Thank you!!
🗿-> 😀
Thank you! :D
I would have loved to explore more types of player interactions, but the snake model and its logic were very time-consuming, so I didn’t have time for that. Also, having gravity create looping orbits was part of our initial idea, and we decided to stick with it!
Yes, the extra levels require precise timing! That’s why I chose not to include them in the main story progression. :)
Cool puzzle game with unsettling atmosphere! :O
For me, it was a little too easy, because, in the end, all the levels have the same solution: Eat apples until your snake's length occupies an odd number of cells.
The last level had a new idea: some apples need to be eaten together. But this idea is not really explored, and the level remains open for different solutions.
But, after all, I can understand that for people who are not as much into puzzle games, even the snake movement can be puzzling!!!
Nice!
For me, the level progression felt just right! :D
I liked the fact that the last level isn’t just scaled by the number of junctions, but rather by the number/frequency (I don’t remember exactly) of intersections!
That was perfect, because when I first entered the last level, I thought, “Huh! This seems easy!”, and then I got completely crushed by it! xD
Therefore, in my opinion, swapping those two levels would make the final level more intimidating than the previous one, which could increase the chance of players giving up on the game!
Fun game! :D
Technically, everything seems to work well, except for the zoom-out problem, but I hope you can fix that! :)
The gameplay loop is solid and well established!
Maybe the tutorial is a little too wordy, and you can complete it even without repairing a train.
This was a problem for me because I didn’t fully read the instructions while experimenting with the game, and then in the next level, I didn’t know you could stop the trains by clicking on them!
Hard lesson to learn: players don’t read! xD
Thank you! :)
Yes, I know that gravity can be very confusing, and at least in the way it is implemented, it is hard for the player to figure out the correct strategy. For this reason, we tried to accept the chaos and make the game fun when you fail!
Thank you again for the feedback, and congratulations on completing all the levels!! :D
I liked it a lot! Very creative use of rope physics! :D
But at first, I found it difficult to understand that I needed to "stretch" to reach the tail!
Maybe a bite animation that moves your head forward would have been easier to understand? I don't know!
PS: The game saves, which is cool, but I cannot find a way to restart from level one...