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chewdawg

50
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5
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5
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A member registered May 23, 2021 · View creator page →

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I dig the aesthetic and enjoyed the puzzles based on the role swapping. Controls were a bit tough for me. Overall great work!

I like the vibe. Wasn't sure about the objective other than laying eggs and eating whatever the sub was spawning.

Cool game, nice visuals/music/sound. Not sure if the controls were difficult or the levels were difficult. Would have been cool for up or w to be jump as well. Overall great job!

Great atmosphere! The tension really built up when the creature was chasing me down. Is it supposed to be impossible to kill the creature?

Stealth pooper, love it!

Enjoyed myself much more than expected. I can totally see this fleshed out into something bigger. Had an issue where completing the 5th dungeon and grabbing the feather didn't register for me. The drawing bit was pretty awesome! Overall great work!

Took a minute to figure out what everything does. Enjoyed myself. Bravo to whoever put together the ai and how it makes decisions on whether to jump or not. Would love some insight into the logic behind it.

Liking the improvements from v1, got some more dope tracks in there and didn't expect a wild guitar hero to appear! The dialog system is clean, smooth and fluid. For the quiz portion I would add a secondary button to confirm the selection or maybe a click to select - sometimes I would hit space by accident on the wrong answers. Can't wait to see the next round!

Digging the vibe, cohesive visuals and spatial audio. I wish the enemies in the training room would have worked out(looked cool in the devlog). Keep up the great work, hope you make it to the next round!

Music and graphics were nice! I liked the minigames and questions of morality i was faced with. Well done!

I like the mood. Controls were pretty good. Could have done without the look ahead or a slower look ahead mechanic. Overall well done!

Clean design. Smooth controls. The puzzles were very well designed, got stuck on number 10. Well done!

Love the aesthetic and feel. Wasn't expecting the last boss to have its own unique mechanics like that. Really solid entry!

Interesting concept, where you are literally rolling on the dice. The controls are a bit rough and the difficulty curve gets steep. The player could use a little more jump height than allowed. Well done overall!

Cute game. Mad props for building on pico. Tight controls and clean graphics. Would have been nice to have a little bar for the charge up. Well done!

Props for using pico 8! The pixel art was solid, controls were pretty tight and the respawn was seamless. I feel the difficulty could be scaled back a tad. Wasn't able to make the grappling hook do anything useful, but the dash and double jump were awesome. Well done!

Clean game. Took me a couple of tries to realize I had to type the numbers to get the dice to rotate. Well done!

I like the art and mood set, very tasteful.  Took me a minute to figure out the controls and how to play. Once I figured it out, it was pretty cool. If the menus and different things you could interact with would  have some kind of indicator of actionable items or what you have hovered would have improved the overall experience. Well done!

Cool puzzle game idea.  Smooth controls. Sometimes unsolvable puzzles are generated which is a bit of a drag. When solvable puzzles are generated it is very satisfying.

Excellent graphics. The adding up dice to deal damage concept is nice and plays well to an educational game. The hold and charge mechanics were a little odd to figure out. Was unsure what the ideal play was when the enemy was holding on to dice. Well done!

Fun game, excellent design, controls and aesthetic. Very polished. Only thing that would have been nice is using up or w for jump in addition to the space bar. Overall great work!

Fun game, love the art style!

Cool concept, level design and pixel art. The controls were a bit rough and the movement was a bit floaty. Overall good job!

Cool concept.  Took me a minute to realize you had to press enter to go in the doors.   Unlocking the abilities and navigating was cool.  Bottom edge of the level was a bit cutoff on my comp

Interesting aesthetic, cool pixel art. Wasn't quite sure the objective tho

Cool aesthetic and interesting take on the cliker genre. Was a bit hard to determine what hazards you could or could not get through. Great job overall!

Cool concept having to do different tasks within specified amount of time. Controls were a bit floaty.

Interesting concept and controls.  Was hard to destroy more than 5 things before the rage meter ran out

Great take on the joined theme with dog walking, the dog poops are hilarious!

I really enjoyed the shadow jumping, killer game!

I really felt the tension the whole way through, great work!!

Very smooth, great art!

Cool game and art style. Had trouble finding the mouse at some points. Overall great game!

The art is very cool ! Chopper was tough to control. Overall great game!

Cute game, took me a minute to get the hang of jumping with the dog and the handler.  Could have kept the camera a little lower during jump so keep an eye on the landing. Pixel work was very nice, especially on the dog. Overall great work!

Short and sweet, controls felt great!

Cool mechanic, took me a minute to get the hang of it. Great work!

Cool mechanic. Would be cool with some predefined levels. Great work!

Looks great, feels great!