I am actually working on that, but i am the slowest developer on this planet so you'll get gta 8 before you get that... :/
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Unfortunately this game can't be downloaded onto an nes, mostly because the nes can't download anything.
Even if you made a counterfeit nes cartridge it wouldn't be able to run the game since it was made in GDevelop wich doesn't run on the nes.
The graphics however would be reproduceable and so is the logic of the game so in the widest sense of a stretch...
Maybe.
Holy fuck this is amazing!
My first thought was that our entries were kinda similar, then I realized yours is eons better! The graphics look incredible, the controls feel snappy and well planted and the animations and feedback are juicyer than orange juice!
The beam sometimes feels a bit weak, I would've liked if you had a faster fire rate or did a bit more damega.
The music fits well with the atmosphere and the fact that there are levels rather than just one goal or infinite enemies makes everything feel more accomplishing than other games!
I do not care about anything, the burning and dieing animation is the single most adorable thing I have ever seen in my life!
The dash is a very interesting ability. Press space and it'll das you to everywhere from two tiles to infinity and beyond! Apart from that, your game is amazing! The controls feel good and the animations are juicy. Unfortunately my speakers just broke so either your audio was so awful they've decided to commit suicide or I can't say anything about it.
Amazing game nonetheless.
How does this not have more attention?
The patterns are a bit repetetive, It would be more comfortable having more than one hp and it would look just a little bit better if the player sprite wouldn't rotate. That's it with my critique.
This game looks absolutely breathtaking! The music fits perfectly in the theme and the entire colour pattern is just...
I'm gonna join the masses in telling you that this game is fantastic! The adorable racoon also really helps with that.
The only criticism I have is that the hitbox is a little bit to big wich makes it hard to dodge patterns that you really should've survived!
You also could just spam spacebar whilst aiming for red bois and almost always get the good ending... If you want to!
This is probalby the first game I've played for this jam that I've actually finished!
I have a strange affection to this game. I don't know why, maybe because it reminds me of ghostbusters... I really love the shlong shooting thingy, it is the perfect refreshment from all the other shooty shooty bang bang games. The atmosphere is also actually creepy. Not I shit my pants creepy but there's definitely tension.
If you added some juice especially to the menus this gam,e would be literally perfect!
Glad you liked it!
The healthbar is kind of a huge fuck up on my part. It actually does work, but you're dealing exponential damage. So n the beginning you're dealing 1 damage and in the end 150. So the healthbar shows you dealing 1 damage, wich does absolutely nothing at all...
But thanks for your thoughts! This will help me improve my future projects.
Polish is kinda hard to define, you know if something is well polished if it is but it's also hard to call yout something specific to polish. I'd recommend just toying around with stuff like this and see if you can create a result that is just a little bit juicier!
I could obviously tell you that this game is incredible, like everybody else in the comments but you've already heard that. If you want to know my thoughts, just read all the other positive comments!
I am instead gonna tell you that I've managed to somehow bug out of bounds... I don't know exactly how it happened, but I was able to recreate it using a mix of dashing and geting hit at the same time.
Did I mention that this game is amazing?
This looks amazing! And as a fellow Gdeveloper I do appreceate that a lot!
However, it is quete confusing at times. I don't seem to find any indicator of how much health I have left. Apart from that though, this is an amazing game! It's got amazing graphics and is very well polished.
One thing I'd like to ask, if you use Z as an entry method, please also map Y to the same function to accommodate for different keyboards.
This game is so juicy, it qualifies as a smoothie!
The controls feel super balanced, the sound effects are incredibly well incoorperated considering you were using sfxr and the music fits incredibly well.
I'd ask you to please play my entry as well. I've seen some of your comments and they're always super constructive and I'd like to improve. thx
You should probably limit the top speed, I became so fast that the player sprite just disappeared... Apart from that I do like the idea, but spongey controls and enemies just appearing right infront of you make it a confusing expierience.
Add some polish and make the entire game slower and you'll have a pretty solid game!