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PokeNinjaGuy

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A member registered Feb 19, 2021 · View creator page →

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thank you

The power meter is just to add a bit of challenge. (and of course, to fit the theme) The tradeoff of healing slowly on the pads is that you lose points by way of the time bonus ticking down, thus incentivizing fast play to get the most points! Glad you liked it so much!

Thank you! There definitely is some things to improve, such as janky hitboxes, enemy bullets/designs, and low health probably shouldn't matter. The blast should just destroy them probably! Maybe nerf the blast a bit, then.

Thank you, and I agree, it is fun.

Thank you! I agree, the bullets are a bit hard to see, and we relied a bit too heavily on sounds to show damage. The UI was smaller, if you can believe it, at first, but the only thing we had time to scale was the health bar, since it was the most important. It still should have been bigger, though! I'm glad you liked the level design, it was fun passing it off between me and mangoez to make the big level we have. Different genre than I'm used to, too, which was neat to think about how our gameplay coincided with the level layout.

Thank you for the nice review! The pads are pseudo-checkpoints, they don't save you when you die, but they are an infinite source of health. The downside is that it takes time to fill your health, thus leading to a lower score. I wanted to make it obvious when a blast would shotgun an enemy, but we ran out of time to make it. We worked hard and uploaded probably 10 test builds to get that performance. Web builds are super tricky :v

This is a really funny game. Gory, but funny. Honda civicus was a great name for the car.

I love how the game looks! It's so pretty. I'm a bit lost as to what to do, and even after waiting for 1+ minutes the music still didn't load.

This game is really well designed. All of the patterns are interesting, and it reminds me in a good way of Crypt of the Necrodancer. I love the power mechanic, how did you add bullet time to a turn based game?! Super good! Great music and cute GBC style graphics.

Haha, thank you so much! We, of course, would be happy if that happened too :)

I'm glad you liked the combat we designed, and the polish we used to make it crunchy!

Thank you for the review. Glad you liked it!

Of course, no problem!

This game is really cute and fun. The levels are interesting, especially later in the game. The game isn't short, either!

Thank you! Godot gang!

Love this game. Super cute. I especially love snowflake #879 making the credits.

This is a funny game. I like punching guys.

I really really like this game. It's super well designed, smooth gameplay, and it has a very engaging gameplay loop. The graphics are very cute and fit the tetris-y vibe perfectly. The music is charming and fits the game well. An overall very good puzzle game.

It was low hanging fruit, but so appealing for us devs :)

Sure, thanks for the warning, we're both in the US, and we'd be careful with what publishers we would contact. Probably our first priority would be Big Mode :)

I feel you. The first few itch.io jams I did, were solo projects. I scrambled and didn't make very good music, and the time was probably better spent making the games better! I really liked your game though.

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The definitive, true answer, is maybe. It really depends on if we could get published or not -- neither me or mangoes knows the legalities of selling something you made together lol, and a publisher could probably help us with that.

Nice art. Perfectly fine for your first game! Just keep working at it!

Most of the points come at the end, from the time bonus and completion bonus. Completion alone is 2/5ths of S rank, and time bonus could be up to around another 2/5ths, leaving only around 500k to be gotten from destruction. Glad you liked it!

I love this game! It's so charming and cute. The art is insanely good and the little systems are all interesting and unique. I think not having music is probably overall negative, because so many ocean games have good music. Great game!

This game is very overwhelming. Cool idea. But very-non-beginner friendly. I really do like it though! Spruce up the art and tutorials and it'd be a great commercial game!

Love this game. So cute! I got to 770. The only real thing I would recommend would be visual polish. Particles for placing/shaders for electricity, etc! Great game nonetheless.

Awesome game. I love the system mechanic. Reminds me a lot of games I like, like cobalt core and STS. (obviously, same genre)

Awesome game. I love the system mechanic. Reminds me a lot of games I like, like cobalt core and STS. (obviously, same genre)

This is really a funny game. Easily one of, if not, my favorite game I've played this jam. It took a minute to get a good build but once I did, I got to round 16, and had a great time! I like all the different arms,  as well as the shop mechanic. Only frustrating thing was the bad events/ bad shops that hurt you rather than give you potential items. I wish I could keep rolling, but that's part of the balance of the game, I guess :)

I like this game. It's really cute and definitely zelda. The boss was well telegraphed.

This game is super cute and really well made. Great artwork, great animations, great presentation all around. My biggest complaint is that the hitboxes are a bit large and thus give very little wiggle room. Some mechanics aren't explained outright either, but the level design does teach them well. Good job guys!

Seems like a fun little 2048 style game. It made sense once I figured out you/enemies only merge with equal sized entities. Really cute game!

This is a really cute game. The power crank reminds me of a game jam I did once :) (it was fun then, it's still fun now haha!)

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We put lots of pads purely because if you want a good rank, you have to skip and go fast :) I'm glad you liked it so much!

Thank you so much!

Thanks! Glad you like it so much.

We like the intro too haha...

Thanks.

Thank you so much!