The 3d art style and looks are great! Wish there was a bit more of a close up of the camera in the main game to see some more of the models!
I ran into the same issues as some other people with WASD not working correctly but the arrows were fine.
Good job!
Play game
KAISER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #41 | 3.625 | 3.625 |
Theme | #41 | 3.813 | 3.813 |
Visuals | #63 | 3.813 | 3.813 |
Creativity | #73 | 3.563 | 3.563 |
Overall | #92 | 3.438 | 3.438 |
Fun | #106 | 3.313 | 3.313 |
Approachability | #152 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was pretty good. The art and music was good, but I could not figure out the controls. I tried WASD and D moved me down, and I was very confused.
The game was really exciting! The music kept you going and the different scenarios with the platform moving wow, that was really cool! great game overall!
It is true the difficulty was a bit steep at the beginning, maybe a small tutorial level with easier patterns would have made it easier to get into, and some of the visual feedback some others have mentioned, aside from that solid!
I loved the lighting and color work, and the art overall. The SFX are also very good sounding! The music is very catchy, and the gameplay is solid. Yeah pretty good entry :)
I really liked how consistent the art was, wish it was more clear where the payer was as he was quite small.
The music and SFX were pleasing and complimented the whole thing rather nicely.
I love the patterns and the boat moving mechanic.
I wish there was some more clarity about getting hit and that the bullets hitbox was a little smaller (so its more forgiving to the player)
I really liked how consistent the art was, wish it was more clear where the payer was as he was quite small.
The music and SFX were pleasing and complimented the whole thing rather nicely.
I love the patterns and the boat moving mechanic.
I wish there was some more clarity about getting hit and that the bullets hitbox was a little smaller (so its more forgiving to the player)
Dodge/Movement focus games are always appreciated, really liked the visuals and the game itself is very fun! i would like a way to maybe make the player character more highlighted? but it also being very tiny helps with the precise movement the game requires, so i don't really know how to do that haha. Anyone, a great game overall! Good job
the game is fun, its graphics are beautiful, but I thought the camera should be closer to our character, by the way, there aren't many different mechanics in it, just dodging bullets gets kind of boring after a while
Really engaging concept for the theme, and the visuals are great. Control is a bit floaty, feels like there's slightly too much lag starting moving and then a bit of inertia when you stop too, makes it a bit frustrating trying to make precise dodges. But that doesn't take much away from the fun of the game, and the challenge. A test of patience and planning as much as clutch-dodges and reaction times. Lovely game, well done.
This was surprisingly super engaging with a simple but great take on the theme.
The good:
The game gets going in level 2 when the 'laser' attacks come into play and they actually was surprisingly welcoming as I remember being quite surprised when they appeared.
Being able to move a small platform is a great take on the theme and adds a lot to the strategy of the general bullet hell (and also becomes the cornerpiece of gameplay in level 3).
To improve:
I would love if the character has less (or even no) inertia in their movement. Bullet hell games require a high level of precision and control over the player avatar. If it takes a long time to move a character to max speed, it is hard to control them.
Surprisingly fun!
Very cool and highly replayable (and diificult lol). I really liked the many varied bullet patterns
Very interesting concept. I like that I could move the arena and the bullet patterns were quite nice. Perfect speed. Very pretty as well. Great work!
One suggestion would be to use conventional zip folders and seeing as you used unity, try getting it working WebGL, its quite easy and far more approachable.
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