Thanks so much for the kind words and the thoughtful / detailed feedback! :)
Jaylus
Creator of
Recent community posts
Hands-down one of my favorite games of the jam so far! The art? music? SFX? vibes? immaculate 👌
Agreed a little on the balance issue of the prior comment, but, honestly sometimes you just need to feel like a borderline invincible duck lord with an army of duck comrades fighting the good fight. Great work, team! :)
This was really fun to play; I'm surprised that it doesn't have a lot more ratings! A few thoughts:
- I really liked how the game had micro-tutorials for each spell; it was really helpful and surprisingly polished for a 48-hour jam!
- A point of confusion was having the spells change keybinds — think it would have been clearer to have the keybind for each spell be consistent, even if they weren't always available. Another very minor point of confusion is that wasn't clear to me until I accidentally did it that you could shoot through walls, which then changed my strategy on some of the levels.
- The UI felt a little blown up, but I really liked how clear the spell countdown was.
All of that said, this was hands-down one of my favorite "you play as the bad guy" games; the spells were fun and thoughtfully-designed, and despite there being a lot of depth, it didn't feel overwhelming or unclear — something that's really hard to achieve in 48 hours. Great work, team! :)
Thank you for such a warm, lovely, and well-written comment! Your note about it taking a while to realize that you're supposed to be helping the frogs eat the flies is an insightful one — I think if we had more time, adding that to the mini tutorial would have been great. Thanks again for the feedback! Added your game to my to-play list :)
I really enjoyed playing this; what a lovely game! A few scattered thoughts:
- The game's atmosphere and art were super relaxing!
- Even with the labels, the controls were confusing to me at first — I kept on trying to click on the plants, and then trying to drag 'n drop the labels to the plants 😅 I feel like the keybinds make a lot of sense once you start playing, but if you were to develop this further, I think a quick tutorial could really help.
- It felt impossible to save some of the plants, while others seemed almost too sustainable — a little frustrating, but think it's hard issue not to run into with so few choices. Totally understandable, given the time constraint!
- I would LOVE to see this turn into a refined, longer game, involving more factors like sunlight, fertilizer, etc. and research into different types of plants. Think it could be really fun to manage.
Thank you so much for sharing, and great work! :)