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Generic Bullet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Approachability | #100 | 3.438 | 3.438 |
Fun | #151 | 2.813 | 2.813 |
Overall | #166 | 2.750 | 2.750 |
Visuals | #189 | 2.375 | 2.375 |
Creativity | #218 | 2.125 | 2.125 |
Theme | #225 | 1.938 | 1.938 |
Audio | #261 | 1.188 | 1.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
really fun game, fantastic work and congrats on finishing the jam :)
Pretty solid proof of concept here. I understand you were short on time, but you made a good game in spite of that. I enjoyed trying to find the safe paths through the patterns. My high score: 2844
Simple but effective.
I had a good time
Congratulations to you :)
Well the title didn't lied. Also nice patterns!
This seems like a very solid basis for a game. The controls feel good, the performance is super smooth, and there's some cool patterns there - the face-like patterns seen in the screenshots are great. Sadly there's no "technology" or "engine" voting categories, because I think you definitely nailed those.
Good job, and I'd love to see where you go with this one!
Nice Bullet Patterns
Cheers!
A nice generic bullet hell game. Good job!
I'm definitely interested how you got on with raylib.
The whole stack is C++ game code that uses C raylib compiled for Emscripten via CMake. With gcc it was just fine and I frankly quite liked raylib there. It has a very minimalistic interface that is to my liking. Building it with gcc or msvc via CMake was rather straight-forward (altough they don't distribute cmake files with their releases, so you need to clone repo and build/install yourself).
Two major problems were with Emscripten: first being system headers redefining max_align_t because of unmatching guards between them and libcxx headers - I resolved it by hotfixing system headers, the other problem was guards in math.h conflicting with cmath that caused missing definitions and symbols - I resolved that by downgrading includes to math.c, because all I needed was sin/cos functions.
Revolutionary!
I doubt it, but it was a good programming fun for me. I hope you enjoyed it. Cheers!
A generic bullet hell, sold as advertised!
Yet you still managed to make a great game, as generic as it may be...
Either, I'm honest or the impending doom of commercial work sucked off any remaining traces of creativity and joy from me during this week. Or maybe both. Who knows!
Jokes aside, I hope you enjoyed it, cheers!
Excellent patterns.
Cheers!
Simple with good pattern ;) Well play
Cheers!
I do like this super simple concept, I would rate but can't because I didn't submit a game (content creator, can't make games)
my overall though 3/5
Yeah, a bit less on gaming experience and more on programming project. Cheers!