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Soulspell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #559 | 3.864 | 3.864 |
Fun | #730 | 3.455 | 3.455 |
Overall | #816 | 3.530 | 3.530 |
Originality | #1722 | 3.273 | 3.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's health, ammo and speed are joined together to one variable.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great art style and music is fine. Game Design is also good, as it can create some interesting decisions to make, like "I need to shoot to lose all my HP, so I can be fast enough, to run", which takes you to a dangerous situation where you need to take extra care on not being hit. Nice job!
Great art style, and I really liked the concept of tied resources. Really fun once a ton of enemies started coming in.
Cool game and art style. Had trouble finding the mouse at some points. Overall great game!
Fun idea, great execution. game looked really nice and worked really well. However i did crave a bit more urgency, maybe the pacing could match music's tempo to liven it up some more. really cool entry though.
Oh, the idea is great and I like the art style (even though you might have taken it a little to far with the effects o.o), well done :)
The art was cute and the overall game flow was polished. For better gameplay I suggest upping the speed of the player a bit more, and also the shooting delay. I appreciate the time you spent creating visuals and effects though!
Thank you so much!
I really like the art <3