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billbobphil

264
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28
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A member registered Oct 12, 2020 · View creator page →

Creator of

Recent community posts

Need 1 more rating to hit 20, I’d appreciate it if you could check out my game!

https://itch.io/jam/brackeys-15/rate/4293533

Really excellent work, especially at only 14 years old! It seems like you already have a pretty good sense for the things that are missing and I’m sure with a little more time you would have had them in there.

Great work!

Fun concept with good dialog between days and exceptional ramen related art. Well done!

Great use of your core mechanic in the form of the wind! Great art and a simple premise executed well! Nice work!

Would love any feedback!

https://itch.io/jam/brackeys-15/rate/4293533

I’ll be sure to play and rate yours when I’m sat back at my PC, would love if you could check mine out in the meantime!

https://itch.io/jam/brackeys-15/rate/4293533

There are currently two endings. The secret ending is triggered by playing the Valentine’s day card!Thanks for playing.

They seem like they are related and that it’s also somehow related to hardware (only 1 of the 3 of us developing it could reproduce). I hope you still enjoyed your time!

(1 edit)

There is a rare bug that causes the game not to end because your assumption is correct, it’s supposed to end when the conveyor is empty. Thank you for the feedback and thanks for playing!

Thanks for playing!

There is a winning screen, but it’s only presented after finishing all levels. If you haven’t experienced it yet I think it’s worth it, but I might be a little biased!

Cheers

Would love it if you checked ours out! https://itch.io/jam/brackeys-13/rate/3332119

https://itch.io/jam/brackeys-12/rate/2972263

We’re so close, please give us a rating if you can.

https://itch.io/jam/brackeys-12/rate/2972263

Would love if you could try ours out!

https://itch.io/jam/brackeys-12/rate/2972263

I’ll go rate yours, please take a look at ours!

https://itch.io/jam/brackeys-12/rate/2972263

Please give yours a rating if you can!

Please take a look at ours if you get the chance! https://itch.io/jam/brackeys-12/rate/2972263

https://itch.io/jam/brackeys-12/rate/2972263

Thanks!

https://itch.io/jam/brackeys-12/rate/2972263

I’ll play yours later tonight!

https://itch.io/jam/brackeys-12/rate/2972263

I’ll try to get to yours soon!

https://itch.io/jam/brackeys-12/rate/2972263

I’ll try to give yours a play when I get the chance!

Excellent bullet hell mixed with great aesthetics and a fun story. Great game/entry!

Yes, unfortunately we ran out of time creating the mask for the final scene for the painting, hopefully it didn’t detract too much from your enjoyment. Thank you taking the time to play (and provide a helpful bug report)!

Good interpretation of the theme and I really liked the color palette/atmosphere that you went with.

Really satisfying fish scaling. I loved the variety of sea creatures to feed and the deep fish to find! Solid gameplay loop with just enough variation, nice work!

Great sound effects, I didn’t hear any music, but if there was some and I somehow missed it please let me know!

Aesthetic is fantastic. Strong level design that nicely increased in difficulty. At some point I got some sort of ability to hover? It wasn’t really explained and I never quite figured out exactly how to use it, sometimes it felt a bit buggy. So my only suggestion would be to add some explanations when introducing new mechanics.

Excellent job, nice work!

Great gameplay for a speedrunning game. Easy to understand but hard to master. Nice work!

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I’ve not played anything quite like this. It made my brain feel odd in just the right way, similar to the psych evaluations where you are asked to say what color the word is and not what the word actually is. My first completion took about 2:12. Great work!

Cute art style and interesting platforming mechanics. For future projects I would suggest bringing in the mechanics a little bit more slowly. For example, it seems like the first jump required either pixel perfect timing, or to use the grip-onto-the-wall mechanic but it hadn’t been introduced and wasn’t obvious. If the first grip the wall requirement wasn’t over a zone that could kill you that would make it less frustrating to learn. Nice work, cool project (and great name).

Feels like a great speedrun centric game. Just enough mechanics to make it interesting while not overloading the player. Nice work on this!

Super fast paced, with satisfying pickaxe mechanic. Nice work!

Loved the vibe you created with this entry, great work!

Very challenging, even with the pause mechanic! The keyboard controls didn’t work quite as well as the virtual joystick. I really enjoyed the aesthetic aesthetic of this. Nice work, great entry!

Controls were a little finicky and I had a hard time making jumps consistently. This seems like a good concept, a little bit of mechanical tweaking and I think you’ve got something pretty nice here! Great work.

I found this to be great fun! It definitely had the “I could go a little faster” effect and I found myself playing through multiple times. Nice work!

It’s meant to be some of the challenge, but not overly. The issue is made more difficult in that a larger screen makes for larger targets. Thank you for the feedback, I’ll take this into consideration if I continue this project or make new games that utilize this mechanic.

This is super helpful advice as someone completely new, thank you for taking the time!

I’m having no issues on Firefox or Chrome. I’m not actively maintaining this game so if you want to try out one of those other browsers it might fix the issue for you.

Thanks for the detailed feedback, these are great points and concepts that I’ll try to pay attention to in future projects!

If you’re interested there is a fixed version available here that solves the fuel bug: https://billbobphil.itch.io/isolation-island-fixed

Thanks for playing!