Love this a lot. This demo definitely makes me wanna play the Steam version one day :]
Blawnode
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Got a similar situation, on Educated mode. No key or nothing drops after finishing a wave:
The error:
Source map error: Error: URL constructor: is not a valid URL.
Stack in the worker:resolveSourceMapURL@resource://devtools/client/shared/source-map-loader/utils/fetchSourceMap.js:56:22
getOriginalURLs@resource://devtools/client/shared/source-map-loader/source-map.js:75:24
workerHandler/</<@resource://devtools/client/shared/worker-utils.js:115:52
workerHandler/<@resource://devtools/client/shared/worker-utils.js:113:13
Resource URL: wasm:https://html-classic.itch.zone/html/15050453/minipharma.js
Source Map URL: null
Loved the game, loved the music, esp. the shop theme (called Defeat apparently? For anyone interested it's in this paid music pack)
Ovani Sound was really onto something..!
Ho. Ly. Shit.
This is god damn SERIOUS!
You got quick movement, a movement attack, combos, practical secondary weapons (pistol -> bat? BLISS.), actually needed potions with tight timings and multitasking, balanced gold values.
The enemies are both challenging, varied, AND fun to shred through. (That bomber is a douche though.)
Sick af voice acting (reminds of Quack Attack! Dry, you did AWESOME) and great music
Only gripe is that I was playing on my mid-tier laptop, and when there were a lot of entities (bullets f.e), the game started slowing down real bad. Killing more creatures made the game quicker.
And the thing that got my attention the most is the presentation. The gameplay was already god tier, so the visuals? GOD DAMN.
A super captivating intro, crisp pixels everywhere including the text, super expressive protag with a VERY fun shaky head, a character which is clearly all about DESTRUCTION, Doom all over again!
ALL in 2 weeks.
10/10 would play again and even stream.
Was unlucky enough to have an enemy die by poison first thing, and when his turn arrived and he died, the game waited for him to make a choice, causing a softlock bug.
But this was fun fun, so I refreshed :]
The intro has some character, the logo is clever, I love how the sprite for selecting a tile looks, the concept of a turn based dice roller roguelike is appealing, even the AI was solid!
I think having hot keys would make this game immensely more whole and satisfying - For example, digit keys to choose a die, arrow keys to scroll throw abilities and choose a tile, spacebar to confirm selection, etc.
Had the wizard's turn end early when I placed my 2nd die for a bombard spell - Might be a bug.
Magic Shield would have been sick for the fighter, if he weren't first in order, and my wizard's shield ability couldn't affect him in time haha
Sometimes enemies got extra dice, too
The bugs definitely bog down the game, but overall? The idea, the presentation, the amount of content? REALLY good.
Lost at level 6 :p Then threw in the towel
I was sure I was gonna get jumpscared when I fell at the start and it became black and silent LMAO
But this is real neat! I appreciate the amount of level design and content.
This would have definitely benefitted from a variety of movable blocks for puzzles.
The gameplay is defo the star in this one. The idea is nifty too!
I'm going to remember this. I never play horror games and I had someone else give a hand, and at the very least, I was jumped half to hell.
I think that's good hahaha
I'll add some feedback from the other person tho. He claims the 0 sound is a huge issue, it's half the game for 'em. Rings extra true when you're blocking a creature and can't know when it left.
The movement was also perhaps too random and sometimes too speedy (for one creature to move through 2 rooms nearly instantly felt random to 'em)
But for what it's worth, I had a hard time playing/spectating this 🤣
Love DJ Brain's scratch sounds for its voice :p
A gripe of mine is the wall of tutorial text, and the game was a bit long considering that the difficulty stayed the same throughout the entire level.
Buuuuuut, I LOVED this!
There's 2 things I liked in particular. The music work is great, but the musical payoff at the very end with the beeps breaking it all down? That was satisfying.
And the animations? They're neat. Like, NEAT neat! The rat-thing enemy in particular was so dynamic!!
Getting better and better, Homes o7
You've out done yourself YOOOOOOOOOOO
Graphics are great, and I SUPER like the hand shaking when you shoot, gameplay's dope, I like the little goobers' sounds and microwaving them to death, great to-the-point tutorial, neat songs (Woo!)
Getting a power up is SO juicy, great job with the UI and shaking and stuff
Some constructive stuffs:
Sometimes I skipped texts by accident, and I had no time to read the texts on the portal upgrades,
The death sound is waaaays too loud, and the recipes had me in pain
I got a lemon blueberry, banana, strawberry, chocolate, bubblegum, apple, peach, pear, and I couldn't get ONE recipe D: (I assume I needed that milk)
Are the portal upgrades permanent?
I actually chose not to rate this one
Two things: One, is that on Opera GX, interestingly, I got this message:
`Error
The following features required to run Godot projects on the Web are missing:
WebGL2 - Check web browser configuration and hardware support`
I'm guessing this is a Godot issue :p
And two... I don't like horror games in the least
Hope you don't mind much, but this is a rare case
Well, locking the player from the get go is fun haha
Locking the player afterwards (randomized I think?) took about 6 turns (maybe I was lucky)
Everyone surely noticed the concept is mega cool, and it was executed really well!
In my medical opinion? This begs for juice. Otherwise, it's really good!!
also you have a cavity

HOORAY FOR WHITE CHOCOLATE REPRESENTATION!
I was never a fan of idle games, but honestly? This is is real nice :o
A variety of candy sprites, and some considerations of what candy to put where (putting 3 white chocolates only wasn't good D:)
My suggestion is upgrading specifically the scientist sprites. Their arms blended in with the background, they started flowing out of the room, and could look more sciencey
It's cool tho :p
When they first started falling, I immediately were like "wait what" and I lost LMAO
But after a bit, it's kinda fun!
If there's one thing I'd suggest to improve, it'd be to slowly pick up the pace from 0 to 100, but not start from 100. Esp considering I knew to click on the health bars, so I focused on them. And uh. BAM, I lost
Extra kudos for adding the blinking lights in the game window, those were dope


























