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Arc by Arc's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.583 | 4.583 |
How much do you enjoy the game overall? | #2 | 4.333 | 4.333 |
Audio | #6 | 3.583 | 3.583 |
How well does the game fit the themes? | #7 | 4.333 | 4.333 |
Visuals | #12 | 3.750 | 3.750 |
Overall | #12 | 3.806 | 3.806 |
Did you make it in 3 hours (put 5 by default) | #25 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
7h30m
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Comments
Reeally nice game, it reminds me of "Duet", but the control are more complex.. It could definitely use some more in-between levels, the last 2 levels were from another dimension, but this is where it became really interesting. That last one especially requires precision and coordination, but it feels really good to finish it after so many attempts.. I'd suggest a short countdown before moving when you restart, (especially for the last level, otherwise I was waiting a full circle every time). The grid background was a great idea to give the player some landmark, I should consider adding this in my own game.
Thank you very much for your instructive returns & suggestions !
The countdown would be a great addition indeed, but I think this issue is very specific to each level, considering the initial position of the ball is always the same atm. Perhaps for each specific level, I can place the blue ball departure at -90° or -180° angle from where you are supposed to go, so there will be enough time (90 -> 1s or 180 -> 2s) to anticipate the first movement. What do you think ?
I agree about more in-between levels, to "teach" how to beat some obstacles with very easy examples.
I'm glad you appreciated the grid, that was the goal :)
Indeed, it really hits me on that last level, since it was just slightly too fast to start moving right away. Great idea, giving 90° would be even better than a countdown in this case, it would be easier to find the right timing.
Such a well crafter game for a 3hour......ish! :D Well done!
lmao when my timer hit 3h00, I was like : "is this even a game ?" XD I surely need to be more efficient. Perhaps by structuring the idea upstream in a context of short jam like this.
That was a tough one to get my head around, but really addicting! Got pretty far but couldn't finish the one with the 5 arcs. Really well done!
Fantastic puzzle game. Could see this ending up on the app store. One of the top submissions for sure.
Really neat gameplay in this one. I haven't seen anything like this one before.
Great concept, some very good gameplay here - this is one of the best entries here definitely. I couldn't complete the last level though, couldn't figure out what to do. :D
At the start I didn't realize the rod connecting the balls could actually pass over obstacles. Maybe that could be made clearer somehow?
About the rod you're totally right I made a mistake. I think in level 2, when you are suppose to use this behaviour to beat the level, I should have put a wall at the start between the balls. So because the blue ball automatically gravitate, you will automatically figure out the rope can touch a wall (like below). Thx for your return !
Thank you very much, that's really kind ! Yep I dont' really measure well how the last level difficulty is. Besides I don't know at which point you are stuck, but if you want, here is an hint about intermediate position of the balls. (Of course perhaps there are several solutions I don't see).
Here is my first TriJam submission (or more like SeptiJam in my case). Don't hesitate to tell me what I can improve ! Enjoy :)
This is just amazing you guys deserve to win!
Thank you very much. That's really kind!
Nice. My brain got addled fairly quickly with the obstacles. Love the ambigram logo.
Thanks for your return! I didn't even know we call this "ambigram" thx for the info :), I'm glad you enjoyed it.