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A jam submission

SpeedrollView game page

I am speed
Submitted by Quentin Delvallet (@QDelvallet) — 7 hours, 51 minutes before the deadline
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Speedroll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9923.6503.650
Overall#12723.3253.325
Creativity#13063.4003.400
Enjoyment#18522.9252.925

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Platforms are dice, but there's also a bit of luck rerolling the levels so you can complete them as fast as possible. It's quick decision with rerolling dice since time doesn't stop when you do so

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

The concept is fun, but the movement would feel a lot better if you could implement coyote time and a jump buffer. I really enjoyed the art style and the music

Submitted

'Mood' is something that is underrated in games, but yours has it in droves. That little guy is just SO EXCITED to jump around to that boppin beat :D

Submitted

Fun game, i like the conecept!

Submitted

First off, i really like the art and graphics in this game :D Concept is really good too. One critique i have is that some of the randomly generated levels are mostly impossible to beat. Otherwise a really good game :D

Submitted

The concept is solid, the idea could probably be explored and twisted in unique ways with a bit more time. My main feedback is that some randomly generated combinations of dice seemed impossible. The game might benefit from hand crafted levels that can focus on tricky jumping puzzles involving the dice platforms. Overall, well done!

Submitted

Was able to beat 2 levels! I know the hitboxes have been addressed. Otherwise, very charming and fun concept! Great work!

Developer (1 edit)

Hey everybody, first of all, plenty of love for any of you who played my game <3

And I want to adress the issue that comes back on most comment, yes, the hitboxes are weird, character slippery and physics is not perfect. I've worked on fixing all theses things and will be updating the game after the jam ended, so don't hesitate to come back and see the progress in a few days :D

Submitted

The concept is interesting, and the juiciness of the game is top notch. 

Except that my interaction with the dice is a bit twitchy. Sometimes it lands somewhere above the dice, sometimes in it. My guess is that I should not have changed the collision according to the image of the dice and leave it as it is.

Submitted

Really fun with a lot of juice on the player movement 

Fun Game! Great way to use the the theme and is like a mix of a strategy game and a platformer! Great Art Great Music And fun to master controls!

Submitted

this a very cool idea! its kind of hard to move around
but i still enjoyed it! great work!!

Submitted

Great game with a really cool concept

Submitted

Its a cool idea that really makes you plan out the order of your jumps, something you don't see to often in platformers.

My only problem was that the jumping was a little buggy at times. Sometimes I would press jump and nothing would happen.

Other than that, this was a really cool puzzle platformer. Great job!

Submitted

Very interesting idea. You have to think through every move, in order to pass the level. The visual are great. The music in insane!! Great entry

Submitted

Wonderful amount of juice! I loved the animations, the colours and the music! Sometimes it was a bit hard controlling the player and maybe a little arrow when the player went offscreen would have helped to land correctly! Nice idea overall!!!

Submitted

Loved the idea! The music became a little too much and ended up panicing me to move faster on what was very 'slippery' controls. I seemed to have issues with the 1's and getting stuck in the air above them, it happened every once in a while. I did enjoy the juicey feeling, visually its grabbed my job and looked very polished. Would loved to have seen a few tweaks to controls to make that fast action feel accurate and rewarding. Very very close to being a perfect little game. Great job! :)

Submitted

Cool idea and slick presentation :)

I did find that the juice - where the dice quickly pulse - knocked me off quite a few times :/

Submitted

I really like all the effects for this game, it makes it really visually appealing! The jumping felt kind of finnicky though, my jump inputs were sometimes just ignored and jumping off the 1 dice especially was hit or miss. If you work on platformers in the future I would suggest looking into things such as coyote time and jump buffering, both of which can help make your control feel a lot better. Still a neat game though, nice job!

Submitted

Neat little platformer!  Only complaint I have is that it's easy to lose the character in the vertical space void, and not know where your trajectory is.  Very polished, though.

Submitted

I really like the idea and the smoothness of the animations, jumping is buggy though, sometimes i fall through the dice or dont jump when i press space, with a bit of bug fixing this could be a great game!

Viewing comments 30 to 11 of 30 · Next page · Last page