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Chaos in the Milky Way's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #45 | 3.526 | 3.526 |
Overall | #150 | 3.053 | 3.053 |
Visual | #158 | 3.105 | 3.105 |
Audio | #166 | 2.895 | 2.895 |
Fun | #168 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
no
Did you use BulletFury?
Yes
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Comments
Really cool looking and fun game with the visuals and sounds :) gameplay was also good and it really fits the theme of consequences but I especially appreciate the amount of art you did for this game. nice! Gave you a nice rating! If you like to check out our game too! :)
I really like the funky art designs, I can tell you put a lot of thought and work into them, would be keen to see how you would develop this further!
I did notice an issue when trying to progress to further rooms though, after selecting the upgrades it would crash for a bit and then allow the game to resume.
Yeah we know about this one. I've just fixed it now. If your're interested in getting a build that is less buggy and some cheat features (level selector and free augments) I can send you a build.
Hello! 👋
Overall: ✨ Neat enemy designs and variety. Funny human-shaped player ship. Great job overall!
Fun: 🎉 The gameplay was smooth and fun, with mechanics that felt balanced, not too hard and not too easy.
Visual: 🎨 The UI was very clean, and the enemy designs added variety and interest to the game.
Audio: 🎶 The sounds were great, and the music fit well with the game's style.
Theme: 📚 The theme was clearly implemented with the upsides and downsides to the upgrades.
Other feedback: I would suggest making it so the enemies can't trap you. Perhaps they should have trigger damage colliders rather than ones that stop you from moving past them. This would improve the gameplay flow.
Great job overall! 👏
Thanks for the feedbacks glad you liked it! We noticed the trapping problem after we realised, definitly something i'll fix quickly!
The enemy designs are glorious!
The game itself is pretty fun as the modifiers can scale to ridiculous levels, I was having a pretty good run and the game eventually crashed (may have been my pc to be fair)
Thanks we definitly had a great artist working on the ennemis! I think the crash might be on our side I had some bugs with the augments I didn't have time to fix (it s triggered when you take the laser augment a second time).
Art is awesome in this one. Great job. When I got to the second level after picking my upgrade no enemies appeared for me to slaughter them. Great feel though. Awesome job!
Thanks we had a great artist! I'm surprised you got that bug if it s the one i'm thinking about I thought I fixed it before release. Will definitly look into it!
Sound design is kinda wild. Art is great!
Thanks!
Cool, fits theme! Kinda hard :D
Thanks! We definitly went for a harder games (I have a hard time getting far myself).
I realy loved the art and the music was good. I also loved the downside that made enemies explode bullets. I wish that you had something like a dash but thats just me.
Thanks for the feedbacks! We thought about a dash but ended up not including it. I can see it a good feature to add.
Cool concept!
Thanks!
Loved the music! The end cards to select powerups are cool as well
It s the same person that worked on both, I agree he did a great job (he's the goat of our group definitly).
Hey I had fun with this little game! I think the thing that would help me the most is an indicator of where the next enemy is about to come from. That way I can move away from my position kind of hugging the wall to make sure i get to safety. Nice submission!
Thanks for the feedback. That's a great idea I think i'll work on that when I come back to this project. Glad you liked it!
The art especially on the game page is great, in game I liked the BG and then the player and enemy designs most. Sadly the gameplay wasn't very fun the player felt floaty? and the enemies flew into a point and then behaive as turrets. I think the enemies needed some variation even just something like 10 shots the 0.5 sec cool down would have felt more organic. I really do like your art and if you made the BG effect that was very impressive :)
Thanks for the feedback. I think one of our misstake was to make to many levels. We have some ennemis that come later (in total if I remember well we have 12 different ennemi types with very different patterns including a boss). I'm not sure I understand your recommendation though. The background effect was made by our shader artist and sound designer during the jam.
It just felt very systematic, like the turrets were always trained on you. It felt a little unfair so my suggestion is to break up thie enemies firing/ aiming a bit (cool downs, ammo count then reload) would make it more fair possibly.
It's true that the ennemis that fire bullets don't have different behaviours we could work on that. I'm a bit sad the other types of ennemis come so late because I think they have more fun patterns that perhaps would feel more fair. We have one that behaves like the dvd logo and bounces on the edges of the screen firing some bullets and leaving a trail. We have one that teleports every few seconds and fires a missile on the player frequently that explodes and releases bullets. We also have one that doesn't shoot bullets but gives a preview then moves quickly towards the player (inspered by sans lasers from undertale).
Yeah I like the idea of consequence modifiers, but there is much room for improvement I think.
Thanks for the feedback. I agree we could have done way better and we overscoped a bit. We will definitly try to improve on some aspects of the game when we have the time!
I love the idea of the modifiers between the waves, but the description is not clear. Add modifier to the shoot ratio at the bottom of the card probably means that this is negative perk so subtrack from my current shoot ratio. It would be nicer to have more clearer description like "Slow down the shoot ratio by 0.4/sec" instead of "Add modifier 0.4 to shoot ratio". Music and audio is nice, I love it but visuals leave much to be desired. I fly in the cosmos with human body and fight with some stingrays (?) and those stingrays are shooting to me with some blue arrows?? There is no style and I think you should work on it :)
Thanks for the feedback! You are right the description are definitly lacking that s on me I made them through code for the stat changes one to be quicker but it ended up beeing very vague. We'll try to improve on that. Also while I think we had great art I agree that there is no consistance. Unfortunatly we had multiple ppl working on different things (ennemis, UI, Icons) and it ended mixing weirdly we could definitly improve on that.