I liked the art and sound! I also liked the idea of continually re-routing around the newly spawned towers
balydrap_games
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I really enjoyed the limb-switching concept, and I liked the creativity with which you implemented it (I would have expected three animals, not an animal, a ghost, and an RC car)! Some of the puzzles were a little too trial-and-error heavy, at least for me, but I did find the last one very satisfying. Great work!
I liked this idea! I especially liked the failure state: dying doesn't mean restarting, and how bad it is depends on how well an army of bots has managed to do behind you. I do think the difficulty could be smoothed out a bit--some parts felt very easy and others next to impossible. It'd also be cool if there was some way to lead the bot Goons in a more active way. I also particularly liked the spike sound effect and the little blotches of goo from dead Goons. Nice work!
Interesting game! You had a similar idea to me: playing as the level designer. Yours goes in a much more hectic direction, which is fun! I like the mad-dash high score game idea. It would be cool if there was some way of adding variety from playthrough to playthrough; right now, I think someone could "solve" it and put down the ideal sequence of rooms each time. I liked the art and music! Well done
I think this is great! It's a different take on the idea that I also worked with: you're the designer of a metroidvania. I really liked the idea of streamlining the interactions to guiding the player with item pickups, which is a very clean and clever idea. I did find it to be a bit finnicky, and I did eventually get softlocked, but I enjoyed the puzzles I saw and really loved the art and sound. Awesome work!
This was a really neat idea! I enjoyed the procedural narrative. As someone who's not too familiar with D&D, I didn't really understand what to expect from some of the classes; for example, I didn't understand the differences between paladins, monks, and clerics. Some tutorialization of that might be helpful. I also liked the art!
Great work! I've seen brawler/shooter-but-the-weapon-changes-randomly a lot this jam, but I like how you also incorporated the dice theme a second way by making it casino-based. I'm also just really impressed by the graphics and level of polish for a jam game. I especially liked the interactable chairs and the attack animation of the dice stack. One issue I had was that the pink heart pickups didn't seem to do anything for me. Great job overall!