I could see myself spending a lot more time with this game if you tweaked the level design some and improved the movement. The dash triggering the direction of your mouse cursor, but not to the mouse, was tough to grasp and the distance you flew didn't seem to mesh well with a lot of the level design. I think you could have condensed a lot of the rooms and the movement speed and dash distance so that way as a player I could conquer each room more quickly.
I appreciate the generous checkpoints and jumping back into the action. I liked the soundtrack a lot. It's lacking some polish in sfx and animations and particle effects, but that's expected for jam games sometimes.
Overall, this was a fun play that I see nothing but potential with. Your team did a great job.
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