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MrScientist

146
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109
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A member registered May 19, 2020 · View creator page →

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Cool little shooter. Wish there was a bit of info like current health, score etc. Art & sound were pretty good and the feedback on hit and killing enemies wasn't bad either.

Cool direction and game, the glitch aesthetic is really cool.

Still thirsty... :D

The spikes colliders were a little unforgiving, I felt a lot of times I was dying even though I was no-where near the spikes.

Overall good effort.

Nice work! Cool music and style :D
The controls felt a little floaty which is my only major gripe, but it's made up for by being an Osmu Joust Chamption

This was great fun, though I did get pretty confused with the whole item / opiate thing. Plus the game didn't seem to pause when I was in the menu so I died a few times whilst trying to work things out!

The feedback on the hits and the sounds are great and I like to little customisation of the scarf!

Did you build this in HaxeFlixel? This is the first time I've run into a game on itch built in it, how was the process?

Good job, I won't repeat the mentioned stuff below. but hopefully you'll get chance to rework it!
It's got some cool potential.

It's a shame you couldn't get further with your game. The art pallette and aesthetics are cool though!

You weren't kidding when you said it was short :D
Nice artwork, the cutscenes were very nicely done in such a small resolution!
I did find a bug where I fell into the spikes and then the player was trapped under the spikes.

Great solid game! Simple idea executed welll, really well polished and fun to play. Good job!

Great idea and well executed, I really enjoyed it, good job!

I like the shield mechanics, but I struggled with the controls. Good job getting a game released as a solo team :)

Cool and pretty unique concept, not played any games like this so far in the Jam. It's got a nice difficulty to it, I think you've done a great job!

Nice simple game, good job on getting it out. A couple more enemy varieties would of been nice, and some more feel to the hits to the enemy (like flashing, vfx etc).
But overall solid work!

Very cool and stylish, nice work on the Pico8! Either an auto aim, or locking the direction of fire would of been nice. Good job!

Nicely done, shame you ran out of time because the visuals and style are really cool! Some nice bullet patterns and enemies and the idea of the slots is such a good idea :)

I don't know what I've just played... or experienced... But it was great :) good job.

Cool idea, shame you couldn't finish it, but good job getting something togethor!

Really great work, love the visuals and the ghost asethetic! Would be great to expand with some pickups and different beam types!

Nicely done, the visuals are great, nice use of post processing and sprites.
The audio made me chuckle, sounded like i was killing cows or something :D

A nice generic bullet hell game. Good job!
I'm definitely interested how you got on with raylib.

The pixel art style (espcially the boss) is great!
It played well and the controls felt good, felt a little short but good :)
Good job!

Really enjoyed this, great visuals and retro look, it's hard yet never got me rage quiting with the checkpoint system! Well done!

Very polished, nice feel and look, the tips and multiplayer online scoreboard are a very nice touch.
I did notice from frame drops on enemy spawning on the WebGL version.
Good job!

The 3d art style and looks are great! Wish there was a bit more of a close up of the camera in the main game to see some more of the models!
I ran into the same issues as some other people with WASD not working correctly but the arrows were fine.
Good job!

Great job! The visual's are spot on! Definitely nailed the classic feel and look, and adding multiplayer support too... damn! Well done!

Good job getting it out!! Character design and visuals look really cool, shame you ran out of time, would of loved to seen it developed a bit more!

Great look and visuals! The sound work is great, very high quality!
My only problem is I couldn't get past the first boss, I felt the hit box was a little too unforgiving, but overall great work :)

Really nice, well polished, great art! Good job!

Really enjoyed the audio track! I struggled with the controls for a fair bit, but got used to them after a while. Good job on the theme with the arcade cabinets, great idea!

I like the concept of the bouncy and limited bullets. I definitely found it hard and sometimes a little unfair. I think a little bit more contrast or colour with the enemy bullets would help! Though still enjoyable great work!

Thanks for your comments! Very much appreciated!

Fun game, simple but worked well, good job!

Bred! Fun overall, great variations of the bred bosses. Good job!
(Unfortunately didn't seem to have any audio, looking at the comments below I think I needed to try the downloadable version.)

Wow, this game was rock solid, the game play, feel and audio work so well! Really really enjoyed this game, could definitely see a longer fleshed out version. Very good work!

Love the mechanic of the game area shrinking... pretty much nails the theme on the head!
Great job!

Really well polished, really enjoyed the feel of the different weapons and the wave system. The controls were super responsive, really good job!

Thanks for the comment! I agree with the tankiness of the enemies, a bit more time spent on balancing would of helped!

Glad you enjoyed it! Yeh the enemies can feel a little tanky :D

Nice work, I liked the aesthetic and the controls were solid.
Some more feedback when getting hit would be great, either sfx or visual cues.
Good job!

Thanks! Glad you enjoyed it!