Well done! This is such a simple yet difficult memory game. I feel inclined to play it with a dice on my side to guide me, though I feel like that'd be cheating lol
Kokosnusswurzel
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Very nice! Loving the die customisation, the locking die mechanism and overall intuitive gameplay / UI. I think a little balancing is required, some sfx bugs I think and minor issues that are common in gamejam submissions. But I see the potential and if you work at it after the jam, you may have a really fun game on your hands! Top marks.
YES - I love this one. Very smart twist of the theme onto a match-3 game and having the colours of the die on the sides to know which one's where was a very smart move. I would only worry about accessibility and colour blindness when relying too much on colours, but it was a smart approach within a short period of time. Top marks!
Looks good! There's quite a few that have followed a similar line as you, though I like the diversity of weapons yours provides and that I can distinguish which is which thanks to your UI. My main comment is only that the enemies are too fast. Given the randomness of attacks available to the player, one should at least be able to outrun the enemies. Or at least not let them catch up so quickly.
Loved it! Top marks! Original and super polished! F-zero x vibes meets mario kart power-up system? My only comment is that skill has "no" place here, other than hitting or avoiding the dice spinners. Maybe having them be temporary booster/brakes would give way to a better balance between skill and luck.
Yes!!! This is awesome! I got super hooked by this game and love the strategy element within. The only thing that kind of bothered me was that when I defeated an enemy, my remaining die would be lost :( So, whenever I was close to defeating them, I had to remember to do other stuff before dealing the final blow. So a between-enemies step would help with that. But top marks!
yes and no, because I'm not sure what the ideal solution is lol. Don't get me wrong; your game has a great baseline! And with some tweaks it could gain gameplay depth, making it more engaging, because right now it's a little basic for the genre you're in. So, for instance, you are actually only using 4 sides of a d6, so maybe if you click on yourself, you can expose the other two sides gaining access to new abilities (shield/jump). Just a thought! :)
That dice looks nice! And also good puzzles. I have seen a few games like this one in the jam tho; a dice-themed Bloxorz. But your aesthetics set you apart, with a noir vibe. However, my first instinct was to match the dice face to the number on the floor. Having the number look down, but it was the other way around, and that's ok! I would just let player know.
Slick, simple, elegant, random, loved it. I was only getting slightly frustrated with the physics of trying to get a cube rolling. I was wondering how this game would play with a d20 (though of course, you'd need 14 more play styles). I think have a dice that's has a few more faces may allow it to "roll" better. Either way, I can definitely see this scaling into something bigger.
This was a cool twist on the theme. Top marks! I loved how I basically ended up playing volleyball with my enemies, instead of fighting lol - and I really like the penalty system as a concept, though I barely felt punished; rather challenged instead. And my curiosity drove me to drop the dice on purpose, just to switch it up a bit. Which may be a good thing, but I don't think it works an an incentive to actually have to catch it, if that's what you were going for (since the dice is cursed). Maybe if the penalties would accumulate, you'd really be forced to be more careful / strategically? - Eventually I ran into like 4 little dudes and the game crashed tho. Maybe worth looking into your event system.
ok! I see where this is going. I like how you are forced to move around in order to use the element you want. I feel like it's missing something though, to make it a little more dynamic; something that the player can do/develop skill to balance it out, bc I did feel a little too constricted by the mechanic.