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A jam submission

DiceologistView game page

An endless roguelike dungeon crawler in which you utilize and attempt to manipulate RNG in your favor!
Submitted by ScolonDev (@ScolonDev) — 4 hours, 22 minutes before the deadline
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Diceologist's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2164.2794.279
Overall#3413.8243.824
Creativity#5483.7503.750
Enjoyment#7193.4413.441

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You use your dice that you find throughout the dungeon to empower yourself and change your destiny. You literally crash into enemies by rolling into them too. The rolls of your dice will determine how difficult the game becomes. You need to strategically use different levels of dice in order to survive!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 47 to 28 of 47 · Next page · Last page
Submitted(+1)

Super cool idea. Super easy to die, too, and not in a good way: I can't really tell why I succeed or fail and what I can do to grow. Lovely polish, well done!!

Submitted(+1)

Really well presented and nice feeling game, well done :D

Submitted(+1)

The attack and movements of the game are very crunchy and feel very good! My only wish is that the passive additions for using die was better shown, because it wasn't really felt when I was playing the game. The presentation of the game was also very polished and smooth. Good job on a great game!

Submitted(+1)

Really cool game! I love the dash ability and just getting to absolutely headbutt the enemies. The art and sound are really nice too. :)

Submitted(+1)

This game is pretty cool in terms of presentation and gameplay, but I don't understand how the dice mechanics work. Does the cursed die do anything other than act as a permanent die that you can use to enter the next dungeon or open a chest?

Developer

Yeah, the cursed die is a permanent die for progression. The roll you get on each die affects the outcomes of events, but I didn't have time to develop the necessary feedback to convey that the gameplay loop. The cursed die is weighted to roll 0s semi-frequently, which can generate some difficult but rewarding rooms. Thanks for playing!

Submitted(+1)

Yeah, as suggested by others... Some invincibility frames during the dash would be nice.

Regardless, great game! I don't really have anything to critique other than that.

Submitted(+1)

This is incredible! Only two minor issues: the health bars can be difficult to see on red ground, and it is difficult to see the projectiles and spikes at first (maybe they need a high contrast outline?). This is so much fun to play. It looks great and is very polished. One of the best games in this jam imo.

Submitted(+2)

This game has a pretty big difficulty curve, but once I started playing smarter instead of ramming myself into enemies without thinking the game became a lot more fun. One big thing though, I would love some invincibility frames on the dash attack. Anyways, great work on this game, I love it!

Submitted(+1)

Very great game! Very hard, but the mechanics are really cool and the art is really good! Overall a really cool game, good job!

Submitted (1 edit)

This game is brutal, and it is also incredibly engaging, the result is that no matter how many times I died I kept retrying till 1am...when I really had to stop. I am sure most of what I'm going to say has been said before but in case it hasn't and because of how much time I spent trying to get passed stage 4 I feel compelled to write it all out.

Lets start with presentation.
This game looks really nice, and I mean really nice. I really like the pattern backgrounds and it gave me an almost Alice in Wonderland vibe, in fact the whole game gave off that vibe(at least as far as I have gone). The only presentation issue I noticed is that on the levels where the ground is red, it becomes impossible to read enemy health bars. This is not a big issue but I felt it was worth mentioning
The music was very good as well and kept me happy, it did not overstay it's welcome which can happen in harder games like this. So all in all I think the music was fantastic, and it mixed well with he other audio elements of the game ( a common pitfall of game jams that I am also guilty of). So presentation wise i think this game did very well. It came off as rather professional and well put together.

Now for the gameplay/game design/mechanics.
The gameplay for this one is pretty unique as far as the jam goes, rather than rely on a bullet hell format where the player is armed to the teeth, you opted to make the player dash, this presented some really fun and unique challenges and I was always trying to time my attacks to have the lowest risk of counter attack. Early on I thought I found a winning strategy where I would just aim my reticle into the center of the map and navigate the outskirts in a clockwise circle before launching attacks into the center. This worked for all about 5 minutes until you introduced the spikes forcing me to change my strategy. <- This is good game design, and I was honestly impressed. The overall design of the levels was really well done because each stage had different strategy requirements. Now about the dice, I really like the idea of attaching stats and boosts to them, but occasionally I couldn't tell if they had taken effect or I had lost them to a bug( I think that happened when I was using one next to a heckhole it disappeared and nothing changed). For the heart dice it might do well to explain that holding on to them is what gives you the extra heart space as I initially thought that using them would provide the heart space not lose it . This change in dice behavior can be a bit confusing given the need to use the other dice but now hold on to heart dice.  I realized this difference with the heart space after I went back to confirm what I had written in my initial review, so I came back to edit it with my new realizations. These however are fairly minor issues and are in no way meant to dampen your spirits or make you feel meh about this game. It is a really really good game, and these last few things were less than problems and didn't stop me from repeatedly replaying the game.

Overall, I sincerely enjoyed the game, and I hope you expand upon it. Great work to all those involved.

ps- Sorry for the mountainous review lolz.

Developer(+1)

Holy crap, thanks for the mountainous review! This was a joy to read, thanks for playing! ^^

Submitted

Well thank you for making such a fun game!

Submitted(+1)

This has a ton of potential! The game is super enjoyable and satisfying. With more content and an game explanation of how the core systems work, I could see this being a full-fledged game. One piece of feedback I have is to maybe make the player invincible while dashing as I often got hit while dashing around. Or maybe if you don't want the player to just dash through the attacks, maybe getting hit while dashing could stop the dash in it's tracks, but doesn't damage the player. Either way, well done! 

Submitted(+1)

This is a nice looking embryo of a decent roguelike, subjectively! The basic aiming mechanic is very nice, and the presentation is top notch. Personally, I would prefer a bit more smooth learning curve, thanks!

Submitted(+1)

Congrats on finishing and submitting. A very gorgeous game!

Making your attack a dash felt pretty good and it's a unique take on the genre, combining attack and movement into one fluid motion. Unfortunately, this was also the reason I couldn't get past more than 3 floors or so. I kept getting hit during my attack and taking damage. A small cooldown and maybe invulnerability during the attack might make that feel a little better without being overpowered. 

Unfortunately, the above issue meant I didn't get to see a whole lot of your game. I never stayed alive long enough to really experience the impact of the dice rolling mechanics you built. But I wanted to see more! It looked really pretty! 

Sorry I couldn't see more. Doubly sorry for ruining your nice even 50 ratings, too :P

Good job and keep making games!

Submitted(+1)

This game looks and feels great.  The enemies are lovely and overall, you can tell the creators really know what they are doing.  The only problem I had was I could not find a way to be happy about bashing into things that were also shooting at me.  I felt like I just had to accept if I was attacking, i too was going to get hit.  Having said that, the feel of the dash is absolutely sublime!  Great job :)

Submitted(+1)

nice graphic and music.

litle bit hard to understand. hope you developer good tutorial after the jem.

Submitted(+1)

The dash move is nice, the music sound so omnious and quite fun level design

Submitted(+1)

I love the dash attack, it allow me to dodge enemy attack.

Also cool Game Design, there a nice foundation to make a much ambitious  game.

Submitted (1 edit) (+1)

The gameplay, pixel art, and sounds used in this game were outstanding... Fantastic game and presentation!

Submitted(+1)

Cannot define the game juice this game has in words. TBH I am a lover of pixelart games and you have earned my respect

Submitted(+1)

Cool game, feels very polished! Found it hard at first but it was fun once I understood it! I found that spam clicking could be quite effective if you do it strategically! Great job!

Viewing comments 47 to 28 of 47 · Next page · Last page