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Jaylus

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A member registered Dec 21, 2016 · View creator page →

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Thanks so much for the kind words and the thoughtful / detailed feedback! :)

I think we're leaving this jam game in prototype state for now, but we'll definitely look into the glitches you mentioned if we do another update.

Thanks so much for your kind and thoughtful feedback! :)

Ahaha thank you for the kind words!

Thanks so much for the kind words! 💗

The game (and the challenging mini game) got updated! :) Feel free to take another spin. And thank you for the kind words about my art!

Thanks so much for the kind words! :)

Thanks so much, Aesil! :)

Thanks so much; super appreciate you playing and leaving feedback! :)

Thanks so much for the kind words! :)

Thank you! :)

Thanks so much for your kind and thoughtful feedback; it means a lot! :)

Thanks so much for the kind feedback! And yes, if we do a game update, we're definitely going to lower the difficulty level of the first puzzle :)

Thanks so much for the kind words :)

This made my morning; thank you so much for sharing!! 💗

Thanks so much, ACarr; super appreciate the kind and thoughtful comment! :)

I found it hard as well; thank you for the feedback! If we do another update we'll definitely make it more balanced :)

Thank youuuu Manon! Glad to hear you liked it <3

Thanks so much; I super appreciate the kind words! :)

Thank you so much! :)

Thanks so much for the feedback; I'm glad you enjoyed it! :)

Thanks so much; that's very kind of you to say! :)

The art for this is so gorgeous!

Thanks so much for the kind words! :)

Thanks so much! <3

Hahaha, thanks Aesil!! :)

Thank you so much!! <3

Oh my gosh, thanks so much for being our 100th rating in the nick of time! And, of courses, for all your kind words — so glad you enjoyed the game so much! :)

Thank you! :)

I really loved the concept of this game, but I ran into a repeated bug where the bird didn't seem to accept the letter, and I was at a loss as to how to continue from there. Let me know if you post a bug-fixed game after ratings end; I'd love to play that! :)

Thanks so much for the kind words! And yeah, agreed on your critique — another commenter suggested making frogs fall off if there's more than one on a pad, which I thought was an excellent idea and one that would have been good to implement with more time. Thanks for sharing!

Aww, thank you for such a lovely, kind review! So glad you enjoyed it <3

Hands-down one of my favorite games of the jam so far! The art? music? SFX? vibes? immaculate 👌

Agreed a little on the balance issue of the prior comment, but, honestly sometimes you just need to feel like a borderline invincible duck lord with an army of duck comrades fighting the good fight. Great work, team! :)

This was really fun to play; I'm surprised that it doesn't have a lot more ratings! A few thoughts:

  • I really liked how the game had micro-tutorials for each spell; it was really helpful and surprisingly polished for a 48-hour jam!
  • A point of confusion was having the spells change keybinds — think it would have been clearer to have the keybind for each spell be consistent, even if they weren't always available. Another very minor point of confusion is that wasn't clear to me until I accidentally did it that you could shoot through walls, which then changed my strategy on some of the levels.
  • The UI felt a little blown up, but I really liked how clear the spell countdown was.

All of that said, this was hands-down one of my favorite "you play as the bad guy" games; the spells were fun and thoughtfully-designed, and despite there being a lot of depth, it didn't feel overwhelming or unclear — something that's really hard to achieve in 48 hours. Great work, team! :)

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Thank you for such a warm, lovely, and well-written comment! Your note about it taking a while to realize that you're supposed to be helping the frogs eat the flies is an insightful one — I think if we had more time, adding that to the mini tutorial would have been great. Thanks again for the feedback! Added your game to my to-play list :)

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This was fun to play! I particularly like how intuitive the placeable objects felt. I think the game could have benefited from fewer, more-refined puzzles, as difficulty felt random at times — but overall this feels really enjoyable + solid for 48 hours. Thanks for sharing! :)

I really enjoyed playing this; what a lovely game! A few scattered thoughts:

  • The game's atmosphere and art were super relaxing!
  • Even with the labels, the controls were confusing to me at first — I kept on trying to click on the plants, and then trying to drag 'n drop the labels to the plants 😅 I feel like the keybinds make a lot of sense once you start playing, but if you were to develop this further, I think a quick tutorial could really help.
  • It felt impossible to save some of the plants, while others seemed almost too sustainable — a little frustrating, but think it's hard issue not to run into with so few choices. Totally understandable, given the time constraint!
  • I would LOVE to see this turn into a refined, longer game, involving more factors like sunlight, fertilizer, etc. and research into different types of plants. Think it could be really fun to manage.

Thank you so much for sharing, and great work! :)

Thank you! :)

Thanks so much, Cléo; I appreciate the kind words! There are a lot of fantastic games in this jam, so it's flattering you enjoyed ours so much. Put your game on my to-play list! :)

Thanks so much, Carlos; I super appreciate you taking the time to play and comment! :)

Aww, thank you; that's super kind of you to say! I'm glad you enjoyed the game :)