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balydrap_games

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A member registered Jul 17, 2022 · View creator page →

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I liked the art and sound! I also liked the idea of continually re-routing around the newly spawned towers

I really enjoyed the limb-switching concept, and I liked the creativity with which you implemented it (I would have expected three animals, not an animal, a ghost, and an RC car)! Some of the puzzles were a little too trial-and-error heavy, at least for me, but I did find the last one very satisfying. Great work!

It was simple, but I liked it. Nice work!

Excellent work! I loved the theme, the art style, and especially the rock-paper-scissors style mechanics

Nice work! I really liked the interpretation of the theme and the message you're communicating. The art and sound were great too!

I liked this idea! I especially liked the failure state: dying doesn't mean restarting, and how bad it is depends on how well an army of bots has managed to do behind you. I do think the difficulty could be smoothed out a bit--some parts felt very easy and others next to impossible. It'd also be cool if there was some way to lead the bot Goons in a more active way. I also particularly liked the spike sound effect and the little blotches of goo from dead Goons. Nice work!

Interesting game! You had a similar idea to me: playing as the level designer. Yours goes in a much more hectic direction, which is fun! I like the mad-dash high score game idea. It would be cool if there was some way of adding variety from playthrough to playthrough; right now, I think someone could "solve" it and put down the ideal sequence of rooms each time. I liked the art and music! Well done

Thanks! I'm glad you liked it

I think this is great! It's a different take on the idea that I also worked with: you're the designer of a metroidvania. I really liked the idea of streamlining the interactions to guiding the player with item pickups, which is a very clean and clever idea. I did find it to be a bit finnicky, and I did eventually get softlocked, but I enjoyed the puzzles I saw and really loved the art and sound. Awesome work!

Thanks! I had fun programming the little player bot, so I'm glad you liked it.

Thanks! I'm glad you liked it

I think you're right; it might be interesting to see what would happen if the player (the actual player) set up the map first and then let the bot play it, maybe with some kind of score system.  I was torn between that and the "real-time" approach I wound up taking. Thanks for the feedback!

Awesome work! I loved the humor and animations. The puzzles made me think but weren't too hard, which in my opinion is perfect for a jam game. The music and sound were good too, and I liked the variety of having a slightly different mechanic each level. Great work!

Great idea, executed very well! I particularly loved the animation and sound design.

This was excellent! I really enjoyed just about everything about it. I've never really seen hypertext fiction before, but now I think I might have to check it out. Well done!

I really enjoyed the story. Humor is hard, but you did it well! I agree with Dallas below that the text was often hard to read. I did also like the music, though!

This was a really neat idea! I enjoyed the procedural narrative. As someone who's not too familiar with D&D, I didn't really understand what to expect from some of the classes; for example, I didn't understand the differences between paladins, monks, and clerics. Some tutorialization of that might be helpful. I also liked the art!

Nice work! I wish you did more with having to skip the ball over the hole, since that's what would really make this different from a "standard" golf game. I loved the presentation though! It was very cleanly executed, and I liked the lighting effects.

I quite enjoyed the story! The comedy was strong. Unfortunately, I didn't get too the end because I found that the gameplay was a little too hard for me. A cooldown timer would have been nice, especially early on when your attacks are infrequent. Nice work overall!

I really like the art! The music was good too. I think the enemy's health was a little too high--it took too long to kill them, in my opinion. Nice concept!

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I loved the animation! I was a little confused by the combat mechanic though--it froze the bats and didn't seem to affect the beavers.

I liked the animation! I agree that shooting at the mouse might have been nicer, and I think maybe the range at which enemies notice you is too low. Still, it was fun! It reminded me of retro dungeon crawlers like the original Zelda. Nice work!

I like the idea and really enjoy the art and sound! It did feel like some sections were impossible with the given ability, which was frustrating. Still, great job with the presentation!

Nice work! I liked the subtle 2.5D graphics style, and the animation was nice. The elements system added some interesting depth. I did find a bug where there would be this constant buzzing sound after I beat the second boss and the music turned off. Great job overall though!

Great work! I've seen brawler/shooter-but-the-weapon-changes-randomly a lot this jam, but I like how you also incorporated the dice theme a second way by making it casino-based. I'm also just really impressed by the graphics and level of polish for a jam game. I especially liked the interactable chairs and the attack animation of the dice stack. One issue I had was that the pink heart pickups didn't seem to do anything for me. Great job overall!

I liked it, although I might have preferred more standard movement controls. I'm also not really sure what the gambles did. I liked the Fate Maker character and the atmosphere though, so nice work!

I like the idea of a dice-based battleship-type game, but unfortunately, I got good RNG early on and was able to just about cover the field in satellites. I suppose those are the perils of a randomness-based game.  I did like the art and sound though! It had a nice retro feel to it. Good work!

Interesting idea! I enjoyed the humor. It was fun to see which stock you'd buy and wait for the price to hit a good time to buy it.

I like the bean theme! I had a hard time controlling the player though.

I liked this interpretation of the theme! It was funny and pretty well polished, too.

Nice work! I'm worse than I'd like to admit at geography, but I learned a bit from this game.

Nice work! I especially liked the cartoony graphics.

Nice job! The art and sound were quite charming, and the theme reminded me of Plants vs. Zombies, which is good. I liked the variety of cute little plants.

I liked the graphics! The movement took some getting used to, but it was interesting. Well done!

Nice work! I liked the game and the animation in particular. Friendly fire on that last round was a little too strong, I think; both times the room was almost completely cleared by the bomb-throwing enemies without intervention from me. Still, well done!

Nice game! I liked the polish. It's fun, but maybe a little hard. It would be nice if it started out a bit easier before the difficulty ramped up. Going from 9 tiles to 16 also feels like a huge jump. I enjoyed it though!

Thanks for your feedback! I'm glad you enjoyed it.

Well done! I've seen a few roll-the-dice puzzles, but the ability to stamp the dice added an interesting twist

Excellent work! It's wonderfully polished and I think tying Yahtzee-style rerolls to a catch-and-release mechanic is a really clever idea