Thanks for checking it out. I would love to hear what confused you at first. We would love to improve.
Kyper
Creator of
Recent community posts
Fun game! Tanks are awesome! really enjoyed this game. I think it would be great to have some way to heal (did I miss it?). It also seemed like environment kills counted towards your score/wave clearing. Maybe that's intentional, but it felt like you could cheat at the game by just letting them all kill themselves haha
Great entry! :)
Very easy to learn and engaging mechanic because its unique. Cool take on a ball-and-chain style mechanic. The projection before shooting makes it feel great. It think this game would benefit from some bullet designs not just randomness. If there were, say an arch or row of bullets, I could get off some sick combos.
Great work!
Great work! Those controls felt great and I loved the ability to store and rapid-fire shots. The sound and music were perfect for this game. I would highly suggest some ability to zoom out. Perhaps with a scrollwheel. It felt like I didn't have time to react from bullets that come up from the bottom.
Great entry though, well done!
Very smooth retro feel. I really liked the style and the audio brought me back to my childhood :P
It is certainly very hard. I like very hard but this feels very unforgiving. HOWEVER, with the frequent save feature, it created a very learnable experience and I really liked that. Felt like it would make me better at all bullet hells. Great job!
Great game! Monkeys seems to really be "in" right now. I enjoyed your game and the death animations made me smile. I would say that the aiming could be improved a little bit. Larger projectiles would feel more forgiving and it does feel like the reticle is a little bit off from where the bullets are travelling to in some cases.
Otherwise, great entry!
Wow! Underrated entry! I loved the sound and the music. The player's controls felt great and the hitbox felt just about right. I LOVED that you could hold shift to slow. I didn't notice in the first level that there was no hit sound, but in the second level, I could tell if I was doing any damage to the ghost that sections off the map. A hit sound would have been great. Overall, great entry.