it reminds me the melee weapons in Enter the Gungeon
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Batter Out Of Bullet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #73 | 3.474 | 3.474 |
Audio | #75 | 3.368 | 3.368 |
Overall | #86 | 3.474 | 3.474 |
Visuals | #99 | 3.421 | 3.421 |
Theme | #100 | 3.211 | 3.211 |
Approachability | #108 | 3.368 | 3.368 |
Creativity | #117 | 3.263 | 3.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
good game, the mechanics of reflecting the bullets are very cool and within the theme of the jam, congratulations
Pretty nice game, I love the concept, it's really really fun. I stumbled across a little issue with the music, after some time the music stops, which is unfortunate :/
But aside from that nitpick, great little game!
Cool game, loved the bat mechanics, it was confusing at first when it said 'swing to use' and since the bat moves when you move the mouse, I kept swinging like that and getting hit, lol
and I thought the second boss was pretty hard to hit, other than that, it's a good and polished game :D gj!
Game is very interesting, nice variety of patterns. I would just like to have a bigger pointer to see better where I'm swinging at. At times I completelly lost where it was
Nice work!
I like the graphics and gameplay, although I'm not sure how it fits the theme. A few other games used the mechanic of reflecting bullets, but I think this one is probably the best as you rarely end up just sitting in a corner mashing the attack button.
Speaking of which, I wish there was an easier way to attack without having to spam the mouse. Also, the dash seemed kind of useless and I'm not sure if it needed to exist. Still a very fun game though, solid submission!
If you could find the time to check out my submission I would be very grateful :)
hey thanks for checking it out, the theme is confined, so i went with being confined to only certain areas within the levels, 1st level the outer edge, 2nd the middle, and 3rd bottom half. The dodge was mostly just for scenarios where a player may have felt they needed an escape but completely get it feeling unnecessary! Ill probably add a quick way to just hold the mouse as well for an attack once the jam is done, in my rush i didnt think much about it tbh. Thanks for the feedback! and will check yours out!
This is what happens when a demon finds out about Casey (from Enter the Gungeon)! The mechanics are fun, the bouncing back of the bullets work out really well, that was nicely executed. Basic movement is crisp as well, the dash needs some work though, in my opinion. I think the speed could be a bit slower, as well as the distance. The enemies are well designed as well, even though the second boss has a bit too much health for my taste. An interesting and original idea, well done!
We'd also appreciate greatly if you had time to check out our submission! :)
God is Dead! I've enjoyed this one a lot. The patterns for the first and last boss are great, and the choice of songs was on point (I particularly love the 2nd boss track). To me, the 2nd boss was the hardest of all, because of all the teleporting shenanigans. Reflecting the bullets back is a nice mechanic and it was done very well in this entry, especially because you can't (usually) just mash and win (well maybe if you time it right, but I took a few hits trying to cheese the bosses).
Come to think of it, this game would be pretty fun to speedrun. Good job!
Great job! The art and sound design on this are excellent and really help it feel like a polished package. Thanks for including a tutorial as well, it helps so much. Cool mechanic with bouncing the bullets back, and good use of the confined theme. I liked it a lot, nice work!
Cool, I liked the concept you took on the theme, I also liked to art and color choices! The second boss really hard, the boss kept glitching to the middle, other than that I enjoyed playing this!
Fun short game to play. Cute visuals and pleasing sounds. The bullet deflection mechanic is creative but not very supported by the boss design. The first and third boss are very easy to defeat just by standing still and spamming the bat. The second one is the only one difficult enough to play more dynamically
Very well made! The sound design, the visuals, the gameplay, all was amazing! I would love to see this concept spread out into a larger game!
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