Yeah, the 'game' is very much not feature complete yet.
I have been considering continuing on it at least until I get the first 'biome' somewhat complete with some level of polish to see if would be an interesting game to play.
Great entry! Well created art, sfx and concept. I think might be nice for the player to know from some sort visual cue what the dice rolls ended up being for those moments when you get either a very bad or good roll :)
I was thinking about that, but didn't have time to balance the game for that unfortunately. Or rather didn't have time to implement a better system for ramping up the difficulty with more enemy types, I guess.
Really nice concept - my favourite mechanics so far from this jam! Really intuitive movement and combat, and the whole game was very quick to grasp. Great!
Excellent audio & visuals! The controls were a bit twitchy for my taste - like others have said, maybe some sort of drag or air resistance would make them feel more controllable. Overall great entry :)
Good gameplay and concept. Some way to compare where you're starting to your previous run would enhance the gameplay quite a bit I think though, as now it's quite hard to say where you're starting from and with the chaotic bounces that can lead to wildly different results.
A very nice entry - good aesthetics and fun, simple gameplay :) As one small gripe, it'd be nice if the restart button was not the same as the shooting one -- now I keep restarting the game before I see what my score was.
Great concept, some very good gameplay here - this is one of the best entries here definitely. I couldn't complete the last level though, couldn't figure out what to do. :D
After a bit of trial and error I managed to get a 0:34 lap! Great concept, the controls & base gameplay loop is very good. I think this could be interesting as a mobile game (e.g tap one side of the screen for one thruster and the other for the other one).
Even though there is a difficulty selection some sort of difficulty ramp-up after the start could be nice - now on "medium" it gets a bit repetetive after a while.
Still, a great entry, good style and gameplay design :)
Nice concept. I found the boost a bit tricky to use and some indication of it being ready would be nice, but it works nicely after one gets the hang of it :)
Initially I had the levels start with a push of a button but I removed that as I ran out of time to implement any sort of menus (and was already a bit overtime) :)
Very solid gameplay and concept. Sometimes the ball seems to tunnel through the rotating pieces, maybe some sort of continuous collision detection would be needed.
Good idea! Difficulty could be tuned a bit I think - now it seems to me sometimes the circles are impossible to reach in time, at least with my reaction times. Maybe a bit more advance warning could help?