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Bas_Hoogeboom

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A member registered Aug 05, 2020 · View creator page →

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Yeah that'd be fair enough. No updates have been released since then though... Oh well, I hope it's not one of those "price temporarily up because then the sale seems like a better deal" kind of things. That's a business practice I frown very deeply upon.

Why was the price increased of this asset? I swear it was $20 priced down to $10 earlier this month.

Oh late reply, sorry. Someone else participating in the jam created a font and shared it publicly. I don't remember who it was though...

Thanks! Yeah, both sound effects and mechanics could use some more time to get right, I agree wholeheartedly!

Thank you! Coming back to rate it is also highly appreciated! ;)

Thanks! There are a few other digging games made in this jam you could check out! :)

Yay you didn't miss it. :D

Thanks! That means a lot :)

Thanks! Man, small variations in colour would have been both a great idea AND not very difficult or time consuming to implement. I should have thought of that... :P

Thanks! Glad you enjoyed it!

Thank you very much! Would be great to see it make the top 10, but there are a lot of cool games here, so I try not to get my hopes up too much. ;)

Thanks! It's true that it would seem more logical to decrease the planet integrity less when moving through existing tunnels, and I really thought about implementing it, but eventually decided not to, because I thought it would be less fun for the players, as it would require the player to really aim precisely to get the positions correct. But it's very possible that would be a better choice to actually try it out before deciding to not implement it altogether... :P

Haha that's lovely to hear! Just always keep jamming and learning, that's what I try! ;)

Thanks! :D

Thank you so much for the elaborate feedback!

It's good to hear someone with motion sickness not have too much of a bad time with it, though I agree it's definitely something to keep in mind whilst developing and also something for me to improve upon. Making games inclusive is a good thing!

There are definitely ideas for mechanics that could have been introduced in later levels to keep things more interesting, such as different types of soil. It's something I would have implemented if more time was available, but I decided to keep it like this for simplicity both in my side and the players'. I did try to make the levels fairly different by exploring some ideas that come from the "move closer to the center to circle around faster" mechanic, but yeah, more mechanics would very probably be a better idea!

Once again thank you for the honest feedback, I appreciate that a lot! :)

Thanks! That's very nice of you! :)

Thank you very much!

Thanks for the feedback! I understand where you're coming from. There are definitely some mechanics that could be introduced in further levels, such as different types of soil that are either harder or more difficult to dig through, for instance. Another thing I tried to keep things interesting were the dialogues, but that's not for everyone of course. :)

Here's mine:

Hope it's not too terrible. :)

Cool game, especially for something created in 48 hours, with custom music and all! Nice devlog. :)

There are unfortunately a few bugs, such as being able to walk out of bounds in multiple locations and the game crashing in a few instances (no progress is saved so you have to start all over again...). Overall though, I thought this was a great entry!

Oh uhm, I don't really hear that myself... Then again, I don't know if it's good or not? :P

Well, I can't say anything other than that I'd give that comment 5 stars if I could ;)

Thank you! I'm really glad most people didn't skip through the dialogue and actually noticed the blush sprite. :P

Thanks! Yeah, there're definitely a lot of things possible for mechanics, you mentioned some good ideas right there!

Thank you very much! :)

Thanks! Yeah indeed, there was a lot of room for mechanics, like different kinds of soil that are either easier or harder to drill through or obstacles. I decided to keep it a little simple for this jam, mostly due to time constraints, but you're definitely right. I'm glad you liked the writing, pretty much my first time writing dialogue for a (short) story :P

Haha, oops, perhaps I should have made them optional (by showing them after pressing a button or something). Thank you! :)

Thanks! I'm fairly happy with how this one turned out! :)

Thank you very much! That's some high praise! I appreciate it. :)

Thanks Alex! Yay I'm glad you noticed the devlog ;)

Thank you very much :)

Thanks! Glad you enjoyed it!

Thanks Aly! I appreciate it a lot! Both this comment and the one on the jam page ;)

Very cool and interesting mechanics! Perhaps you could improve it by highlighting the tiles you can move to, both for clarity and for helping newcomers to chess (believe me, there are people who don't know what moves chess pieces can make).

A very ambitious game. Very interesting! It's a little hard to grasp, even after the tutorial, but quite fun nonetheless. A few things could be added to improve the experience, such as actions remaining per unit, and an overview of the resources per planet (which could always be visible).  Very good game though, especially for this timeframe! Even has AI and stuff! :o

Another thing with a circle! Cool stuff! It's like an active idle game? Perhaps the positions of the buildings could be automated, since it doesn't really seem to matter where you place things, and if you place buildings a little far apart, you have no space for other stuff. Otherwise, a very nice challenging game!

Fun little game! Get it working on phones, polish it a little, and you might have yourself a deal with a publisher here. ;)

Fun little game! Get it working on phones, polish it a little, and you might have yourself a deal with a publisher here. ;)

Nice prototype! Rolling a cube around is always fun. Especially when it's now 7x6x4! I didn't really understand which animals to pick up, but it was fun nonetheless. Has good potential to become a puzzler.

So this lifetime supply of juice will certainly satisfy any person in their adventure to find drinks and fun games to play. 

I have to say though, the level design could use a bit of work (as starting over a few times without it feeling like your own fault is not very fun. The lighting is also quite something to get used to but it certainly looks cool.

Overall, plain ol' fun, cool juice!

There were a couple of bugs, and things seemed a little confusing at first, but it's a great concept and the execution is great! Good job!