Man that was great! Everything just worked perfectly together and a great take on the theme! Very well done.
WittyWare
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Extremely polished and pleasing game! The balance is a little off, I felt like even just removing the entire health bar and replacing it with instance game over might've been better, but the game is still very nice to play simply because it's so well put together. Also there's a small bug with restarting, because it won't actually reset the timer or any of your resources. Great job though! You could really expand this into something worthwhile if you kept working on it.
I love the idea. The game looks great, plays great and the audio is fantastic. I just feel like I don't have much control over the outcome. Even if I place all of my tiles on the most optimal spot, if I roll bad I am just screwed. I think the concept has a lot of potential though, but I feel like it's missing like 1 element of player input between rolling the dice and placing the landmass. Either way, great job on the jam! Very polished looking result. Kudos!
As many others here, I'm planning to improve my GMTK 2024 entry in the coming months. I'm hoping to use this jam as a way to gather some more feedback and player input. Maybe some of you even want to join the Discord where I'm hoping to keep everyone up to date on future developments!
My end goal is to release the game on Steam. During that time I'll push a few new builds to itch.io until I feel like I have a solid base to keep working on. Right now the game is decent, but I think it can use some more work to keep players engaged and offer more interactivity. Hopefully I can get some more eyes on it and see what players would like to see. I have a number of ideas myself, but I'd really love to hear from the people playing the game.
You can try out the game here: https://itch.io/jam/post-jam-jam-9/rate/2913896. I hope to see you there!
You just made my day, thank you so much! And yes, I will keep developing this as a matter of fact! I've got a bunch of ideas to expand on the game and address the feedback I got from people. The bug you mentioned has already been fixed! If everything goes well I hope to be releasing this on Steam with a lot more content and hopefully some more interesting mechanics as well. Thanks again for playing!!
As you already pointed out there's definitely some small bugs which can cause some things to be not as intuitive as they should've been. Glad to hear you still enjoyed your time with it though! I definitely want to address a number of things in the game, amongst which are the points you already made yourself. Thanks a lot for your feedback and keep your eyes peeled for an updated version in the future!
I'm quite unsure what to do here. I started out talking to the first NPC, but then got bombarded by enemies that just killed me near instantly. The spinning sword didn't seem to help much either. The UI also seems to scale very badly with text being covered up by sprites or overlapping onto other text. It's a shame because everything looks very promising from the thumbnail and the opening screen. Hopefully it's just some bugs that you can take care of. Best of luck! <3
Really cute game, I love the different puzzles and the atmosphere. The game was very laggy at the start for me for some reason, with freeze frames every few seconds, but luckily that went away after I played for a bit. I really liked everything about this game, except the music just drove me up the wall. Maybe next time you could pick a slightly longer loop ;). Great job nonetheless!
A really unique take on the theme, I love these more experimental titles. However I would've liked a bit more direction. As it stands, I was mostly just trying different settings and not sure what I was doing. But I understand that a jam game can make it difficult to add things like that. If anything I really enjoyed the concept!
I'm not sure if it's a bug, but I seem to be stuck playing the tutorial. When it looks like the game is started I just get booted back to the main menu and "Start" just begins at the tutorial again. Looks interesting besides that, although I couldn't get a very clear picture of what the game is about.
The beat is almost in sync with each new drop of an object, I would've loved to have that match up perfectly. I feel like that would've been very satisfying. But even without that, I enjoyed my time with this. The style is great and colorful and you get a nice instant feedback for everything you do. Nicely done!











