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ZebraIF

53
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A member registered Apr 23, 2017 · View creator page →

Creator of

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Thanks for the feedback!

Yeah, turning the camera was something I considered, but abandoned due to lack of time. That idea of just flipping it sounds great though

Thanks for the feedback!

Really nice concept - my favourite mechanics so far from this jam! Really intuitive movement and combat, and the whole game was very quick to grasp. Great!

Excellent audio & visuals! The controls were a bit twitchy for my taste - like others have said, maybe some sort of drag or air resistance would make them feel more controllable. Overall great entry :)

Thanks! :)

Thanks for the kind feedback :)

Thanks for the feedback, glad you liked the sound design :)

Thanks for the feedback! I checked Quickliner out, it's indeed similar, and a nice game!

Good gameplay and concept. Some way to compare where you're starting to your previous run would enhance the gameplay quite a bit I think though, as now it's quite hard to say where you're starting from and with the chaotic bounces that can lead to wildly different results.

A very nice entry - good aesthetics and fun, simple gameplay :)
As one small gripe, it'd be nice if the restart button was not the same as the shooting one -- now I keep restarting the game before I see what my score was.

Top notch levels of polish -- great audiovisuals and execution of a simple concept :)

At the start I didn't realize the rod connecting the balls could actually pass over obstacles. Maybe that could be made clearer somehow?

Great concept, some very good gameplay here - this is one of the best entries here definitely. I couldn't complete the last level though, couldn't figure out what to do. :D

Great visual style, and a nice interpretation of the theme :)

After a bit of trial and error I managed to get a 0:34 lap! Great concept, the controls & base gameplay loop is very good. I think this could be interesting as a mobile game (e.g tap one side of the screen for one thruster and the other for the other one).

Even though there is a difficulty selection some sort of difficulty ramp-up after the start could be nice - now on "medium" it gets a bit repetetive after a while.

Still, a great entry, good style and gameplay design :)

This is a good concept but it would need some more content :)
Great audio and visuals :)

Nice concept. I found the boost a bit tricky to use and some indication of it being ready would be nice, but it works nicely after one gets the hang of it :)

Great concept, good gameplay. Like said already in other comments, a restart button would be nice :)

This could be expanded to a nice one-touch mobile game too.

Thanks for the feedback!

Thanks for the feedback!

Initially I had the levels start with a push of a button but I removed that as I ran out of time to implement any sort of menus (and was already a bit overtime) :)

Also funnily enough we used the same name for our games :D

Completed with 4165 points :)

Very solid gameplay and concept. Sometimes the ball seems to tunnel through the rotating pieces, maybe some sort of continuous collision detection would be needed.

Good concept, I think this could lend itself well for a mobile game too.

Now the difficulty ramps up pretty quickly, I haven't been able to figure out how the first level with 4 number can be cleared.

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A very good and polished entry! I couldn't get past level 30 or so without always dropping down, I feel a bit stupid :D

Maybe I'll need to grab and some pen and paper.

Good idea! Difficulty could be tuned a bit I think - now it seems to me sometimes the circles are impossible to reach in time, at least with my reaction times. Maybe a bit more advance warning could help?

Other than the ball sometimes ending outside the screen (for example when falling down after long time in the air) this plays very smoothly, good gameplay. Great audio too :)

Great effort, nice clean visuals and gameplay :)
I found the controls a bit fidgety, it was hard to get accurate placements for the ball, as others have remarked.

Beaufiul entry, really liked the visuals and gameplay. Now I sometimes lose track of the mouse as it ends up outside the window on fast movements, which is a bit annoying - maybe the Itch's default full screen button might help if it works well with your game?

Other than sometimes missing some collisions that looked like collisions this was a very smooth execution! Great gameplay, and nice level of polish :)

Great concept! Other than the balls sometimes getting stuck (for example bouncing between a bumper and the walls) gameplay is very smooth :)

Thanks for the feedback! :)

Yeah, I'd like to do some more levels to try out different things with the concept. Maybe I can do some post-jam updates :)

This looks like a brilliant tool, and very impressive demos :)

Will definitely check out the source for inspiration, I've been experimenting with the 2D geometry methods introduced in Godot 3.2 for a little project of mine :)

Liked this, although the controls were quite confusing at the start. Some indicator of which finger is selected would be nice to avoid key misses, although I guess it'd make this considerably easier to play.

Yeah, I agree with you! Exploding barrels and possibly some loot drops from them were going to be a feature, but didn't have time for that :)

Another thing for the post-jam version.

Thank you for the feedback! I'll work on the sounds and will make the reload indicator clearer in a post-jam version (plus it should be possible to reload before your magazine runs out etc.) :)

Well, it did get easier after playing for a while - I think something in the control scheme just threw me off! Might not make sense to change it - challenging gameplay might be better!

Really liked this one, although at least for me, the difficulty curve was perhaps a bit too challenging. Or maybe I expected something too easy from the cute outlook ;)

With sound effects etc this'd make a really nice small game.