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SneakySunset

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A member registered Mar 21, 2020 · View creator page →

Creator of

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Fun gameplay loop! Congrats on the submission!

The game is definitly harder and clanky with k&m. Hope you still had a good time!

Thanks for playing the game!

All levels share the same leaderboard so getting a highscore on the first level is impossible, so if you stayed on the first level don't feel discouraged, having a low score is normal!

Thank you for the feedback and i'm glad you enjoyed the game so much! 

Did the control scheme on k&m not work at all or was it hard to aim with k&m since you only have 8 directions?  The game is definitly aimed for controller inputs but should be playable with k&m.

Thank you for the feedbacks! 

We thought about having a directional throw with preview and I think it would definitly be the better option for keyboard but we wanted the throwing experience to be more dynamic. The throw and movement are way better with a controller and it was the main input device we were targetting. 

I think the best solution might have been to keep the current control scheme for the controller and make the direction of the throw dependant on mouse direction.
But event with this configuration k&m might have been way stronger than controller and we might have lost some dynamics we wanted to preserve (the player needs to move towards the hole to throw the dudes inside it but at high screen saturation this can lead to eating some unwanted dudes).

The graphical style is fitting and works very well. I have no problem with the audio but it's not the highlight of the game (perhaps some more feedbacks could be cool). The gameplay was varied and fun, the last boss was just the right difficulty for me I lost 5 - 6 times but it felt deserved and made me try directly again. The narration and mini game choice don't mesh well imo. I don't really feel like I'm doing particle research with Einstein with platformer casual mini games but it's a minor problem since in the end I had a lot of fun. Great submission!

Thank you so much!

Great jam! Very scary!

https://itch.io/jam/brackeys-15/rate/4306460

Yeah I haven't had the time to totally fix clipping inbetween the player hole and score holes. Something I need to work on for a future update it make it a little more polished! Thanks for trying the game!

I swear they yearn for the hole. You are doing them a favor!

I think it was a very hard controller to build. You ned to balance the potential for speed the weird but fun controls (mouse wheel for movement) and the precision and turn rate for aiming. I think you still did a wonderful job in the time we had. Congrats again you have one of the most original and daring game in the jam!!

THANK YOU SO MUCH!

You're definitly right on the lack of onboarding. Your game was so much fun too! I didn't expect the second part. Thank you for the feedbacks!

The lack of in game tutorial is definitly a fuck up on our part. Would have taken a few minutes and would have helped so many people understand the mechanics more clearly. 

The combo system is such a clever way to encourage player to go for the most satisfying strategy in our game (devouring a lot of dudes). Another thing I've been thinking about is letting 15 - 20 seconds without holes at the end where the player needs to eat as many creatures to score bonus points.

Thanks you for the feedbacks!

Thanks your game was a banger too! Still can't wrap my head around how you had the time to implement so many good quality puzzles!

Dude so happy to hear that from you. Your game has been my favorite from the jam hands down. I've been sending the link to friends so they could try it. It's insane what you managed to produce in a week.

Thank you!

Yeah the bugs overlapping is something we couldn't figure out in the week. Something I'll definitly to work on. You're also right about the audio in menus something we need to expand on a little. I'm glad you liked our game and thank you for the feedbacks!

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Thanks you so much. I'm glad you liked it! I'm humbled to hear it from one of the devs of the best game I've tried in this jam by far. Your game is seriously insane!

Yes indeed!

A stamina bar on the weird dude is such a great idea! I keep seeing people chase him for a bit then give up because they don't know you can tire him out. Definitly something I'll work on. The green characters spawning in the orange hole has been fixed on the current build that I can't post until the jam ends. Was definitly annoying. The Score during the game is something I'm still not sure about. I feel like it keeps the suspens going and you still have an idea of your performance since you can see how much you score everytime a dude enters a hole. I also really want to avoid overlay UI for the aesthetic of the game and we didn't come up with a good way to show the score other than that.

I'm glad you liked the game. Thank you for playing!!

Thanks you!

Thank you so much!

That's great I'm glad people keep entering the leaderboard! Thanks for playing the game

Yeah I've noticed that I have some changes I will ship when the jam is over. This one is one of the latest for the level 3 they will spawn at a random position on the sphere edge instead of anywhere in the sphere. Another one is a timer on every Score Hole like for the player but that shows how long the hole stays on. The last one is some fix on the weird dude that behaves weirdly some time (he doesn't roll as well and sometime teleports).

I'll gladly give it another shot then!

Stunning game. Very cool Dave the diver gameplay. A few UX things were a bit annoying like the tutorials popping up over my character and I didn't see any warning when I was too deep or about to lose. Otherwise insane submission

The controls were good. Original art style. The procedural level was well made and felt fair and challenging. Some of the ground texture with movement were a bit hard on the eyes and gave me a little headache. Very fun submission though. Congrats!

Very fun and original game. The controller is in some part insanely fun when you manage to use the gun for momentum. Rotating to face enemies can be tough tho. 

Visually very good with an original style. The town was nice. Movement and combat felt very sluggish. Also couldn't figure out how to fly when jumping from the magic bumper. I saw that in the itch page you said F to fly but didn't work for me. When i fell off the map I couldn't reset. The visuals are very good though and it's clear you've put a lot of effort in the game!

Good mechanic and very good controller. I didn't like the open world kind off setting I think this would have been even better as a linear experience with a more clear goal. The audio was great too!

Great game. A LOT of content for 1 week. The story is well written and interesting. The puzzles are cool (I had a very hard time on the first 2). The last level was a bit frustrating because some path looked walkable but were not. Overall very fun and one of the best of the jam. Congrats!

A lot of content and good content. You deliver on the style you chose and even if it's not my cup of tea it's very well made. The platformer elements are well executed and everything is quite polished. Congrats on the great entry!

Cute game. Lose condition not very clear. Sometimes interaction triggers don't show up. Nevertheless lovely game!

Adorable. Nice game Congrats.

Very nice concept with a lot of potential that unfortunatly feel a bit underexploited. I feel like I just went over the tutorial. But if you push it further you already have a very fun controller and concept just need to continue on it!

Fun annotations. Simple game but so well polished and VERY good puzzle design. I couldn't go past the first level where there are no joint colors. Honestly for one week the depth you pushed the dynamics of this type of puzzle game is insane along with the many features that come later and the general polish. The theme is not respected though.

Vert nice game. A way to check inventory and understand what I lose when I trade items or how many Items I need to upgrade the axe would be great. The loops is fun the story is captivating and the visuals/audio are very well made. Congrats on an awesome entry!

Your game looks insane but I've been stucked on the first puzzle outside the elevator. It honestly looks like one of the best entries in the jam so I will hold out before I rate the game in order to fully experience later when I come back to it. But from what I've seen this is soome insane work and quite humbling. Congratulation!