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roman hyacinths

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A member registered Dec 21, 2016 · View creator page →

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Thanks so much!!

Whoohoo, glad to hear it!! Hope you enjoy :)

Thanks so much; glad you enjoyed!!

This is my first time hearing about The Skeletons, but I LOVE Bully Pulpit's Cowboys with Big Hearts! Would you recommend the former?

This looks so fun — I'm excited to try it out! And loooove the layout/illustrative work :)

Love to hear it! Thanks for playing :)

Thank you; I'm so glad to hear that! :)

Harold is extremely flattered, he hardly knows what to do with himself!

Thank you for sharing!!

Haha thank you!!

Thanks so much; so glad you enjoyed! :)

Thank you! :)

Very glad you got to enjoy it despite typically having a harder time with rhythm games! And thanks for the kind words :)

I normally don't find clicker games enjoyable, but this was really good! The upgrades kept me engaged, and I loved the bits of narrative (and voice acting!) as well. Great work!

Lovely, so glad to hear it :)

Thank you SO MUCH for the super kind words! So glad it felt accessible and enjoy for you! :)

Thanks so much for playing, and for this thoughtful feedback! Great idea, and glad you enjoyed overall :)

Thank you!

Thanks so much for the kind words! :)

Thank you so much; I'm so very glad you enjoyed it, despite not typically enjoying rhythm games! And that's such a good suggestion, and not one that's been made before! Thanks for playing :)

Thanks so much for the kind words!! Glad you enjoyed :)

I really loved checking out this game! Like some other comments, I unfortunately ran into a few bugs and also found the game pretty unintuitive at first; while the art is really nice, I think a clearer UI and tutorial system might have been helpful. The mechanics also felt a little incomplete; I really liked the idea of the card trader shop you mentioned in another part of this comment section! 

All of that said, it's really hard to scope and polish a game in such a short amount of time, and putting a game this ambitious out the door in four days as a solo developer is an incredibly impressive feat within itself. I'm very excited to see your work on future projects!

Thanks so much for the feedback, and so glad you enjoyed it! :)

Thanks so much! Appreciate the feedback and glad you enjoyed it :)

Thanks so much; I super appreciate hearing that!! So glad you enjoyed playing 💗

Harold is extremely flattered, he doesn't know what to do with himself!

(Thanks so much for the super kind words!!)

Thank you!!

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I really enjoyed my time with this one! Gameplay was relatively straightforward and enjoyable, although I found it a little hard to understand what the enemies were doing (in terms of their actions being telegraphed). It was infinitely satisfying to whack enemies off the edge (although the sound effect for that felt a little more comedic than maybe fit the overall vibe). Music was great. I also really enjoyed the artistic composition of the cover art and the main gameplay art, even if the details felt a little simple; it feels very atmospheric to have platform chained and suspended in the middle of the room. Great work, team!

Thanks so much for the kind words! :)

Haha thank you! :)

Thanks so much for the kind words, and that fun suggestion! :)

Thanks so much for the kind words! Yeah, if we had more time, I would have loved to see more gameplay complexity too; glad you enjoyed playing :)

Thank you! :)

Awesome, I'll check Moho out! :)

Thank you! :)

Thanks so much!

Thank you!! And oh no, did you try the level select checkbox to help make things easier? Totally get that rhythm games aren't for everyone, though!

Thank you!!

Thanks so much for the kind words! And all kudos to Patrick for the level design and the accessibility feature idea!!

What a fun and punchy game! The art and UI felt a bit bare-bones, but I loved the character movement, the upgrades were fun, and the upcoming enemies panel was a nice touch. Nice work!