Fun gameplay loop! Congrats on the submission!
SneakySunset
Creator of
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Thank you for the feedbacks!
We thought about having a directional throw with preview and I think it would definitly be the better option for keyboard but we wanted the throwing experience to be more dynamic. The throw and movement are way better with a controller and it was the main input device we were targetting.
I think the best solution might have been to keep the current control scheme for the controller and make the direction of the throw dependant on mouse direction.
But event with this configuration k&m might have been way stronger than controller and we might have lost some dynamics we wanted to preserve (the player needs to move towards the hole to throw the dudes inside it but at high screen saturation this can lead to eating some unwanted dudes).
The graphical style is fitting and works very well. I have no problem with the audio but it's not the highlight of the game (perhaps some more feedbacks could be cool). The gameplay was varied and fun, the last boss was just the right difficulty for me I lost 5 - 6 times but it felt deserved and made me try directly again. The narration and mini game choice don't mesh well imo. I don't really feel like I'm doing particle research with Einstein with platformer casual mini games but it's a minor problem since in the end I had a lot of fun. Great submission!
I think it was a very hard controller to build. You ned to balance the potential for speed the weird but fun controls (mouse wheel for movement) and the precision and turn rate for aiming. I think you still did a wonderful job in the time we had. Congrats again you have one of the most original and daring game in the jam!!
The lack of in game tutorial is definitly a fuck up on our part. Would have taken a few minutes and would have helped so many people understand the mechanics more clearly.
The combo system is such a clever way to encourage player to go for the most satisfying strategy in our game (devouring a lot of dudes). Another thing I've been thinking about is letting 15 - 20 seconds without holes at the end where the player needs to eat as many creatures to score bonus points.
Thanks you for the feedbacks!
A stamina bar on the weird dude is such a great idea! I keep seeing people chase him for a bit then give up because they don't know you can tire him out. Definitly something I'll work on. The green characters spawning in the orange hole has been fixed on the current build that I can't post until the jam ends. Was definitly annoying. The Score during the game is something I'm still not sure about. I feel like it keeps the suspens going and you still have an idea of your performance since you can see how much you score everytime a dude enters a hole. I also really want to avoid overlay UI for the aesthetic of the game and we didn't come up with a good way to show the score other than that.
I'm glad you liked the game. Thank you for playing!!
Yeah I've noticed that I have some changes I will ship when the jam is over. This one is one of the latest for the level 3 they will spawn at a random position on the sphere edge instead of anywhere in the sphere. Another one is a timer on every Score Hole like for the player but that shows how long the hole stays on. The last one is some fix on the weird dude that behaves weirdly some time (he doesn't roll as well and sometime teleports).
Visually very good with an original style. The town was nice. Movement and combat felt very sluggish. Also couldn't figure out how to fly when jumping from the magic bumper. I saw that in the itch page you said F to fly but didn't work for me. When i fell off the map I couldn't reset. The visuals are very good though and it's clear you've put a lot of effort in the game!
Fun annotations. Simple game but so well polished and VERY good puzzle design. I couldn't go past the first level where there are no joint colors. Honestly for one week the depth you pushed the dynamics of this type of puzzle game is insane along with the many features that come later and the general polish. The theme is not respected though.
Your game looks insane but I've been stucked on the first puzzle outside the elevator. It honestly looks like one of the best entries in the jam so I will hold out before I rate the game in order to fully experience later when I come back to it. But from what I've seen this is soome insane work and quite humbling. Congratulation!












