Hi! The game is now also accessible from this page. :) I haven’t tested it on a screen-reader yet. It has multiple options for accessibility, but the game still has several asynchronous events happening regularly (on top of music being prevalent), so I’m still unsure if it is accessible enough to a fully blind experience. But I hope the keyboard navigation and labels can keep the experience enjoyable!
Itooh
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That was pretty nice! There’s a lot of cool ideas in the mechanics, and the level-design is gratifying. I finished it in 1h30m, the estimated time is really accurate!
Some of the platforming felt a bit too punitive sometime (especially the Vault), but overall it was enjoyable. There was times I was afraid to not be sure where to go, but surprisingly wandering a bit randomly in the Park generally led me to something.
This makes me wonder how “linear” the level-design actually is? I always felt like I had several options, and there are even some paths I definitely never took. Are there different orders in which the game can be completed? Although I felt like I had to come back to Cistern way more than any other levels. But the global game felt very open while never getting me “stuck”. You did a very good job!
Small nit-pick though: it is possible at some points to get soft-lock! :p It happened to me twice, once by entering a room with the Ice with no ramp for exiting, and once by dropping in the Cistern with Glass. But given the scope of the game, it’s nearly impossible to avoid those kind of scenarios. Perhaps a “reset to previous checkpoint” action could help?
Thank you very much for your feedback! It means a lot to know that you had a great experience.
And thanks for sharing your playthrough! This is very instructive.^^ You're not the first one having trouble finding back the center, I should have made some mechanic to help getting back there. At least there's the reload strategy that still works.
This looks really cool! Unfortunately I'm encountering some kind of soft-lock that prevents me from going beyond the very first line of dialog. :(
I started with a controller and was able to select "New Game" in the menu, but then I had to use keyboard to get past the message. After that, the scene loads, the dialog appears, but no matter what I press (or hold) on controller, keyboard our mouse, nothing happens. I then tried to unplug the controller to only play with keyboard, but it was worst: I was stuck on the message at the start! It feels like I can validate 1 thing only with keyboard, and after that the game doesn't read any input.
I'm on a Windows 11, with an AMD Ryzen processor and a Raden GPU. Also my OS is in French (but setting the keyboard to qwerty didn't change anything). I might try to run it on Linux with Proton, who knows sometimes it can do wonders.^^'
I hope you'll be able to fix it. This looks like a gem (and definitely the kind of game I enjoy)! If you need some more info, or if there's a log I can send you, don't hesitate to ask.
Feedbacks are always welcome! :)
It seems that you got the rules pretty well. It isn't a difficult game indeed. In fact, it is almost an idle game, without really any challenge. The purpose is mostly exploration and enjoying the musical experience.
And I also enjoy games that have very few instructions and require to experiment to understand how they work!^^ Although the tutorial idea you propose is close to one I also had in mind. But I eventually realized that it creates some challenge in the design, and seeing that all players until now understood the rules by themselves, I decided to put it aside and keep the current minimalist introduction.
Thank you for your feedback!
Really cool concept! I like how it ask to unlearn Tetris, and play in a totally different way (finally vertical building is relevant!). It provides new and interesting challenges. However it's easy to get "locked" early, with no way of winning the level because it would require to clean too many lines. Also I got completely stuck once the pieces mixed the black and gold blocks. This completely changes how you need to think and plan the level, but unfortunately the pieces fall way too fast at that point to allow to learn that. So I think there are some elements of game design that can be refined, but it has a very solid core!
That's an nice combination! It works really well. At first I though that I had to avoid the mine, but after several failure it became obvious that it was the contrary. :p I remains pretty bad at it though, it goes too fast for my brain. But it's still fun, and I can clearly see some people getting good at it.
Also amazing work on the visuals and music! The soundtrack is delicious, and there's tons of cool things to look at on the screen. Even the menu are playful! It really put you in a good mood.
The concept is neat, and it looks like it could work well in coop! Although I had troubles with the controls, placing blocks was always tedious. Also small nitpick, but the SFX for placing a block down really has a "cancel action" vibe. :P Maybe it's just me, but instinctively I kept interpreting it as "The block cannot be placed here". x)
This is really cool! Juicy, surprising, and fun at all times. And great work on the balance too. The game could be really chaotic, but somehow ennemies are always manageable, and even the "worst" weapon provide interesting way to beat levels (and in the worst case, it's always possible to survive for the next 10 seconds, this is a clever design choice).














































