Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chopping BlockView game page

Auto Dice-Battler game where you customize faces try to survive 10 rounds!
Submitted by HO! Games, DevKoala — 9 minutes, 58 seconds before the deadline
Add to collection

Play game

Chopping Block's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7623.8003.800
Enjoyment#7893.4003.400
Overall#9663.4533.453
Creativity#19383.1603.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll and build dice to defeat enemies who also roll their own prebuilt dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Glad I had node.js already installed, so It was a great time playing it! Loved the concept and the art style.

Developer

Haha that's awesome! Glad you liked it! 

Submitted (2 edits) (+1)

Shouldn't selectng “HTML” for kind of project fix the upload of the game? Because it has everything to work: it's in a .zip, and it has an index.html file. 

Unless some fetch queries don't work in itch (generally for assets). Most of the times I had errors because I did fetch on absolute paths (/asset/) instead of relative (./asset). Only the latter works in itch (as the game runs in an iframe). Hope you'll be able to fix the upload after the jam!

Anyway, this was a fun idle game! The look and animations of the game are great, and the UX is generally pretty clear (only exception being the shop where I thought there would be drag and drop). I was a bit surprised that the game start directly in a passive scene: after reading the tutorial, I was expecting to be asked to do something, I was clicking everywhere and thought I missed something important. Maybe starting with a shop would both engage better the player, and help them familiarize with the dices? Especially given that the faces are well designed and self explanatory! I forgot most of the rules, but was still able to understand everything.

Globally it's a great game. There is a strong feeling of progress as we customize our dice, and reaching the end was very satisfying. Great work!

Developer

Thanks for the feedback! Yeah we could've made the game easier to access, but we ran out of time haha. Those are good ideas too! I think starting in the shop is a great idea. Thanks again for playing!

Submitted(+1)

hey i'm trying to play your game but i can't! I really wanted to play it and be able to evaluate it before the jam ended. can you help me? in the folder there is no executable, but it has an html file. when I open that file, the webpage is blank and nothing happens.

I downloaded the itchio app to see if it was a problem with the computer (or with me lol), but it's blank too, I'll send you a print.


Developer (2 edits)

Hi! No worries, our game had some technical difficulties during submission and ended up having a complex download process. Will definitely fix the ease of access after jam is over. You have to run the web server to see the game via these steps. Let me know if there is any further trouble and thanks for coming the check out our game!

Submitted(+1)

oh, complicated! lol

sorry, I didn't succeed in the mission (and I did it step by step...), even so, I must have done something wrong at some important moment. When I put the link in my browser, I can access the unzipped build folder, however, it is empty.

 I'll see if someone else on my team can play =]

Anyway, from the game preview and description, the art is definitely beautiful, the game idea seems interesting to me (I really want to play it), and for that same reason, the game looks pretty fun. Congrats on your submission =]

Developer

Aw thanks for trying so hard! Hopefully, in a few days after uploading is ok again, we can rerelease a web friendly version that will be easier to access. Thanks for the effort and your kind words~ 

Submitted(+1)

I had a lot of fun designing the dice and getting the balance right between offence and defence. I think the enemies could have been a tad tougher, and the UI could have been a bit clearer with how much dice faces cost (unless I just missed it). I thought this was a really fun take on the theme and glad I got it set up!

Developer

Balance is definitely something to be tweaked and worked on! Haha yeah, showing the dice face cost somehow got past us. 

Thank you for taking the time to play our game and we're really happy to hear that you enjoyed it! 

Submitted(+1)

I really enjoy the idea of getting to design the dice you use, it adds so much depth to the game and gives you control over the rng removing any unfairness, and also makes for a very compelling gameplay loop! That combined with the awesome character designs and animations made for a great experience!

Very well done! :D

Developer

Glad to hear you enjoyed the mechanics and art of the game! Did you know you can technically design the faces of the enemies as well?  Thanks for playing~

Submitted
Deleted 267 days ago
Developer

Sometimes bravery is forced upon you by the tech option you chose and the lack of foresight to test it on itch early c: 

Thanks for playing!

Submitted(+1)

I really liked this game! It has room for so many strategic choice and build a player could make. I like the auto battle, but could be improved with some sort of "hurry" mechanic, maybe increasing output damage each turn, avoinding infinite loop (I can put 12 block and enemies can never kill me). 

I really liked the music and the art style, and it's also very creative. Good job!

Developer

That is a really good and elegant idea on how to fix infinite loops! Definitely something the team will discuss moving forwards with the game while we add more content. Thanks for playing!

Submitted(+1)

I won! 🏆 I wanted to do a TD or an auto chess game when brainstorming for the jam, but my team didn’t feel like it, so I’m glad I came across your game.

I felt in control of the battles when choosing my loadout, so that’s great. If you can expand it, I think adding a story bit before going into the fight / after defeating the boss would make it even better 😊

Developer(+1)

Haha, our artist has wanted to do an auto game for the last few jams but finally convinced us to do one this time with great success!

That is a great idea to add story elements to the game, we will try to incorporate it in future versions. Thanks for playing and congrats on the win!

Submitted(+1)

It's a bit technical to get the game to run. It might be useful to include a .bat file or something that takes care of the terminal work for you. But that said, I think the concept was quite fun and I would've love to see what you can do with it if you keep working on it. Great job!

Developer(+1)

Hopefully after the game jam, we will have it be runnable on itch! That .bat file would have been a smart idea for all the terminal work though. We will definitely try to keep refining the game and polish it up! Thanks for playing~

Submitted(+1)

Ohh this was quite good! I love the idea of customizing your dice to create a particular loadout and roll for certain ideas. Rerolling shops were interesting too. I ended up creating a build around the gold damage effect, which seems quite busted at the moment as I was able to one-shot enemies with it after a while. Artstyle and music are clean as well. The game was honestly quite easy so I just played around with damage builds.

I would probably add some more feedback effects for the combat to make it feel a bit juicier and create a nice feedback loop for the player. It was kinda hard to keep track of battles but it was quite easy after I knew what to look out for.

Others have already said this but yeah, the installation process is a huge accessibility hurdle to go through. Luckily I already had node.js installed from working with it on non-gamedev-related projects, so it was no issue for me.

Overall, great submission! I could see this being turned into a full game with more fleshing out and additional content. Could make a good mobile game. Keep making games :)

Developer

This is such an awesome comment thank you! Yeah definitely good notes on the visual and audio feedback. That's something we'll overhaul and add. And I'm glad you had fun with the game! Thanks so much for all your feedback we really appreciate it!

Submitted(+1)

Very nice! I like the art and music, and the strategy is really interesting! It is unfortunate how it requires some installation, but it's worth it.

Developer

Thank you! And yeah haha definitely a hassle. We didn't intend for it to be this hard, but we weren't allowed to put an external link which made things more complicated haha.

Submitted(+1)

I really liked the art/character designs, it added a nice charm to the game. The concept was also executed really well!

Developer

Thanks for the kind words! I'm glad you like the art!

(+1)

Very interesting auto-battle game. Like the cute character designs. Maybe it's a good idea to decrease the health of player and enemy to make the pace faster.

Developer

Thanks for playing! Yeah thats a good idea for the health, making the battles faster would be good!

Submitted(+1)

Great art! Really liked all the fish enemies, the healing catfish guy in the back was my favorite. I got rolled (pun intended) by the boss though lol

I think it'd be nice to have an even faster speed-up option, since once you get into combat you can't really influence anything anyways. Last year for GMTK we also made a deck-builder, so I'm digging your project a lot. Great work!

Developer

Thank you! Will try experimenting with a three tier system or a slider for speed because the longer you are familiar with the game with it the less you need to see the animation as you mentioned. 

Submitted(+2)

This game is incredible! The art and music is amazing, the scaling in difficulty is great,  and I really feel that with some more mechanics and levels this could be a really successful game on stores!

Developer

Thank you so much! Hope to add more after the jam is over!

Submitted(+2)

very fun game!
the art is amazing
the music is amazing
this turned out to be one of the games i actually played til the end
i wish you would've given more visual and auditory feedback as to what's going on
for example when the player is shielding you'd display a shield, and play an according sound effect.
that kinda stuff
also, this game deserves WAY more ratings but it's so sad that getting it to run is so difficult.
this could've definitely been up there.
other than that very, very impressive for a gamejam
great job!

Developer

Thank you!! Yeah, we were going to have sound effects, but at the faster speeds, it gets kind of overwhelming. Gotta spend the time to find that right balance. Positive and clear feedback during battle is something we will try to improve on! 

Submitted(+2)

The art and music are very cool! I especially love these stylish characters!The balance of shop and dice values is excellent. On my second run, I knew there was a boss at the end, so I prioritized damage over hitting a lot of enemies.
I did the same strategy as in Critical (another turn-based fighting game with dice), by having a damage dice and a protection/health dice ^^ But here the double damage dice adds more compromise .

About the installation (not part of my note):
It's complicated to install the game, and the Node.js requires 3 GB of free storage. I think a jam game should be easy to get into. You could have more players with a browser game directly in the web page, or with a downloadable exe file.

Developer(+1)

Thank you for playing! Glad to hear you enjoyed the art, music and the core gameplay.
Having that large barrier and hassle to play the game is a pretty big deal. Will definitely prioritize and make sure that the game will be easily runnable in the next jams!

Submitted(+2)

Presentation was incredible. Really enjoyed the art style and each fish's attack states. I think it could be a little more balanced since the difference between the player and enemy health was so big. Other than that, amazing execution, very intuitive to play, and fun^^

Developer

Thanks for playing! Definitely some balance changes we can make in the future thanks for the feedback!

Submitted(+2)

I really like the art style. The game could become addicting by adding some customisation options

Developer

Thanks so much! And yeah definitely!

Submitted(+2)

The art and presentation are really amazing! The concept and gameplay are also very fun. Awesome job!

Developer

Thanks so much! Glad you enjoyed the game!

Viewing comments 22 to 3 of 22 · Next page · Last page