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Right Now G-Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #570 | 3.935 | 4.250 |
Enjoyment | #662 | 3.472 | 3.750 |
Overall | #773 | 3.549 | 3.833 |
Creativity | #1703 | 3.240 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a rouge-like with a power up that will either buff or debuff you, causing you to decide weather or not its worth grabbing
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Absolutely love the artwork and music in this game. The gameplay is super fun and satisfying too with how the player runs around and shoots it's just so juicey and satisfying I love it. Just an absolutely great game all around 5 stars for everything.
Rolling random upgrades is fun/frustrating (in a good way). The art and gamefeel are fantastic, very well polished! Nice job!
I really love the music and sprites! The raining background is very nice!
The smooth controls, the particles, the camera movement. All so well polished!
Fun game!
if you picke up a dice, you got a random buff or debug, you may have just gotten lucky or unlucky with your rolls. thank you for playing though!
Really fun and polished, although I feel like I'm a tad unlucky with the upgrades (but probably just me)
Enjoyed it nevertheless! :D
The game had some trouble checking if the dices placed were valid, and the dragging movement was a bit off at some point. But everything else is amazing! A very good idea, good inspiration, hehe. Good luck!
thanks a ton for the feed back! I'm glad you liked the game! I was planing on making a more fleshed out version of this game after the jam at some point, so I'll keep all of this in mind!
I might just had a ton of bad luck, since out of 10-ish dice rolls, I got two upgrades haha. I would have liked if there were a way of having some sort of manual control about the upgrades I get. And maybe to incorporate the theme more, if the procedural levels were chosen (in lenght) by two dices maybe, or the number of enemies it would be cooler in that aspect.
But other than that amazing game, while I was playing it I thought the team was way more than 2. Lovely art, lovely code!