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the worst gmtk game jam game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3947 | 2.125 | 2.125 |
Overall | #4880 | 1.889 | 1.889 |
Creativity | #5016 | 1.875 | 1.875 |
Presentation | #5301 | 1.667 | 1.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you roll a dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Victory! Very simple. Great job on completing a game!
So let's try some math! The expected value of a given non-death roll (since in east Asian cultures 4 is associated with death I presume) is (1+2+3+5+6) / 5 = 3.4. Thus, each successful game requires on average 100 / 3.4 = 29.4 rolls.
The chances of rolling 29 non-4 die rolls in a row can be calculated like this: not rolling a 4 is a 5/6 chance, and since we have to do that 29 times we have to multiply by itself 29 times, so (5/6)^29 is .00506, which is a .51% chance of success. Taking the inverse by raising it to the -1, we see there's a 1 in 198 chance of rolling 29 non-4s in a row. (Or more accurately if we use 29.4 we get 213)
But I got a B- on a probability test once, so let's check that math with a program:
And when run, I got a value of .00483 (though it varies a little each time), or a 1 in 207 chance of winning, and that's pretty close to our ideal value.
Thus, it looks like your chance of winning is actually about 1 in 213, because that's the ideal value.
Interesting idea, though the right key could just be spammed until a 4 appears.
To be honest the idea is clever. It is even funny ! Maybe aesthetic could be improved :)
Em, okay I guess ?