the collision seems to be a little janky? the concept is really cool tjough :>
Robyn!
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there's hamsters, there's alcohol, there's space - what more can a girl ask for? the mechanic of "lose all of your hit points to win" is really quite novel and i don't know that I've seen it anywhere else- i also like that there seems to be more beers than there are healthpoints to lose, that's really quite a good call in a game like this! it gets really hard to see where you're landing late game, but I'm sure that's by design. good game!
This is one of the most unique concepts I've ever seen this game, and that's saying something!! The game is surprisingly hard, maybe even leaning a little towards "too difficult"- the visual clutter makes it hard to see bones, and the drag-and-drop system feels a little unintuitive, maybe you could have the dogs just be clickable instead? The artstyle is very cute and the music really adds to the mood. good game! :D
the game is really quite interesting!! i like the idea of hooking up power loops quite a lot, and i am a fan of little bnnuuys :3 however, the electrocution seems unintuitive, and a little janky, and i found i was able to skip a couple levels just by spam-clicking e on the generator. good game though!
this game is like mirror's edge if it was super monkey ball and i'm so here for it!! the speed up ability stopping momentum is super helpful in a precision platformer like this. I did find myself getting quite lost, hwoever, and the checkpoint system and separated buildings made it hard to backtrack for bags i missed- great game though!!
Hey! this game is really cool :0 I really enjoy unit management games like these! One thing I noticed is that when you press up against walls with the units, the game slows down very, very quickly and it's difficult to navigate the map like that. Overall, though I really liked the music and the gameplay and I think this concept was very well done <3



