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Lost In Transmission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #314 | 4.086 | 4.086 |
Overall | #733 | 3.572 | 3.572 |
Originality | #957 | 3.593 | 3.593 |
Fun | #1582 | 3.037 | 3.037 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two astronauts are joined together via distant communication and must use this connection to fix their ship.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool game ! Maybe a countdown and a sprint ability would make it more tense and challenging.
Thank you !
Really cool idea! Feels like an escape room in video game form. I really like the idea of travelling between two times (I think) to fix a ship.
I couldn't interact with everything (maybe that was my fault). That's why I couldn't complete the game. It also was a bit unclear what you had to do. But it looked absolutely amazing. The sound and animations were also great. Very cool game!
A small bug to let you guys know about, every time I switched it would lock me in a crouch. Other than that, this game is very polished, art and animations are amazing, especially in such a small time frame! Idea was very neat, although gameplay was kind of uninteresting to me. It was basically just searching for the answer, and so I didn't feel like I was accomplishing much. I also would have preferred if rather than a computer in the one room, the messages were coming through on a phone I could pull out. I felt I was wasting time going back and forth to see if any new messages appeared or to figure out what to do next. This is really well done for a Jam game, good job!
Wow, 48 hours for this? I wonder what you'll be able to achieve in a longer time frame, this is just amazing. I love how you switch back and forth between the astronauts to help each other out and solve the puzzles this way. Really amazing job, congratulations on this game!
The game looks breathtaking, I couldn't interact or click on a lot of objects for some reason, but definitely gonna come back to it and finish it
Wow, this game looks really nice for a 48 hour jam. Congrats on achieving this level of polish.
Great looking and interesting idea, my only feedback would be more clear about the game objective since after pulling the first lever I was aimlessly moving around the level wihtout any clue on what to do next.
Good job none the less.
Nice art, a lot of 3d assets have been done in 48 hours 🤯🤯
I love cassette futurism so I was sold just on the visuals (although I wish the button sounds had been a bit more 'clicky'), then the puzzles were fun and the story really tied everything together :D Nice work!
This game is unreal (pun intended)! Everything about this game is crazy, the art, the music, the concept, the execution. Reminded me a lot of the We Were Here series and I love those games too. Great work, 5's across the board!
That's a crazy amount of polish for 48 hours! Well done!
very impressive visuals and incredible sound track, would love some local multiplayer aspects, but very well done overall
Really incredible work considering the time constraints. Had a lot of fun exploring and puzzle solving. Radio mechanic was great. Bouncy hands were a bit goofy, but really loved how much I could interact with the world!
the puzzles could be a more diverse then copy numbers from the other ship, and i could imagine this being more fun, with two players who need to communicate the information. Other then that it is is quite an impressive looking game for a 2 day jam
Woah, this is crazy for a 48 hour jam! Very impressive you also made the visuals / audio yourselves as well, big kudos to the team for getting all this together.
The 'puzzles' are intuitive and simple, but still satisfying. The main mechanic of switching via the radio reminds me a lot of the mirror switching in Dishonoured 2, in a good way. Exploring the ships at the beginning and then recalling where I saw different notes and objects was a fun part of the natural discovery process in the game that felt very organic.
Great job!
Loved the puzzles, and especially loved the dinosaur pet!
I can't believe you were able to put together a game of this scale in 48 hours! Very impressive!
The scope of this project is impressive for being made in 48 hours. I also created a game with a similar theme (you control two characters and must switch between them), but yours definitely has far more going on in terms of animations, custom assets, etc.
Things that I noticed as I played the game:
If you switch to the other character with Tab, the window seems to focus on a UI widget, so you can't switch back again until you click onscreen (maybe take a look at whether your hud is focusable in UE4?)
I wish the mouse sensitivity was customizable in-game, since I had to turn down my mouse's DPI in order to slow it to a reasonable speed.
The characters' hands are positioned awkwardly in front of the camera, so it looks like they're walking around like zombies.
Maybe the computer could make a sound at first (or something along those lines) to draw the player's attention when they start playing? As is, I walked around the whole map before realizing that there was directions on the computer in-game.
Overall though, great job!
Super cool! This game is weirdly similar to ours in concept - being about switching between two 3D worlds. I really loved your execution. The art was gorgeous, congrats on getting that all done in such a short time, and the puzzles felt great. All in all fantastic work.
You really managed to fit it all in there, huh? I'm impressed at the scale of this, and the puzzles were really good. Not super difficult, mind you, but really fun little challenges that left me feeling clever when I found the solution. Music was great, too. I think the only thing I would have liked to see was a more climactic ending - maybe having gravity suddenly restored? Something flashy! Still, this was a cool idea and it made me feel smarter than I deserve. Nice work!