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A member registered Dec 14, 2015 · View creator page →

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Quite enjoyable. :) I appreciate that while it uses clicker mechanics, it remains short and to the point. The fact that coins give access to the end of the game is as well a nice commentary on loot boxes as a good way to avoid losing players' time!

The sounds and voluntary glitches give a nice psychedelic feeling! I liked it. :)

Really loved the idea! It's indeed funny, and I don't know if it is for the music or some kind of nostalgia, but I found it quite beautiful too.

Woah! That is really ingenious!

I didn't expect that at all. Perfectly meta.

For a game that starts with a lazy developer, this has an incredible amount of content! Congratulation.

As a developer, I had a lot of fun with it! Couldn't figure out how to perform double jumps. But I used platforms as magic carpets, so… close enough.

Kudos for making the interface so clear. Tabulation to switch between game and console, being able to use history, messages preventing from editing functions… It's a great ergonomic!

Such a great nostalgic trip! Really enjoyed how the music evolved with the stages.

Really nice aesthetic! :D

Those variations are quite creative! :) I enjoyed it very much.

A clever idea! And I eally liked the presentation. Notably the second screen, that gives a fantastic surprise. And I'm impressed with all the little ideas put into the game. Good job! :o

What a journey that was! =D

Phew, that last boss was tough. Thank you so much for letting this check-point for the second phase!

Pretty fun. On some occasions I had the impressions the camera locked itself at the wrong position (once after dying for the first time in Chapter 1, and in Chapter 2 when a door keylock was actually outside the screen). But otherwise it was nice.

I give this my personnal Game of the Year Award!

Wait, hold on, I have actually two more GOTY  awards in stock. I can give those too.

More seriously, having never played any Uncharted, I'm not sure I understood everything. However I do know burritos! So it was still enjoyable and fun! :)

Oh, thanks for the tips! I didn't realize the game would pause once the book is opened.

And that ending ispretty cool! =D I'm glad I could see it.

I really enjoyed the sound-design! :)

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No, actually it's the :)

Yes, very early I know!^^ I understand how the puzzle work, but I haven't figured the math yet.

Nice visuals! And I enjoyed the story as well. :)

I enjoyed the writing very much! It's really cool to see those absurd little stories plays out as we take decisions. Well done!

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The writing is pretty nice! I like the central idea of the game. And it is well executed! I played several sessions to explore the dragons' lines, and the ways we fail at everything. It's very pleasant to see so much content without any repetition, that is actually consistent with the choices made!

Update: I didn't realize there was an actual ending the first time! :o That's pretty a pretty cool puzzle too!

Nice parody of Sort the Court! =D The dialogs are really fun.

Interesting concept! I couldn't pass the second level though (multiple jumps). Maybe there was something I missed?

Also, executing the scripts right after closing the book makes it difficule to maneuver. Still, other than that, the presentation is pretty nice.

With all these meta games, I'm not sure anymore if an error is truly an error or not. x) But I think this one is unfortunately: at the start of the game, it only shows the message:

action number 1
of Create Event
for object game_manager:
File is not opened for reading.

The game looked quite ambitious though!

It's quite fun and creative! Very good job.

Mmm... If this is actually the game, it's short, but clever. Very meta for sure! It makes a nice poem about secrets and hidden thoughts.

Strangeley relaxing. Sometime you just need to watch pieces of building flying in the air in front of low-poly mountains to feel at peace. Thanks for this fun experience!

It's pretty cute already! :3

Impressive! I've known several visual novel that interact with the file system, but this one is really creative! Well done.

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That was hilarious! So many creepypasta cliche .The haunted cartridge, the weird "bugs", the game slightly more red than in the protagonist memories... And even the doll! <3 I was laughing the whole time.

It might be a little bit slow though, especially given that most of the dialogs are not interactive. Also, the font is quite hard to read.

But my main issue was the mushrooms. I spent  lot of time just trying to get past them (I even restarted the game thinking there was a glitch) (or that my PC is haunted).

But it was still a really cool experience! Congratulation!

Pretty fun and surprising! I liked the weird controls.

Oh, the memories! From experience, it only gets worse once the game actually starts. Really fun story!

Wow. That was incredible. I'm not a huge fan of horror games (I'm too easily stressed), but I do appreciate to feel a bit uneased. And this hit in the right spot! It inspires dread without relying on direct threat or jumpscares. And the "twist" at the end creates a very special kind of fear. It's really well built.

I liked the simplicity of its design. :)

Very nice puzzle! Well presented, with a cool mechanic and a great level-design. I enjoyed it.

Also, for what it's worth, the music choice is excellent.^^

The perfect conclusion to a lot of adventure game! =D

I like the concept and the presentation! It's really mysterious, and quite rewarding. Reminds me a bit Mu Cartographer.

However I've been stuck right at the 4th basic page. That puzzle was just too much for me I guess... x) Quite unfortunate, because I'm really curious about what else that machine can offer!

When I say "mistakes", I talk about the ones made in the console. Like typing "script make" instead of "script create", or mispelling a contract's name. True, they are not directly penalized. However, they cost time! Since there isn't any autocompletion, making those kind of errors can be very punishing sometime. :)

Delightfully confusing! Not sure what I am supposed to do when the game asks me if I want to exit. But exploring the different way to loose, and discovering that the UI was physically present in the game, was really fun!

The UI is pretty clever. It's a bit confusing at the beginning (especially the tutorial), but it quickly makes sense. I really like how the player is able to inspect the items while still being in action.

Overall, the game works great. There's a nice dynamic between the need to prevent errors, and the desire to make a better score. Especially at the end(s), when I was low on money. Actually an issue I could point out is that on my first try, I had the impression I was loosing because I had zero money left, and was losing stamina. I understood only then (with the "continue" button) that it was part of the game loop.

That was fun!