaningful implementation. We figured it would be better to err on the side of making the levels easy!

Lovely to hear that; thanks so much for the kind words!!

Thanks so much for the kind words! And agreed on the animalese; Tyler did a great job on it!

Thanks so much for playing our game! I agree with your gameplay critique overall; we had an additional mechanic (beaver tail slap) and difficulty settings in mind, but ran out of time to figure out meaningful implementation. We figured it would be better to err on the side of making the levels easy!

And an additional thanks for the kind words about my art — that last part of your comment made me smile :)

Thanks so much for the kind words; I appreciate you playing and leaving a comment!!

Appreciate your detailed feedback!

  • Good point! We did this because we were trying to keep the upload size as small as possible, but we could have applied blurring that would have helped in this area.
  • This is the first piece of feedback we got re: feeling like the notes/dialogue were too long!  I personally like the pacing, but I can see where you're coming from, especially if you're trying to just get through a lot of jam games.
  • I agree with your gameplay critique overall; we had an additional mechanic (beaver tail slap) and difficulty settings in mind, but ran out of time to figure out meaningful implementation. We figured it would be better to err on the side of making the levels easy!

Thanks so much for playing and leaving a kind comment!

Aw, thank you so much!

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Interesting idea for sure!! Thanks for playing :)

Whoohoo, thanks for playing!!

Aww, thanks so much! Super appreciate it.

Aww, thank you so much!

Glad to hear it; thanks so much for playing!!

Aw, thank you so much for the kind words!

Thank you!!

Thanks so much; I super appreciate the kind words!

Aww, thank you so much!!

Thank you!!

Thanks so much for the kind words!