Aww, thank you so much for playing and leaving such a nice comment!
Jaylus
Creator of
Recent community posts
What a cute game! The background alone made me smile even before the game loaded in, and 1+ for adding in an difficulty modifier with the scale hint. I think my biggest frustration was wishing that the "Attach It!" button was a bit bigger; I messed up a few times re-scaling a perfectly-fitted scale by hitting close to the button instead of the button itself. Overall though, really few areas of critique; this is a pretty game that was fun to play. Kudos to you!
Thanks so much! I'm curious — what do you have in mind around utilizing scale more? The scale of the houses you're building changes in accordance with the animal size, which I feel like is a pretty literal interpretation of the theme (building houses to the scale of the animals, or in the case of the community center, multiple animals!) The music also builds between levels, accompanying the growing scale of the community.
Thanks so much for playing our game! I agree with your gameplay critique overall; we had an additional mechanic (beaver tail slap) and difficulty settings in mind, but ran out of time to figure out meaningful implementation. We figured it would be better to err on the side of making the levels easy!
And an additional thanks for the kind words about my art — that last part of your comment made me smile :)
Appreciate your detailed feedback!
- Good point! We did this because we were trying to keep the upload size as small as possible, but we could have applied blurring that would have helped in this area.
- This is the first piece of feedback we got re: feeling like the notes/dialogue were too long! I personally like the pacing, but I can see where you're coming from, especially if you're trying to just get through a lot of jam games.
- I agree with your gameplay critique overall; we had an additional mechanic (beaver tail slap) and difficulty settings in mind, but ran out of time to figure out meaningful implementation. We figured it would be better to err on the side of making the levels easy!