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Blawnode

266
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A member registered Nov 08, 2018 · View creator page →

Creator of

Recent community posts

Love this a lot. This demo definitely makes me wanna play the Steam version one day :]

This is manic 🤣 Good thing that cash is easy to come by (Pressed escape to try and finish the game to see the leaderboards thingy)
Good stuff!


Short and sweet. :]

Great!! This and the last game are apparently slow on my (weak) laptop, but this was awesome, I loved it.

This WILL pick up, I'm sure of it. I just kinda found it randomly while browsing itch.io web games :]

Gave this a whirl, and this is really good!!!
I bet being able to drag a gif onto the animation preview at the top would make this app even better.
I really hope this app gets bigger, cuz it's GOOD good.

Sick. Especially the water reflections. 

Sure felt like it! That's inspiring :]

A phenomenal demo that doesn't overstay its welcome.
Extra kudos to the one behind the visual style, because this looks GREAT.
Did you work on this alone?

As it turns out, this game is really good. Addictive and very polished :]

Oh hey! Thank you so much!! :]

I really wanna do more with the dark in this game

I intend to work on the game some more, so I intend to make use of this potential! Who knows, maybe it'll be awesomer!


TY again!

Your interpretation is actually really on point :] Glad you liked it!!

(1 edit)

Got a similar situation, on Educated mode. No key or nothing drops after finishing a wave:

The error:

 Source map error: Error: URL constructor:  is not a valid URL.

Stack in the worker:resolveSourceMapURL@resource://devtools/client/shared/source-map-loader/utils/fetchSourceMap.js:56:22

getOriginalURLs@resource://devtools/client/shared/source-map-loader/source-map.js:75:24

workerHandler/</<@resource://devtools/client/shared/worker-utils.js:115:52

workerHandler/<@resource://devtools/client/shared/worker-utils.js:113:13

Resource URL: wasm:https://html-classic.itch.zone/html/15050453/minipharma.js

Source Map URL: null

Super appreciate the many updates. It's noticeable :]

Loved the game, loved the music, esp. the shop theme (called Defeat apparently? For anyone interested it's in this paid music pack)
Ovani Sound was really onto something..!

Linux, hell yeah.

It's nice to see you're still on the game!

The spellbook is absolutely amazing.

Loved this!

Would've added a pic if I could. Got the spellbook, cold wind and tsunami instead of the shield.

Such a cool idea! I'll defo try this out at some chance 👀

You go!! :] 👍

Thank you! The controls on the page are likely outdated 😅 that's good to know 

And I agree - I should rebalance the audio


Thanks so much :]

Ho. Ly. Shit.
This is god damn SERIOUS!

You got quick movement, a movement attack, combos, practical secondary weapons (pistol -> bat? BLISS.), actually needed potions with tight timings and multitasking, balanced gold values.
The enemies are both challenging, varied, AND fun to shred through. (That bomber is a douche though.)

Sick af voice acting (reminds of Quack Attack! Dry, you did AWESOME) and great music

Only gripe is that I was playing on my mid-tier laptop, and when there were a lot of entities (bullets f.e), the game started slowing down real bad. Killing more creatures made the game quicker.

And the thing that got my attention the most is the presentation. The gameplay was already god tier, so the visuals? GOD DAMN.
A super captivating intro, crisp pixels everywhere including the text, super expressive protag with a VERY fun shaky head, a character which is clearly all about DESTRUCTION, Doom all over again!

ALL in 2 weeks.

10/10 would play again and even stream.

Definitely needs more, but you already knew it.
For what it's worth, the UI being this advanced is a commendable choice. (You wouldn't see jammers do UI layouts with dynamic collapsing! )


Was unlucky enough to have an enemy die by poison first thing, and when his turn arrived and he died, the game waited for him to make a choice, causing a softlock bug.

But this was fun fun, so I refreshed :]

The intro has some character, the logo is clever, I love how the sprite for selecting a tile looks, the concept of a turn based dice roller roguelike is appealing, even the AI was solid!

I think having hot keys would make this game immensely more whole and satisfying - For example, digit keys to choose a die, arrow keys to scroll throw abilities and choose a tile, spacebar to confirm selection, etc.
Had the wizard's turn end early when I placed my 2nd die for a bombard spell - Might be a bug.

Magic Shield would have been sick for the fighter, if he weren't first in order, and my wizard's shield ability couldn't affect him in time haha

Sometimes enemies got extra dice, too

The bugs definitely bog down the game, but overall? The idea, the presentation, the amount of content? REALLY good.

Lost at level 6 :p Then threw in the towel

TYTY!

Some of the folks I worked with absolutely shocked me with their VA capabilities haha, hats of to 'em!

Credit to Noxitive for the explosion idea :p

Hadn't noticed most of these 👀 

Apparently putting the music on 60% ain't low nuff haha

Had to skip the tutorial implementation because of time 😆 If you think it was intuitive to fight, then that's SICK.


Thank you, thank you! :]

    Blawnode.

Hell mode was a phenomenal challenge.

Congrats on being one of the only few that had SFX in :p

The mechanics remind me of Celeste :o me likey
The gameplay is solid. Protag's a bit floaty, but I really appreciated that even with the simple execution, there was a lot of different mechanics to play around with, keeping it fresh.

I was sure I was gonna get jumpscared when I fell at the start and it became black and silent LMAO

But this is real neat! I appreciate the amount of level design and content.
This would have definitely benefitted from a variety of movable blocks for puzzles.
The gameplay is defo the star in this one. The idea is nifty too!

(1 edit)

I'm going to remember this. I never play horror games and I had someone else give a hand, and at the very least, I was jumped half to hell.
I think that's good hahaha

I'll add some feedback from the other person tho. He claims the 0 sound is a huge issue, it's half the game for 'em. Rings extra true when you're blocking a creature and can't know when it left.
The movement was also perhaps too random and sometimes too speedy (for one creature to move through 2 rooms nearly instantly felt random to 'em)

But for what it's worth, I had a hard time playing/spectating this 🤣

Love DJ Brain's scratch sounds for its voice :p
A gripe of mine is the wall of tutorial text, and the game was a bit long considering that the difficulty stayed the same throughout the entire level.
Buuuuuut, I LOVED this!
There's 2 things I liked in particular. The music work is great, but the musical payoff at the very end with the beeps breaking it all down? That was satisfying.
And the animations? They're neat. Like, NEAT neat! The rat-thing enemy in particular was so dynamic!!

Getting better and better, Homes o7

You've out done yourself YOOOOOOOOOOO

Graphics are great, and I SUPER like the hand shaking when you shoot, gameplay's dope, I like the little goobers' sounds and microwaving them to death, great to-the-point tutorial, neat songs (Woo!)

Getting a power up is SO juicy, great job with the UI and shaking and stuff


Some constructive stuffs:

Sometimes I skipped texts by accident, and I had no time to read the texts on the portal upgrades,

The death sound is waaaays too loud, and the recipes had me in pain

I got a lemon blueberry, banana, strawberry, chocolate, bubblegum, apple, peach, pear, and I couldn't get ONE recipe D: (I assume I needed that milk)

Are the portal upgrades permanent?

I actually chose not to rate this one

Two things: One, is that on Opera GX, interestingly, I got this message:

`Error
The following features required to run Godot projects on the Web are missing:
WebGL2 - Check web browser configuration and hardware support`

I'm guessing this is a Godot issue :p


And two... I don't like horror games in the least
Hope you don't mind much, but this is a rare case

Well, locking the player from the get go is fun haha

Locking the player afterwards (randomized I think?) took about 6 turns (maybe I was lucky)

Everyone surely noticed the concept is mega cool, and it was executed really well!

In my medical opinion? This begs for juice. Otherwise, it's really good!!
also you have a cavity


I admit I was harsh with the rating, but as everyone said, this is a dope first project

My biggest gripe is how easy it is to get overwhelmed by teeth from both sides

I extra liked the effort put into the bubble text in the logo!

HOORAY FOR WHITE CHOCOLATE REPRESENTATION!

I was never a fan of idle games, but honestly? This is is real nice :o

A variety of candy sprites, and some considerations of what candy to put where (putting 3 white chocolates only wasn't good D:)

My suggestion is upgrading specifically the scientist sprites. Their arms blended in with the background, they started flowing out of the room, and could look more sciencey

It's cool tho :p

When they first started falling, I immediately were like "wait what" and I lost LMAO

But after a bit, it's kinda fun!

If there's one thing I'd suggest to improve, it'd be to slowly pick up the pace from 0 to 100, but not start from 100. Esp considering I knew to click on the health bars, so I focused on them. And uh. BAM, I lost

Extra kudos for adding the blinking lights in the game window, those were dope



And not a single comment? Shooketh
This game is great!! Me likey