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Polykiller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Audio | #2 | 3.917 | 3.917 |
Visuals | #4 | 4.000 | 4.000 |
Overall | #19 | 3.222 | 3.222 |
How much do you enjoy the game overall? | #20 | 2.333 | 2.333 |
Gameplay | #20 | 2.583 | 2.583 |
How well does the game fit the themes? | #25 | 1.500 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours exactly.
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Comments
Thanks, all of you. I appreciate the comments a lot!
And yeah... due to unexpected circumstances, the Unity programming was rushed a lot, and many basic features were missing.
The music and art where fantastic, but there wasn't much game to play unfortunately, I think it would have been worth spending an extra hour finishing the gameplay and taking a hit to the time score. Well done on completing the jam!
Music and graphics were really nice. The game itself felt unfinished.
Nice graphics on this one!
This is a good concept but it would need some more content :)
Great audio and visuals :)
Love the design but for some reason when i die i dont respawn
I love the overall aesthetic of this, the music is great and so is the boss animation . Would love to see it developed further.
Well I killed the boss! :D But what's next? :D
Well, there were supposed to be 3 bosses hahaha
3 hours were too much for me, and I put too much effort into the graphics.
I was supposed to be (mostly) the artist, but a certain programmer was unavailable, so I had to fill in.
Well you did well even filling in! Well done :D
Appreciate it :)