Yeah that'd be fair enough. No updates have been released since then though... Oh well, I hope it's not one of those "price temporarily up because then the sale seems like a better deal" kind of things. That's a business practice I frown very deeply upon.
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Thanks! It's true that it would seem more logical to decrease the planet integrity less when moving through existing tunnels, and I really thought about implementing it, but eventually decided not to, because I thought it would be less fun for the players, as it would require the player to really aim precisely to get the positions correct. But it's very possible that would be a better choice to actually try it out before deciding to not implement it altogether... :P
Thank you so much for the elaborate feedback!
It's good to hear someone with motion sickness not have too much of a bad time with it, though I agree it's definitely something to keep in mind whilst developing and also something for me to improve upon. Making games inclusive is a good thing!
There are definitely ideas for mechanics that could have been introduced in later levels to keep things more interesting, such as different types of soil. It's something I would have implemented if more time was available, but I decided to keep it like this for simplicity both in my side and the players'. I did try to make the levels fairly different by exploring some ideas that come from the "move closer to the center to circle around faster" mechanic, but yeah, more mechanics would very probably be a better idea!
Once again thank you for the honest feedback, I appreciate that a lot! :)
Thanks for the feedback! I understand where you're coming from. There are definitely some mechanics that could be introduced in further levels, such as different types of soil that are either harder or more difficult to dig through, for instance. Another thing I tried to keep things interesting were the dialogues, but that's not for everyone of course. :)
Cool game, especially for something created in 48 hours, with custom music and all! Nice devlog. :)
There are unfortunately a few bugs, such as being able to walk out of bounds in multiple locations and the game crashing in a few instances (no progress is saved so you have to start all over again...). Overall though, I thought this was a great entry!
Thanks! Yeah indeed, there was a lot of room for mechanics, like different kinds of soil that are either easier or harder to drill through or obstacles. I decided to keep it a little simple for this jam, mostly due to time constraints, but you're definitely right. I'm glad you liked the writing, pretty much my first time writing dialogue for a (short) story :P
Very cool and interesting mechanics! Perhaps you could improve it by highlighting the tiles you can move to, both for clarity and for helping newcomers to chess (believe me, there are people who don't know what moves chess pieces can make).
A very ambitious game. Very interesting! It's a little hard to grasp, even after the tutorial, but quite fun nonetheless. A few things could be added to improve the experience, such as actions remaining per unit, and an overview of the resources per planet (which could always be visible). Very good game though, especially for this timeframe! Even has AI and stuff! :o
Another thing with a circle! Cool stuff! It's like an active idle game? Perhaps the positions of the buildings could be automated, since it doesn't really seem to matter where you place things, and if you place buildings a little far apart, you have no space for other stuff. Otherwise, a very nice challenging game!
Nice prototype! Rolling a cube around is always fun. Especially when it's now 7x6x4! I didn't really understand which animals to pick up, but it was fun nonetheless. Has good potential to become a puzzler.
So this lifetime supply of juice will certainly satisfy any person in their adventure to find drinks and fun games to play.
I have to say though, the level design could use a bit of work (as starting over a few times without it feeling like your own fault is not very fun. The lighting is also quite something to get used to but it certainly looks cool.
Overall, plain ol' fun, cool juice!