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A jam submission

Generic Bullet HellView game page

A Prototype of Generic Bullet Hell Game Made With Raylib
Submitted by Aki — 3 hours, 21 minutes before the deadline
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Generic Bullet Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Approachability#1003.4383.438
Fun#1512.8132.813
Overall#1662.7502.750
Visuals#1892.3752.375
Creativity#2182.1252.125
Theme#2251.9381.938
Audio#2611.1881.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

really fun game, fantastic work and congrats on finishing the jam :)

Submitted

Pretty solid proof of concept here. I understand you were short on time, but you made a good game in spite of that. I enjoyed trying to find the safe paths through the patterns. My high score: 2844

Submitted

Simple but effective. 

I had a good time

Congratulations to you :)

Submitted

Well the title didn't lied. Also nice patterns!

Submitted

This seems like a very solid basis for a game. The controls feel good, the performance is super smooth, and there's some cool patterns there - the face-like patterns seen in the screenshots are great. Sadly there's no "technology" or "engine" voting categories, because I think you definitely nailed those.

Good job, and I'd love to see where you go with this one!

Submitted

Nice Bullet Patterns

Developer

Cheers!

Submitted

A nice generic bullet hell game. Good job!
I'm definitely interested how you got on with raylib.

Developer (3 edits)

The whole stack is C++ game code that uses C raylib compiled for Emscripten via CMake. With gcc it was just fine and I frankly quite liked raylib there. It has a very minimalistic interface that is to my liking. Building it with gcc or msvc via CMake was rather straight-forward (altough they don't distribute cmake files with their releases, so you need to clone repo and build/install yourself).

Two major problems were with Emscripten: first being system headers redefining max_align_t because of unmatching guards between them and libcxx headers - I resolved it by hotfixing system headers, the other problem was guards in math.h conflicting with cmath that caused missing definitions and symbols - I resolved that by downgrading includes to math.c, because all I needed was sin/cos functions.

Submitted

Revolutionary!

Developer (1 edit)

I doubt it, but it was a good programming fun for me. I hope you enjoyed it. Cheers!

Submitted

A generic bullet hell, sold as advertised!

Yet you still managed to make a great game, as generic as it may be...

Developer (1 edit)

Either, I'm honest or the impending doom of commercial work sucked off any remaining traces of creativity and joy from me during this week. Or maybe both. Who knows!
Jokes aside, I hope you enjoyed it, cheers!

Submitted

Excellent patterns.

Developer

Cheers!

Submitted

Simple with good pattern ;) Well play

Developer

Cheers!

I do like this super simple concept, I would rate but can't because I didn't submit a game (content creator, can't make games) 

my overall though 3/5

Developer

Yeah, a bit less on gaming experience and more on programming project. Cheers!