see you there ;)
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Sorry for taking so long to reply. For some reason i don't get notified for comments anymore :/
If you need more help (or the following hint is to cryptic), consider joining us on discord (https://discord.gg/dqGh6Yj).
Alright. You are on the green platform before the one with the flag? In that case try to follow the moves you have to do backwards from where you want to reenter the green zone. Maybe if you exit it at the right spot it will work.
Alright ... SPOILERS AHEAD ... you have been warned!
In this level
you can stop them escaping with the dad, by the following program:
Of course you will not progress with the game this way, but I feel like this is unintended. There is also the way to get in front of him and block the way yourself with:
Which uses multiple maybe unintenden strategies. Take a closer look at the execution of this one ;) it makes a double step on the second step of the Jump 2 instruction in 0.
I think it is possible to trap the dad is possible in more levels although I have not tested it. Also as I am writing a lot already here are 2 more thoughts:
1. All programs appart from 0 are saved between levels, which I think is weird.
2. I tried to solve 1 level by using one of the bots I programmed to programm my familiar. This would have been helpful for timing issues (the need to count how much I need to wait in my program would have been eliminated). This might be an interesting mechanic to add, although I am not sure, if it is too complicated for this game (not sure how much the levels will teach/ how hard they get).
All of these are rather small issues. I still hope they are helpful to you :)
I love the game! As someone who teaches coding to kids, I appreciate not only the clarity of the code itself, but the lovely art and story (which is often missing in these type of coding teaching games).
I found one level design "bug" (with potential for more similar ones). Should I just comment that, or is there another communication channel for such things?
Well, back to solving levels :D
Maybe I don't get the issue. But pressing the "Start Game" button on the title screen seems to correctly show the Tutorial page before leading to the first level. Any more details on the bug might help us to (understand and) fix it.
Fun little game. I would have liked to be able to move diagonal. Other then that you could make it more caotic by adding more tasks to do. (water flowers, scare off birds, etc.) But the base concept is really fun
Sorry I distracted you from the puzzles. I love to decorate any part of levels that are not used.
The undo feature is something we would have loved to do, but just did not have the time for. Thank you for your detailed reply :)
Cute rogue-lite that gets pretty hard pretty quick. A feature I would love to see in the future is a list with active rules somwhere on the side of the screen. But even without, I had a lot of fun.
A bit of polishing and less repetitive music and I fell like this would be a really fun game. For some varierty in gameplay, more enemies would be nice. maybe a new room now and then, like in some side scrolling shoot em ups. (not saying you should have done that in the jam, just some ideas i had if you wanted to add to the game)
I sank into the ground quite a lot :( I love the unique artstyle though. Camera was working surprisingly fine (so many 3d plattformers are just unplayable because of the camera). The first moving plattform could have been a little slower.
I never new how much I wanted to be a Zombie Hive Mind! I love the idea and that you do not have total control. Music is a little repetetive. Making the level smaller and more confined, with carfully placed enemies and rooms could result in an interesting little strategy game.