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DABUOYS

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A member registered Jan 24, 2021 · View creator page →

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I'm always a sucker for an arcade style. Other than mentioned crashes, the general gameplay loop felt smooth and satisfying. Good job!

Even though I played it solo, it was still fun experimenting with all the different modifiers! Great job!

I don't know why I expected to win. I should have known what I was getting into. Nice start!

Same here, posting here so I also get notified if it pops up :)

Nicely done! Feeling the inspiration from Baba is You. Great job overall!

Great job! I really enjoyed the different powerups. Props on implementing both AI and PvP! Really well done.

Simple concept, but it was executed quite well! I didn't make it too far, but enjoyed my time playing. Great work!

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Overall a solid concept! Not sure if I was lucky, but I made it all the way to level 20 before I ended up getting hurt once. Very nice presentation. Great work!

Was able to beat 2 levels! I know the hitboxes have been addressed. Otherwise, very charming and fun concept! Great work!

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Victory! Very simple. Great job on completing a game!

Like the visuals, very simple but they get the job done! Made it to when 4 shapes appear, and I got wombo-comboed by the diamonds and the green L's. Well done!

Incredible amount of polish! Really impressive for the timeframe. Well done!

Great job on the lighting! The aesthetics of the palette, lighting, and the music gave a very mysterious vibe. I liked it!

Very well-polished! At first I didn't know I could re-roll if I didn't get an action I wanted and was a little disappointed that I healed myself at full HP several times in a row, but once I figured out that I could re-roll my action I had a good time! Great work.

Everything seemed very well polished! Simple style, but effective. Although the puzzles are well thought out, it simply comes down to rolling until you get the number you need for your next move. Overall though, great job, and with time to spare!

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Rolling random upgrades is fun/frustrating (in a good way). The art and gamefeel are fantastic, very well polished! Nice job!

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Really like the aesthetics. Everything is very cohesive, from the graphics, to the audio. Very well done on that front. The gameplay loop itself was a perfect balance of challenging and entertaining! Great work!

Thank you so much for your kind words! Our writer/sound designer sends his thanks as well!

Thanks for your kind words, and for giving it a shot!

The choices were initially meant to serve a bigger purpose in the following fights, but it ended up just determining the amount of enemies that you'd encounter. If we had more time we could have made it more impactful! Thanks for playing!

It was a fever dream that was fueled by minimal sleep, lol. Thank you for your kind words, and for playing!

Thanks for giving it a shot!

The dialogue has a minimal effect on the next fight. It really only determines whether you'll be fighting more enemies or not. We wanted there to be more weight to your decisions but frankly ran out of time.

We made a decision to only let the player have one active "d20" at a time to prevent the game being an easy spam-click-to-win, but it did perhaps bump the difficulty a bit too much.

Thank you for the constructive feedback!

Thank you so much for playing! (Spoiler: The fights leading up the the Final Boss may actually be more challenging than the boss itself. Oops!)

Thank you for playing :)

I like the dice gun model! I didn't quite understand the differing gun mechanics mentioned though. The enemies DESTROYED me, maybe I just need to git gud. Great start!

First off, those enemy licking animations were hilarious. I didn't make it super far (died to the second icicle), but still enjoyed it. I do wish there was a good way to tell what you were rolling other than the damage you were outputting, but nonetheless great job!

Our artist says thank you! Thanks for playing!

Overscoping aside, you should be glad you made what you did! Great work :)

Why is this so scaringly accurate.

Really nice effects! The dashing and the slashing both felt satisfying. Great work!

I love the art for the enemies, and the dice's faces were cute. Nice work!

I feel like this could be a really cool boss battle inserted into another game! The rerolling your weapons is a fun way to force the player to switch up their playstyle mid-fight. Great job!

Like others have said, I wish there was slightly more content. Overall a great start though!

Just the right level of frustrating. Nice work!

As others have said, being able to see the hidden faces would be nice, it would let me plan ahead a little better. As far as I could tell, the dice did not stay the same between combats, but I could be wrong!

Great level of polish, the combat felt satisfying!

A great start to a game! I wanted more characters :) Good job!

The visuals were stunning-great job on the polish! Very simple and easy to understand. Well done!

The animations on the character's dash and slide added a lot of feeling to that action. Really cool! Rolling your powerups, and being able to use any combination to get through the platforming was a great take on the theme. Really well done!

Mind-bending. I don't know if I will ever recover. Well done!

Was impressed with the amount of content in this!

The first time I changed my controls, it didn't register, but the second time worked just fine.

Great polish, though, I could see this turning into a full fledged game!