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Team Bacon x Pogo

24
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A member registered Apr 17, 2020 · View creator page →

Creator of

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Hi, thanks for playing and liking the game. I also like the way the she pushed him away, that was not expected when I first code it, but yeah, its a signature of the game now, kinna cute ngl. Btw, I wish I could have more time to spend on small details like this. It will make the game looks more polished, thanks for the head up.

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Thanks for the free asset pack, I made this cool little game based on your assets Magic Typer. Its a korean typing game so you dont have to play it (just watch the walkthrough, lol)

Wow, thankyou for playing the game from start to end :D 

Hello everyone,

I'm looking for a team to join and make game with. I have multiple years in making 2D games online/offline, especially pixelart in particular. I main profession is to write code and sometimes I can do some small pixelart too. I can be flexible in any position, paid or unpaid based on the project that I'll be working on. I'm looking for a professional team developing 2D pixel art games to join and strengthen my skills. Contact me through discord: mrbaconvn#1026. You can check out some of the games me and my teammates made in my profile (Hellevator is a hella cool game, you should try it)  

Apparently the browser version works fine for some, my friends were doing okay. However I think the main reason it stops for so long (or crashes) for you is due to our poor optimization. We plan on releasing Android version later on, but thanks for telling us about the issue. I will go back and work on the WebGL build soon.

One of the most polished game I have seen in the jam so far, and one of the more clever puzzle designs also! Level 5 was more difficult than other levels, but I managed to solve the rest well (still take more steps than required though). The sound effects were gorgeous, and the visual was top-notch, feels sooooo satisfying to switch between characters only to mess up by moving them randomly and creating even more obstacles :DDDD I'm not a puzzle enthusiast, but the mechanics was executed in such a clever way that I stayed until the very end.

Here is my other suggestions for future content:

- Make even more diverse environment between two worlds, like when you are in the light side, you can walk certain path but not when you are in the dark side, and vice versa.

- Instead of insta-death magic circles, add traps that force you to use one of the two sides instead.

- Consider reducing the amount of steps required for the solution (the longer the more frustrating), but reapplying lessons you learned in the previous levels. If done right, the player will feel smart solving the level even though there is no new content!

That's all for such an excellent work, you really nailed it even though this is your first time! I'd recommend this to anyone! FULL MARKS!

I think more people should try out your games, this game has so many more potentials than its look. From the art, the level design to the difficulty and game balancing, all were so perfect, I'd wish for a bit faster movement for fast-paced puzzle solving, but since the levels are small (and there's a lot of them), speed is not as important :D. I wish you would develop more of this game and bring it into full released shape!

I really love the idea of multilinking yourself with other entities. This sort of gets inspired by "Edna - Out of Sight - Out of Control" from GTMK 2020, but you have quite a brilliant feature to showcase! Very nice game and nice level designs also. Please consider making the full game!

I love the concept, quite similar to the game I have played in LD jam not long ago. The level is well-designed, but should be a bit more difficult later on. In the middle of a level when I clicked reset, the level didn't load back, but overall that was a fun experience!

The steam level was too hard I couldn't quite finish, but your game was totally humor and had a lot of twists (nice marketing idea tho).  You literally joined 2 games together so...

Typical pong, but with an extremely satisfying touch as the ball starts to duplicate and move around in groups. Once there are so many of them, I can just move up and down and hit left right constantly to up my score very fast (intentional exploit maybe). Overall, simple but nice game!

The movement is quite smooth, resembling .io games with the large conquering the small. I'd suggest make clear how the "join" mechanics work, like who is joining and who needs to be forced. Sometimes I was beaten by a larger pile and didn't know why, maybe improve on the player feedback a bit.

Simple concept but carried out effectively. The art a bit too simplistic, and the enemies were a bit sparse. You should consider making the level infinite, and the enemies will spawn based on your performance (more armor -> more enemies and vice versa).

Fun platform game, and the level designs were very well done! The controller was a bit complex to be absorbed at first, but I got the cue and started playing quite smoothly!

You didn't make clear the interpretation of the theme at first since when you start there's only you. Anyway the puzzles were interesting, but not so explicit at first. Good job putting content and a lot of thoughts into this game!

I suddenly glitched onto the purple one and couldn't get out, wonder if it was part of the gameplay ? :D Anyway I suggest an even easier start to show what the player can do (the joining and double operation mechanics were fun, but not so clearly explained). Thanks for the game!

When I drew a lot of cards, the text immediate changed to "Insert text here". Also I was confused about combinations (I suggest don't let the players combine randomly, give them some basic formula and let them work from there). Still that was a cool concept for a card game (with a dash of Dragon Quest RPG xD)

I didn't understand what to do at first, but slowly realize that you have a very unique concept. Please adjust the difficulty by providing extremely simple level design at the start! Either way, good job making the visuals in such a short time!

Using two controllers was no-no for me at first, the rope physics had a few problems also. But you designed the level quite well to make up for that!

The art was cute and the overall game flow was polished. For better gameplay I suggest upping the speed of the player a bit more, and also the shooting delay. I appreciate the time you spent creating visuals and effects though!

Please consider skipping the opening as players only have like 2-3 minutes to try out your mechanics. Also the games contain some glitches (like enemies going through wall), the holes were similar to walls so I couldn't discern, the difficulty was a bit unforgiving so I had so many attempts. Other than that the combat was quite well-done, blood splatter resembling Hotline Miami is quite a feat!

Be careful when you put ethnicity and gender orientation into a game. Other than that the game was quite confusing at first, especially for a UI-based game you should consider putting more tutorials or hints at first so players know what to do.

Loved it when the melodies assemble after I have hit the right notes! Please make it more fast-paced like a real rhythm-game and put in even wilder beats!

Pretty neat concept, the mechanics was simple to play with. I'd consider reducing knocks  (the more you recruit, the faster your knock progresses).