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PokeNinjaGuy

403
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167
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A member registered Feb 19, 2021 · View creator page →

Creator of

Recent community posts

You did great too! top 10 in 2 categories is amazing!

Thanks!

Thanks!

Thank you!

Thanks!

Yep. That is a weird quirk of this game. You can hold space, but it doesn't affect it at all :P

Dang, i am stupid. It took me 5 minutes to realize that the green levers were up lol

Dang, this is really impressive. The movement is slick and the mechanics are awesome. My two favorite things are the sword crystals and the hooks! The visuals are beautiful, and I can only imagine what it would look like if it had a cement / overgrown / mossy cement look (think portal 2)!!! The sound design and audio are top notch, and the platforming is tough but fair. My favorite entry so far!

Dang, the music and sfx are awesome! I really really like the concept of the dash -> twirl, and that could even be expanded to like dash -> jump vs dash -> dash doing something else!

"Good job!" Thanks biggy... Great game! Slick movement, crisp art! Fun gameplay.

ah gotcha cool. I love the presentation and the movement is very slick!

Love the visuals. Great controls. My suggestions to improve would be to make the dash blocks not wall jump-able so you could smash your face against them and still dash. Just a suggestion! Great entry.

that is rather weird :P
it might have something to do with how it launched after the "windows protected your PC" thing, maybe?

i mean, i got the "kill the enemies" part, but i wasn't exactly sure how LOL

I aint nobody, you deserve it :3

I'm 99% sure it has to do with fullscreen being fullscreen instead of windowed fullscreen. Right after your game, i played another gamemaker game, and it had the same problem, but restarting it seemed to fix it. I think that might be on me :P (it basically looked like it rendered at 200% scale and only the top left corner was visible. STILL FUN THO!

Very slick combat. Love that you have to shoot the cards and plan your turn in a very short amount of time. Flips the usual card battler trope of plan everything on its head!

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Slick movement, can't wait for the prequels! The visual style is super awesome. Love the 2d/3d look.

What a slick atmospheric game. I had NO idea what i was doing though!!! Great game.

Ooh, i really like this. Slick movement, tons of depth. Very reminiscent of portal, which is a very good thing. One big problem was with the camera being stuck about 50% of the screen ahead of my player. I couldn't really see where i was going. A nitpick is that it would benefit greatly from coyote time. Great entry!

thank you!

That would be cool, thanks!

Thanks!

Thank you so much tho!

If you want to go back, and yes, this was poorly communicated, you can pick up the blue-green fans. Sorry that was confusing! my bad!

Aww, thanks! I love UFO50 so that means a lot...

Haha glad you enjoyed.

Yeah, the jumpy guys are grabbable. I know they look spikey, so we should have communicated that better in game. Gotta pick one up and use him as a jumping off point! Thanks for the complements!

Thanks!

W comment

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i mean, that literally exists. WASD + JKL, we just didn't include it on the ingame signs for the sake of keeping the a little less cluttered with controls

This game is super cute, I like the "combat" and the movement. 

What a slick fella

This game is really slick. I like it.

CINEMA, better story than death strand 2...

Thank you! I think you might know where we got the inspiration from :)

Thank you! If you wouldn't mind explaining what you mean, that would be really helpful, thanks!

ah, sorry for the confusion. if you have a controller, that works too! but oh well.  that definitely sounds awkward!

Thanks!

Thank you very much! My main inspiration for the game was pizza tower, and it was heavily inspired BY wario land games. (especially 4)