Play game
Sunset Swing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #38 | 4.302 | 4.302 |
Overall | #79 | 4.245 | 4.245 |
Creativity | #237 | 4.189 | 4.189 |
Style | #368 | 4.245 | 4.245 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both your score and ball grow and shrink exponentially in size. Breaking the scale of the score will give you bonus multipliers, but a larger ball will make it harder to aim.
Development Time
96 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
aww i really like the feel and art here
The variety of enemies and their effects was intimidating at first, but this is actually quite intuitive. Once I understood how to use the slow-motion, it became really fun! Although that slow-mo is still a bit weird and unpredictable, I was never sure if I had to hold right click, or if it had to be enabled / disabled, and why it would switch between the two all by itself (something to do with the bar on the right I suppose)... But nevertheless, I had a great time playing it! Also excellent work on the art, sounds and FX!
I really liked the gameplay concept. Lining up to remove 2 bad spirits while bouncing into a power spirit, into a negate one, then hoping to find the next negate spirit to go positive again felt really good. I think I got about 3 singularities after 5 minutes, but then my focus kind of fizzled as the difficulty remains the same.
I think all in all this would make for a greate roguelite ish kind of game where you kind of build a deck of good spirits that combo off eachother, while you slowly get more and more bad spirits. Sometimes it was a little random when your ball was high up and a new spirit came into the screen, but that didn't happen so often. A fix for this could be to have it only spawn spirits in columns where your ball isn't (when above a certain hight).
The art, sounds and juice are all perfect :) I think there really is something here, especially if there was a system for chaining singularities exponentially or something, increasing the stress of the ball not hitting the ground.
Great job :)
Thanks for the feedback! We do increase the speed at which the spirits fall with time, but maybe we did it a little too easy haha. We also increase the amount of "power" of the "bad spirits" with time.
Checking the column in which the ball is to avoid spawning a spirit there is a great idea, thank you!
The game is really cute!
Really fun. I really liked the player animaionts. Nice game :)
Really well done! the game is well polished and has a good concept!
Wow, this was so cute! I love the pixel art and the mechanics, although figuring out the negation in real-time was hard (e.g. go negative and negate)? Hitting the ball when it was large (and the sfx) was really satisfying. Nice work!
its really satisfying when i hit the ball, especially when i hit a score towards my ball. super duper polished!
Great idea! Enjoyed playing your game.
I have a feeling that using a controller (joystick) with two analogs and shoulder buttons would be a good alternative to play.
Absolutely! I really wanted to add controller support as it would have felt natural, but you know how gamejams go haha. Will def go that direction if we plan on expanding the game. Thanks for playing!
It was fun. I didn’t have that much control over where it went personally, probably because I’m not that good at the game.
you can aim with your mouse! still glad you enjoyed your time with it :)
Something between lethal league and breakout but the same amount of fun! The game is very polished and well made, a very good entry overall! The only regret I have is that there is no option to charge the bat to hit the ball with more force!
We actually thought about it, but since we ended up shifting into a design that prioritized control over the ball instead of dopamine-triggering bounciness we decided against it.
Thanks for playing!
The most polished game I have seen till now, the art, simplicity and screen shaking effects are just mindblowing, I wish this game to be in the top 20 games.
Best of Luck.
It will be a pleasure if you play and rate my game as well.
Extremely smooth and polished. Controls felt really good. Didn't quite get the scale aspect as I was playing tho. Overall well done!
Very polished! The sound effects are sooo satisfying. Love the screen shake and that it pauses when you hit something. It its a bit unclear that you can hit the sprites into other sprites. Overall really solid game and pretty addictive XD
It was fun, I like the idea of the ball growing
In 5 minutes of gameplay I didn't really understand all the nuances of how to get a lot of points, but I liked the idea of "saving your ball" from bad ghosts
The game seemed endless to me, because it is quite easy to stay alive, though, most likely I was sacrificing a huge amount of points, just mindlessly destroying all the ghosts on the screen without paying attention
Good game, good job!
This game feels like it has a lot of hidden depths with different combos, like the negative ball I was surpsied to suddenly get. Aiming was a little tricky, coordinating mouse and character position to get an angle. I think I'd enjoy it more as a twin-stick setup but I get why that's a bad fit for a jam game where you need to work on as many systems as possible.
I really liked this.
I really liked this!!! It is addictive and fun! Reminds me very vaguely of a game called Peggle. ;) I like both this one and yours for similar reasons. ;) Also your bg art is soooo beautiful! Great game.
Feel free to give my game a try, Tinker Escape.
Cheers :)
This was really fun! It reminded me of lethal league but with a unique twist. I thought I was getting bugged out scores until I saw another person also in the comments getting a wildly high score haha. Great work!
This is fun! Lethal League PvE :D
Woooow, amazing entry!!!! The UI is awesome, and all the juicy effects! Awesome entry. We’re saving this in our game jam gems collection!