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Really fun game congrats! Really great that you were able to develop something so cool alone! The different movements of the chess pieces force you to play around them in different ways which is really fun the sounds and musics are also on point.
Nice fun game. Especially for a first jam! I would recommand putting a little more time in the polishes like the ennemy hitbox on the y axis, making the music seemless, matching the characters visuals with the terrain colors and a little death animation. But besides some problems like that the game is very functional and the gameplay loop works which is an achievement you can be proud of in itself!
It was nothing to annoying. I was using a 1920:1080 screen so it's perhaps not an aspect ratio issue. If you want I can send you a screen shot.
Anyway congratulation your game was awesome and you can be proud of it!
Incredibly fun. The scope of the game is unbelievable.
I loved the narrative part music was awesome and very nice sound track.
The aspect ratio created some probleme in my screen and the game suddenly becomes very hard.
Fun game with nice visuals. The music was very nice and it was quite enjoyable to see a slower pace approch to the bullet hell theme.
If you were to go further try to work a bit more on the feedbacks when the player is hit or hitting the ennmy, and the signs on how HP the player has left. There were also some ways to exploit the system like staying at the bottom where the bullets didn't reach.
Really fun. This game takes a very creative approch of the confined theme that works very well.
The level design, pattern design and difficulty are incredible and amke the game one of the most fun of the jam. The game is also very juicy.
It would be nice to have more UI for HP left or number of bombs available. The sound design is fine but very loud with aggressive sounds that can be a bit anappealing.
One of the greatest entry.
PS: I really wanted to use a mechanic similar to your evolving terrain. For some reason it makes me think of a mechanic of Will You Snail.
Fun game. The sound design was good. The work on the environnement the other innmates and the body was a nice touch of story telling and made the game lively.
Felt weird to shoot through other innmates. Beginning the game is a bit long since I have to go through the first room with no challenges. The ennemies shoot through walls. A more detailed material on the bullets could have made the game a bit more polished.
The game is very fun though and challenging in the right way.
Also the game stands out from beeing a top view shooter which is quite nice.
Congrats for first game jam! I couldn t get the game in full screen. The music and visuals are nice. It was interesting how i ned to move around the enemy to hit it instead of its bullets. Perhaps make a different model for the ennemy's bullets
I like the idea of timing challenge in a bullet hell game. Felt like signs and feedbacks were a bit lacking. The sound design was quite bad. I didn t understand for a while that I was getting hit because there was to much emphasis on it. Lots of polish put in the progression system.
Very polished. The difficulty curve was not well handled to me and I feel like i was never threatened. Didn't see a lot of patterns and the levels became a bit repetitive. The soundtrack was very good and the game is very visually appealing.
The game is awesome and beautiful. Only thing that was a bit counterintuitive was appearing at the other side of the screen when going out of frame. Since the avatar is not visible at that point it makes it confusing to go in the darkness. Otherwise this is clearly one of the best game of the jam congrats!
I had a bit of trouble finding out the controls, but once I understood them the game felt great. The dynamics created by the match of the alt fire and normal fire are really interesting and most of the patterns are fun to play around. I love the aesthetic and how polished the game felt while keeping it's old school vibes from it's texturing!