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Moon Tile

154
Posts
28
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23
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A member registered Jun 29, 2020 · View creator page →

Creator of

Recent community posts

Fun puzzle, I managed to complete it! :D

I encountered a bug on level 4 and needed to restart the game. While deleting and moving stations, I ended up with 3 coal stations instead of 2! I tried to reproduce the bug, but I was not able to...

Anyway, very cool concept and execution!

Good job!!

Thank you! :D

We love paying attention to the smallest details, and it means a lot to us when someone notices and appreciates them! <3

Thank you! :D

Thank you! :)

Thank you! :D

Thank you! <3
🐍🔁💫

Thank you! :D

Thank you! :D

Thank you! :D

I would have loved to explore more types of player interactions, but the snake model and its logic were very time-consuming, so I didn’t have time for that. Also, having gravity create looping orbits was part of our initial idea, and we decided to stick with it!

Yes, the extra levels require precise timing! That’s why I chose not to include them in the main story progression. :)

Thank you! 🐍🐍🐍

Cool puzzle game with unsettling atmosphere! :O


For me, it was a little too easy, because, in the end, all the levels have the same solution: Eat apples until your snake's length occupies an odd number of cells.

The last level had a new idea: some apples need to be eaten together. But this idea is not really explored, and the level remains open for different solutions.

But, after all, I can understand that for people who are not as much into puzzle games, even the snake movement can be puzzling!!!

Haha, thank you! :D

Yes! A lot of ouroboros! It's super fun to see all the different ways it can be used in a game!

Thank you! :D

Nice!

For me, the level progression felt just right! :D

I liked the fact that the last level isn’t just scaled by the number of junctions, but rather by the number/frequency (I don’t remember exactly) of intersections!

That was perfect, because when I first entered the last level, I thought, “Huh! This seems easy!”, and then I got completely crushed by it! xD

Therefore, in my opinion, swapping those two levels would make the final level more intimidating than the previous one, which could increase the chance of players giving up on the game!

Fun game! :D

Technically, everything seems to work well, except for the zoom-out problem, but I hope you can fix that! :)

The gameplay loop is solid and well established!

Maybe the tutorial is a little too wordy, and you can complete it even without repairing a train.

This was a problem for me because I didn’t fully read the instructions while experimenting with the game, and then in the next level, I didn’t know you could stop the trains by clicking on them!

Hard lesson to learn: players don’t read! xD

Thank you! :D

Thank you!! :D

That was our goal for the vibes, so we're happy it works! :) :) :)

Thank you!! :D

Interesting idea! But right now, gravity has an infinite range, like in real life. I did try limiting it to a certain radius at one point, but I couldn't create any working levels that way.

I still think there's a way to make the game more intuitive tho, but I haven't found it yet! )=

Thank you!! :D

We tried so hard to make it more forgiving! We managed to do something, but gravity is very chaotic, so it is still not intuitive! )=

Thank you! :)

Yes,  I know that gravity can be very confusing, and at least in the way it is implemented, it is hard for the player to figure out the correct strategy. For this reason, we tried to accept the chaos and make the game fun when you fail! 

Thank you again for the feedback, and congratulations on completing all the levels!! :D

Thank you!! :D

Yes! The gameplay is super simple, so I thought it didn’t need much explanation. But it can be confusing if you expect more to do!

🐍 Snakes!!! 🐍

Thank you! :)

Yes, you are right! Gravity can be very chaotic sometimes! D=

We did our best to make it as intuitive as possible, but there is still room for improvement!

Thank you! :)

I liked it a lot! Very creative use of rope physics! :D

But at first, I found it difficult to understand that I needed to "stretch" to reach the tail!

Maybe a bite animation that moves your head forward would have been easier to understand? I don't know!


PS: The game saves, which is cool, but I cannot find a way to restart from level one...

What a fun and super polished game!!! :D

I really enjoyed playing it! I even made it onto the leaderboard, but I'm sure it won't last for long. :)

Super cool sound design and animations here!

Well done! :D

Super cute!!! :3

Thank you!

Yes, the game is too open right now.

To fix this, I should have made a more constrained level design.

For now, I have added hints for the final position of the Big Pixel for the first three levels in the game description.

I hope that this can help! :)

Thank you so much! :D

Thank you! :D

Yes, it's a cellular automata type of game!!

If you are still interested in the game I added hints for the first 3 levels in the game description!

Thank you! :)

Thank you!

I know that the game is a little bit too difficult! )=

For this reason, I added hints for the first 3 levels in the game description! :)

Thank you!

These are super interesting ideas for expanding the game! :D

Thank you for playing!

Don't worry! I made the game a little too hard!

Thank you! :D

Thank you!

I know that I may have made it a little bit too difficult!!

Thank you!

I'm happy you liked it! :D

Thank you!!

Did you make it then? Well done!
Thank you! :D