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A jam submission

Goons Tower OffenseView game page

Reverse tower defense
Submitted by EchoNotation, cjgunnar, zackamo — 2 hours, 42 minutes before the deadline
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Goons Tower Offense's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5843.6753.675
Overall#10523.6083.608
Creativity#14203.6003.600
Presentation#15383.5503.550

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a tower defense game where you play the horde.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

(+1)

Thank you for including instructions! This was really fun and a cute game!

Submitted(+1)

Fantastic. Great use of the theme, solid and satisfying feedback - very juicy. Difficulty curve was very well tuned. Well done.

Submitted(+1)

Love  it, wish  it had some consequences could for sure  be fleshed  out into a great game.

Submitted (1 edit) (+1)

yes!!!! this is the perfect mindlessly satisfying game, i love it. i loved how intuitive it was to switch goons on death with the sounds and colour change

Submitted(+1)

Cool idea and implemented well. If this were expanded upon with more maps you could add random placements of obstacles to make each run unique and feel like you are actually playing against some real player somewhere. I would also like to see 1-2 new different types of projectile obstacles that have different mechanics to make it feel more like a typical tower defense. The way you become a different goon on death was really creative and works great for the game

Submitted(+1)

I really enjoyed this! Very intresting idea!

(1 edit) (+1)

Very fun and cool idea! Great execution! You could work a bit on the level design tho,

Submitted(+1)

Great polished game. Got charm. nice hook. Maybe a scoring system based on how many saved each wave too? Also agree with the switch before death idea. Balance it enough that it would be difficult but not impossible to save all. Extra props for own art and sounds. Will play again!

Submitted(+1)

Fun, easy to understand and with nice art, music and details!
It would be interesting to be able to switch to other goons even before dying.
Overall very nice game, I will definetly play it again

Submitted(+1)

Nice! I enjoyed all of the little touches, such as the slo-mo and Mario hat to indicate your character. It might be nice to have a harder difficulty where the crossbows 'lead' their shots, so that they can hit moving targets (as currently it feels like you can kind of just walk past many of them).

Submitted(+1)

Really unique take on the tower offense! I especially enjoyed the art and sound, it meshes together super well. The hat transfer to the other goons is great and in general it it was a blast to play :)

Submitted(+2)

I liked this idea! I especially liked the failure state: dying doesn't mean restarting, and how bad it is depends on how well an army of bots has managed to do behind you. I do think the difficulty could be smoothed out a bit--some parts felt very easy and others next to impossible. It'd also be cool if there was some way to lead the bot Goons in a more active way. I also particularly liked the spike sound effect and the little blotches of goo from dead Goons. Nice work!

Submitted(+1)

The game is well made, and polished with good details (like the slow-mo when you die)!

It is fun to control one of these slow little Goons, but maybe not too challenging because winning with the first Goon is too easy.

Good job! :D