Nice work! I liked the game and the animation in particular. Friendly fire on that last round was a little too strong, I think; both times the room was almost completely cleared by the bomb-throwing enemies without intervention from me. Still, well done!
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The Dicematurge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1357 | 3.465 | 3.465 |
Enjoyment | #1453 | 3.093 | 3.093 |
Overall | #1560 | 3.209 | 3.209 |
Creativity | #2200 | 3.070 | 3.070 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Randomized attack mechanic, enemies are dice, & weapons are dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really enjoyed that the randomness was based on a timer, made me feel a lot more in control. Pretty good!
Interesting game concept! I liked the art and sound a lot. Awesome job!
Lovely visuals! Audio-feedback matters alot, and from your other replies I understand that you didn't have time for this which is a bummer. Great job though!
The changing weapons! I feel tense when I dodge the enemy hits and confirm my weapon!
I like it!!!
Looks good! There's quite a few that have followed a similar line as you, though I like the diversity of weapons yours provides and that I can distinguish which is which thanks to your UI. My main comment is only that the enemies are too fast. Given the randomness of attacks available to the player, one should at least be able to outrun the enemies. Or at least not let them catch up so quickly.
Beautiful looking game! My best time for winning was 41 seconds! The art is great, the ui is slick and everything feels really good. I had no audio while playing, it might be something on my end, otherwise adding audio could help bring this game up to another level!
Ive seen plenty games with the mechanic of "dice rolls decide your weapon/power", yours has a good implementation of it, I like the pace and art style. Very sweet. Congrats!
Loved the art style, and the theme being woven into the game. Felt that the weapon switching was maybe a bit too fast, definitely a nice game all round though.
Nice interpretation of the theme. The various weapons all seem to work well. Good work putting this together for the Jam.
Good job on this one! The art style is really nice. Multiple angles for the enemies and some really cool animations. Something like a boss or sound effects could really spice this up even more!
Very fun!! but over too soon ; _; I managed to get my best time down to 21 seconds. Each weapon felt good, would love to see more added in the future!
The game have a nice lighting feel , and random attack is a interesting part, but it changes too fast and the progress bar is at the right top, so it is very hard to figure out which weapon I am using.
I really think for 48 hours this came together really well. Its neat to see the randomized weapon concept but overall I felt like in a full game it would get old pretty quickly. The little six sided dice on the tile floors and 12 sided dice to light the way were amazing touches. I was a particular fan of the poker chip mine - my favorite of the weapons you added.
Congrats on making something!
I liked the different attack mechanics! It would be interesting if there was a progression to your pool of randomized attacks throughout the game. Obviously this would be difficult to achieve in a 48 hour timeframe. Well done!
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