Really nice concept - my favourite mechanics so far from this jam! Really intuitive movement and combat, and the whole game was very quick to grasp. Great!
Excellent audio & visuals! The controls were a bit twitchy for my taste - like others have said, maybe some sort of drag or air resistance would make them feel more controllable. Overall great entry :)
Good gameplay and concept. Some way to compare where you're starting to your previous run would enhance the gameplay quite a bit I think though, as now it's quite hard to say where you're starting from and with the chaotic bounces that can lead to wildly different results.
A very nice entry - good aesthetics and fun, simple gameplay :) As one small gripe, it'd be nice if the restart button was not the same as the shooting one -- now I keep restarting the game before I see what my score was.
Great concept, some very good gameplay here - this is one of the best entries here definitely. I couldn't complete the last level though, couldn't figure out what to do. :D
After a bit of trial and error I managed to get a 0:34 lap! Great concept, the controls & base gameplay loop is very good. I think this could be interesting as a mobile game (e.g tap one side of the screen for one thruster and the other for the other one).
Even though there is a difficulty selection some sort of difficulty ramp-up after the start could be nice - now on "medium" it gets a bit repetetive after a while.
Still, a great entry, good style and gameplay design :)
Nice concept. I found the boost a bit tricky to use and some indication of it being ready would be nice, but it works nicely after one gets the hang of it :)
Initially I had the levels start with a push of a button but I removed that as I ran out of time to implement any sort of menus (and was already a bit overtime) :)
Very solid gameplay and concept. Sometimes the ball seems to tunnel through the rotating pieces, maybe some sort of continuous collision detection would be needed.
Good idea! Difficulty could be tuned a bit I think - now it seems to me sometimes the circles are impossible to reach in time, at least with my reaction times. Maybe a bit more advance warning could help?
Other than the ball sometimes ending outside the screen (for example when falling down after long time in the air) this plays very smoothly, good gameplay. Great audio too :)
Great effort, nice clean visuals and gameplay :) I found the controls a bit fidgety, it was hard to get accurate placements for the ball, as others have remarked.
Beaufiul entry, really liked the visuals and gameplay. Now I sometimes lose track of the mouse as it ends up outside the window on fast movements, which is a bit annoying - maybe the Itch's default full screen button might help if it works well with your game?
This looks like a brilliant tool, and very impressive demos :)
Will definitely check out the source for inspiration, I've been experimenting with the 2D geometry methods introduced in Godot 3.2 for a little project of mine :)
Liked this, although the controls were quite confusing at the start. Some indicator of which finger is selected would be nice to avoid key misses, although I guess it'd make this considerably easier to play.
Thank you for the feedback! I'll work on the sounds and will make the reload indicator clearer in a post-jam version (plus it should be possible to reload before your magazine runs out etc.) :)
Well, it did get easier after playing for a while - I think something in the control scheme just threw me off! Might not make sense to change it - challenging gameplay might be better!
Really liked this one, although at least for me, the difficulty curve was perhaps a bit too challenging. Or maybe I expected something too easy from the cute outlook ;)
With sound effects etc this'd make a really nice small game.