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The thing is, I find those rules to be confusing when explained verbally. It makes more sense in game than it does with words. That's why the ideal player experience I tried to reach is playing the game without reading its rules, experimenting, and figuring it out step by step. It might requires some trial and error, but that's part of the puzzle! Seeing a ball lighnting up and a bar filling up is in my opinion clearer than having those concepts explained. That's why I really want to avoid describing rules inside this game: I feel it adds confusion and makes the player believe in a complexity that doesn't exist.

However, there are indeed two aspects of the rules that I believe could be communicated more clearly: it is not necessary to hit every notes (as it is best to focus on one color and ignore inactive notes when we're juggling with too many), and more active notes makes the bar fills faster. I still am not sure how to encourage the player to play this way through visuals and auditive feed-backs. For the first one, maybe I could add an effect on an "active" bar, or somehow emphasis active notes that are "part of the current combo"... But for the second one, it's trickier. Having an effect on the bar that intensify maybe, or displaying a number somewhere (like it's the case once the bar is filled)... Again, the difficulty is that too much information brings confusion!

Anyway, thank you for your feedback! I'm glad that you enjoyed the game.

Sometimes the best way to appreciate games is to embrace their chaos! Thank you for your comment.

As for a mobile version, I might try to port it. I need to experiment with mouse and touch controls. I think it might even make the game a bit easier.

I say, you're pretty good at it! You're the first player I see who did not struggle with the controls! Even I am impressed.

Thank you for your comment and your videos! I'm glad that you liked the game. (and also appreciate that you remember my Meta GameJjam entry!)

Yup, that's the experience a lot of people seem to have too! It's definitely a hard game. But I'm glad that you stil enjoyed it and appreciated the music! Thank you for your feedback.

Thank you! I enjoy designing those king of "figuring out rules" puzzles, so I'm happy learn that they work!

I wouldn't have thought of that technique! I'm happy to learn that you enjoyed the game and its music. Thank you!

Thank you for your comment! The game can be really difficult indeed. I tried my best to balance it, but reducing the difficulty was just making it too easy. So I focused on making it fun even when losing. I hope your experience wasn't too frustrating!

Yeah,  the controls definitely makes the game quite hard, even when focusing on one color. Thank you for your feedback!

Don't worry, everyone is! Those controls are not usually seen in games, and the game itself is not easy. Happy that you still liked it!

Thank you for your feed-back! I'm glad that you still managed to fill the bars.

Thanks! Actually, I want the game to be a bit chaotic (kind of like a pinball), so I prefer to keep the physics of the spheres untouched. However, using a compressor is a good idea! I rarely use those, but it seems indeed appropriate for this game. I might try to implement that.

This is pretty fun! The idea is original, and the songs created, while odd, are mostly pleasant. It's a very cool experimental game. Good job!

Really great concept! It's a very original and fun rhythm game. Only issue though: being colorblind, I had difficulties with some colors (mostly red, green, yellow and orange). Fortunately the facts that each color was associated with a note helped a bit (but it was not a perfect solution though). I still enjoyed the game, especially the music!

The two main difficulties I had was understanding that I had to hold the keys, and that I could not press consecutively the same key twice). Once that assimilated, it was a really pleasant experience! The music evolving through progress was really enjoyable! And the mechanics itself felt forgiving enough to me. The visuals are also really cool (even though it's weird to see chunks of the river appear at the last second). Good job!

The visuals, music and sounds are awesome! I liked that combination of Game Boyaspect with a metal atmosphere. And whil the game is pretty basic, it remains quite fun. Well done!

I really like the concept of an synth that can be freely played with! But I find its learning curve a bit harsh. Even with the instructions, I had difficulties understanding really what was going on. What confused me the most is I think some options enabled by default. Like the random mode and sequential mode: while those are great, having the sounds constantly changing prevented me from analyzing the current setting and understanding what I was actually doing. I think that this issue would not exist if all nodes were constants by default.

But even after figuring everything out, the UI remained a bit messy. Mostly because of branches overlapping on each other. Thus, creating something is fastidious, and toying randomly with everything doesn't give satisfying results either.

However I must admit, it's impressive how it manages to represents so much complexity in a such minimalist way! The tools provides a lot of possibilities, and yet consists only in a series of nodes with numbers, and only 4 modes each. Having no words is as much a problem as it is a strength. And all the issues I've mentioned so far are just natural results of this complexity. This UI has some imperfections (mostly branches and the use of two buttons to trigger a menu), but for what it does, it's incredible!

And in the end, learning it was maybe the most intersting part. As I said, I was first overwhelmed by it. But little by little, I managed to experiment with it, and understood mostly what everything does! Although I'm still not able to create everything I want with it, I'm now able to manipulate it to make some very simple sequences of sounds! And in the end this was a nice experience!

So... I think that what the games needs the most is a tutorial. Having all the complexities and too many options right at the beginning  is really confusing. Maybe unlocking them step by step, with some goals or puzzles (usually I'm not a fan of those, but here I think it could be really satisfying to try to reproduce a sound), could help the player familiarize with the synth, and enjoying the pleasure of mastering a complex tool.

Anyway, it remains a beautiful musical system! Maybe not easy to use, but still really clever.

Here is a pattern I just wanted to explore. The resulting rhythm is very strange, like it's collapsing on itself. But it creates kind of a dream-like atmosphere.


Those visuals are pretty nice! I didn't really feel how the platforms were in sync with the music, but the level-design is still good and challenging. Well, except for the very last platform, strangely hard to reach!^^' But it's quite solid overall. Good job!

It's really nice to see a narrative game in a game jam! This one is really well done, and achieves to deliver a quite touching story. And the music fits perfectly! It's not everyday we have lyrics in a game. Plus the use of vocals as main instrument is great.

I also enjoyed the visuals. The sens of progression, coupled with the character getting slower, is efficient. Although I found the platforming bit of thefirst level just a bit out of place (I don't find challenge to be necessary in this kind of game).

Overall, that was a great journey! Congrats.

A cool music puzzle game, with fantastic visuals! I appreciate the fact that there isn't penalties for playing wrong notes. It let the player experiment, familiarize themself with the sounds... And in the end, make complex patterns easy to remember! That's a clever game-design.

Just a detail: the message next to the first totem is easy to miss. That's what I did at least, and I had to wander for a bit before seeing it appearing, and understanding that I had to press E!

Other than that, it was a really great game!

Phew, the Song of Silence don't seems to be John Cage's 4'33"!^^

It's a really nice game. I like its musical sound-design. The association of light and music works pretty well. It's not finished yet, but it has a charming universe already.

An issue I should mention: at the beginning of the game, I felt into the first hole and found myself stuck below, unable to jump back up or to fall below. I played with the itch app, maybe this had an influence on the physics.

Anyway, congrats for making this game!

Really great visuals and music! The game itself is simple, but fun enough to enjoy its atmosphere. Well done!

Pretty nice concept! It's a bit hard for me though. Either because of the timing, or I'm bad at pressing the correct button. I think a background track would be nice, especially to catch the rhythm when it accelerates.

Still a pretty cool rhythm game, with a unique aproach. I especially liked it when I was familiar with the pattern, and repeating it faster and faster. Great job!

Could be fun, but as it is it's way too simple. Also while the lack of music is on purpose, it would be nice to have some sounds, at least for feedbacks.

Hey, I see this was also an entry for the GMTK jam! I missed it during the voting phase, but it's a nice interpretation of the theme!

I must admit, this got me a bit confused. I really like the idea of having the ball following the beats, but... It doesn't seem to? Maybe because it accentuate beats that are not particularly noticeable in the song?

I really don't know. Because otherwise, the game is nice! Well, catching the ball when it goes really fast sometimes impossible. But outside of those moments, it works like a pretty great rhythm game. Plus the visuals are simple, but provide good feedbacks. Well done!

That's quite an impressive entry! The level-design is really great, and the use of music to move the environment and give a feeling of progress is nice. The rythm aspect in the controls, though, doesn't feel that good. Especially the double jump and the wall jump, where it's not clear where the button has to be pressed. And more than often, in the heat of the action, I would just smash space bar and pray.

But this didn't prevent the game to be really fun to complete! Congrats!

The controls are a bit odd, but it creates some interesting challenges. Especially when the obstacles are in sync with the music, it makes a nice rythm game! My main regrets are that the music stop quite often, as the levels are pretty short, and that there doesn't seem to be a way to exit a level. I had to quit the game several times just because I was stuck in a level but wanted to try the others, or once because I entered a level I had already done.

But I guess this is due to the prototype aspect of the game. The game itself is quite nice! Good work.

What a fantastic journey this game was! The visuals and interactions are very simple, but achieve to transport in a wonderful dream. And the idea of releasing instead of pressing to jump is quite clever.

The beginning was just a bit confusing, as I didn't know if "Tap" meant clicking or pressing Space. But once I got it, everything went smoothly. Congrats for such a pleasant game!

Woah, those musical transitions are so smooth! That's impressive. I really love the idea of dynamically changing mode.

However, the isometric controls are really weird to apprehend, and the game gets a bit repetitive. But my main issue was that, as colorblind, I was unable to determinate which cube was green, and which was red. I eventually learned the textures, but it made the beginning a bit confusing. The game would also benefits from a real tutorial!

But it's still a nice entry! Musically and visually, it's just amazing. Well done!

Really great game! The rhythmics and feelings are excellent. I'm very bad at aiming, but I still had a lot of fun! Good job!

The visuals and animations are really nice! I like how a lot of things are interactive. The game is a bit difficult, but it's fun to just wander around.

I love this! Just playing with an instrument feels wonderful. And the backing track is really nice, making it very pleasant to jam with it. I also like the simplicity of the visuals. Overall it's a very relaxing game. Well done!

This is a very relaxing game! The visuals are wonderful, and I like how the music dynamically evolve. Great job!

The idea is pretty nice. Too bad that the turns don't seem to be sync with the music. It makes it really hard. But it's still enjoyable. And the visuals are simple, but gorgeous! Good work!

Woah, that was amazing! I love the ennemy design, and having everything moving on beat is really fun! Aiming is a bit tricky though. But it's still an impressive entry. Congrats!

Pretty nicestory. And the music is really well integrated. Good job!

A very interesting concept! The game is pretty fun in itself, working kind of like a museum of sounds... But after reading the description, I'm really curious on how it will look once crowded. There were 21 users the first time I played. Is there a limit before the server "reset" (if it does)?

I will certainly try it again later! This is really an amazing idea.

I really like the UI! The minimalist use of text and colors is great.

The game itself is pretty simple, but well constructed. Nice job!

That's pretty nice! I like the visuals and global atmosphere. The syncing is really great, although the music sometimes seemed to get out of sync. Maybe it's my browser. Anyway, really good work!

The concept is really cool, and it can leads to some great puzzles. The beat can be a little bit hard to follow sometimes though. And getting hit repeatedly is very easy. So far my best score was 13. But it's still enjoyable to play!