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Dice-orz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #600 | 3.515 | 3.515 |
Presentation | #699 | 3.848 | 3.848 |
Overall | #965 | 3.455 | 3.455 |
Creativity | #2362 | 3.000 | 3.000 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Stellar puzzle game of impressive length considering the time limit! Of all the multitude of moving die puzzles I've seen in the gamejam, this one has the smoothest level design difficulty curve, starting out relatively easy and slowly ramping to the later three-dice puzzles. That said- I did tend to get rather lost on the later levels without being sure if my long processes were how it should be working or not- might be nice to have some sort of... leaderboard? of how many moves it took the creator to win each level as a baseline.
Fishy, I liked this puzzle game, all the introduced mechanics throughout the game helped keep it fresh as well which was nice. The space art was pretty but the tiles didn't really have a theme or specific aesthetic to match the space art. The dice texture was really cool though. If you continue to work on the game maybe you could give the player dice skins/diff colors? The music was very calming and really fits the puzzle game theme well. Overall interesting game, keep up the great work :D
It's far from the first game with this concept that I've seen, however this game really sets itself apart with it's presentation. It was also interesting seeing the different variations to gameplay as the levels progressed
Obviously, as you are probably well aware, this is not the most unique gamejam entry, but I appreciated your little design twists! It's always interesting to see how everyone changes it up. The sliding tiles are neat, the gates were an interesting addition and it gets really challenging once you start introducing multiple dice. I did personally end up just trying over and over until I saw what sticks rather than planning ahead. But that might be just impatience on my part. Overall, nice job!
That was a nice and relaxing puzzle game. Nicely done, I enjoyed it!
Cool and simple-but-not-easy puzzle game, lot of interesting levels ! As said, planning it is really ambitious to ask player to plan, maybe adding a feature that could help anticipate the future positions could do the job.. but which one ? Great job !
Well, I got stuck on one of the later levels, but this is a rather clean implementation of the dice-rolling mechanic! You present twists to the rolling at a good pace and it was quite easy to grasp how they affect your dice. The presentation was also quite good, inspired by Bloxorz I assume? ;)
The problem of planning ahead that other dice rolling games has still exists, but it's a bit better here due to the angle and simplicity of the puzzles.
I think it would also be nice if there were hotkeys for restarting levels, going to next level, etc instead of a menu-based system. Overall good work, keep making games! :)
Thanks for the feedback! There actually is a restart level (and undo) hotkey, although the game only tells you during one of the early levels and it is easily missed. I probably should have just left the hotkeys up on all of the levels. You live and you learn :)
It's quite relaxing and feels good to play. However, It's very hard to actually "plan ahead", so ultimately I decided to just move the die a bit randomly until it was right.
I appreciate very much the existence of the "skip level" button, it's a must have in jams :)
Cool stuff. I think the thing I'd want added most if you had more time is a way to swivel the camera view. Good music, good visuals. Although I'm too dumb to try and figure out these puzzles, so I usually just brute force them. :) Great work!
Thank you for not making it the full 45 degrees. You are a god. But in all seriousness, great game. The sfx were extremely satisfying, and the different mechanics were introduced at a good pace. Also, great number of levels, had a lot of fun and spent more time than I anticipated playing. Great job :D
I always got annoyed playing games where you could not tell what input corresponds to what direction, I'm glad someone noticed!
Really well paced game! I kept wanting to play levels because there was a satisfying stream of new mechanics!
Very nice difficulty curve and great overall presentation. Love the space aesthetic! Well done
Cool game, loved the sound and polish on this!
This is a really cool, and difficult game. Clearly quite a bit of thought has been put into it; and it was really cool seeing new mechanics being introduced.
Thank you! Also, Bazinga
Bazinga
Bazinga.
Found difficult to plan ahead for the dice position maybe I'm just bad at it ^^. Love the relaxing vibe you put into it!
The graphics and sound design are amazing! The puzzles really make you plan out how the die needs to be positioned which is a fun and creative challenge! The new mechanics are introduced in such a natural way that no dialogue or hand holding is needed. Awesome job!
Is 268 moves for level 3 a good score? Man, I think the lack of sleep from the past 3 days is finally getting to me.
The vibes here are absolutely incredible! The sound design makes the game so peaceful, and the little clacks that the dice make when they roll around are so satisfying! I also liked the spin that you added to the Bloxorz gameplay by making it so you have to be oriented to a specific face to win the level! It's crazy that you all were able to get so many levels made in just 48 hours! Very well done!
Cool stuff! Reminds me of that one game on CoolMathGames. Great work on the art!
Thanks a lot! In case you missed it, I added a very "subtle" nod to Bloxorz in the title haha. Thanks for playing!